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Golem CrafterAll Iron Golems, Steel Golems and Magnetic Golems in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. |
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140 140 Master Gremlins |
140 140 Master Gremlins |
75 75 Steel Golems |
75 75 Magnetic Golems |
6 6 Storm Titans |
9 9 Archmages |
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WindspeakerHero's turns come faster in combat depending on hero level. |
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150 150 Gremlin Saboteurs |
115 115 Elemental Gargoyles |
90 90 Magnetic Golems |
63 63 Battle Mages |
29 29 Djinn Viziers |
11 11 Rakshasa Kshatras |
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Spell TwisterThe Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction. |
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30 30 Archmages |
30 30 Archmages |
10 10 Rakshasa Rajas |
3 3 Titans |
45 45 Obsidian Gargoyles |
5 5 Storm Titans |
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Griffin TrainerAll Griffins, Imperial Griffins and Battle Griffins in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability. |
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40 40 Imperial Griffins |
40 40 Battle Griffins |
19 19 Inquisitors |
80 80 Squires |
240 240 Conscripts |
150 150 Archers |
2 2 Angels |
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Siege EngineerBallista receive +1 to their Attack for every level of the hero. Catapult's chance to hit the wall is increased by 2% for every hero level. |
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12 12 Champions |
125 125 Crossbowmen |
10 10 Inquisitors |
40 40 Battle Griffins |
70 70 Vindicators |
100 100 Marksmen |
140 140 Brutes |
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Cavalry CommanderCavaliers, Paladins and Champions in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful. |
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4 4 Archangels |
12 12 Paladins |
7 7 Inquisitors |
70 70 Squires |
3 3 Seraphs |
85 85 Marksmen |
7 7 Zealots |
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Coven MistressShadow Witches, Shadow Matriarchs and Shadow Mistresses have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level. |
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14 14 Grim Raiders |
90 90 Blood Furies |
8 8 Shadow Witches |
11 11 Shadow Matriarches |
8 8 Shadow Witches |
80 80 Blood Sisters |
14 14 Brisk Raiders |
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CatalystEmpowered spells mana cost is reduced by 5% and + additional 1% per hero level. |
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70 70 Stalkers |
50 50 Minotaur Guards |
30 30 Minotaur Taskmasters |
15 15 Deep Hydras |
10 10 Shadow Mistresses |
5 5 Red Dragons |
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Poison MasterEnemy units may enter the combat already poisoned, chances depend on hero level. |
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14 14 Deep Hydras |
14 14 Foul Hydras |
18 18 Shadow Mistresses |
5 5 Black Dragons |
79 79 Assassins |
81 81 Stalkers |
71 71 Stalkers |
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SpellbreakerAll creatures in hero's army gain 5% Magic Resistance and + 1% per hero level. |
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70 70 Horned Overseers |
75 75 Familiars |
4 4 Arch Devils |
10 10 Pit Lords |
50 50 Succubus Mistresses |
5 5 Arch Demons |
80 80 Cerberi |
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Iron MaidenBallista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level. |
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70 70 Horned Grunts |
120 120 Familiars |
6 6 Arch Devils |
7 7 Pit Spawns |
20 20 Succubus Mistresses |
15 15 Nightmares |
54 54 Firehounds |
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Gate KeeperThe number of creatures called through the Gating increases by 1% per hero level. |
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80 80 Vermins |
4 4 Arch Devils |
10 10 Pit Lords |
24 24 Succubus Mistresses |
22 22 Hell Stallions |
60 60 Cerberi |
50 50 Horned Overseers |
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Zombie LordAll Zombies, Plague Zombies and Rot Zombies in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. |
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100 100 Rot Zombies |
25 25 Lich Masters |
300 300 Skeleton Warriors |
15 15 Wraiths |
70 70 Poltergeists |
3 3 Ghost Dragons |
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SouldrinkerThe Curse of Weakness spell not only lowers creature's damage, but also reduces creature's Defense by -1 for every three levels of the hero, starting on first level. |
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19 19 Archliches |
8 8 Spectral Dragons |
170 170 Skeleton Warriors |
50 50 Vampire Princes |
30 30 Spectres |
30 30 Poltergeists |
17 17 Lich Masters |
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BansheeThe effect of Banshee Howl ability increases as hero gains new levels. |
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12 12 Banshees |
12 12 Ghost Dragons |
9 9 Wraiths |
170 170 Skeleton Archers |
56 56 Vampire Lords |
85 85 Rot Zombies |
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RiderAll Bear Riders, Blackbear Riders and Whitebear Riders in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. |
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20 20 Battleragers |
60 60 Skirmishers |
50 50 Whitebear Riders |
50 50 Blackbear Riders |
40 40 Berserkers |
6 6 Magma Dragons |
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Sacred HammerEach time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might' spell will be cast freely upon the affected unit. |
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3 3 Lava Dragons |
100 100 Mountain Guards |
40 40 Harpooners |
15 15 Rune Patriarches |
10 10 Flame Lords |
100 100 Shieldguards |
17 17 Rune Keepers |
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Sharp BladeAll Spearwielders, Skirmishers and Harpooners in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. |
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4 4 Magma Dragons |
100 100 Shieldguards |
90 90 Skirmishers |
10 10 Thunder Thanes |
80 80 Harpooners |
25 25 Whitebear Riders |
15 15 Rune Patriarches |
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Blood DrinkerEach killed enemy troop (summoned troops considered, too) increase the Attack of all the creatures in his army by +1 for each 6 levels of the hero. |
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110 110 Goblin Witch-Doctors |
42 42 Centaur Marauders |
51 51 Maulers |
31 31 Earth Daughters |
22 22 Chieftains |
27 27 Executioners |
4 4 Executioners |
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Centaur CommanderCentaurs, Centaur Nomads and Centaur Marauders in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Moreover they get +1% to their starting initiative for every level of the hero. |
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50 50 Centaur Nomads |
60 60 Centaur Marauders |
110 110 Goblin Trappers |
55 55 Warmongers |
21 21 Earth Daughters |
30 30 Chieftains |
5 5 Chieftains |
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Wyvern TamerWyverns, Foul Wyverns and Paokais in hero's army gain +1 +2 to their Hit Points for every two level of the hero, starting on first level. |
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200 200 Goblin Trappers |
200 200 Goblin Witch-Doctors |
50 50 Maulers |
22 22 Sky Daughters |
13 13 Paokais |
12 12 Foul Wyverns |
3 3 Foul Wyverns |
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Master of the HuntAll Hunters, Master Hunters and Arcane Archers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. |
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12 12 Ancient Treants |
90 90 Dryads |
33 33 Master Hunters |
27 27 Silver Unicorns |
31 31 High Druids |
33 33 Arcane Archers |
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Swarm QueenWasp Swarm spell is more effective depending on hero level. |
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230 230 Sprites |
20 20 Wind Dancers |
40 40 Arcane Archers |
14 14 Druid Elders |
20 20 Silver Unicorns |
22 22 High Druids |
5 5 Emerald Dragons |
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Sword of SylannaAll Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level |
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90 90 Dryads |
70 70 War Dancers |
70 70 Wind Dancers |
10 10 Druid Elders |
17 17 Pristine Unicorns |
10 10 Savage Treants |
4 4 Crystal Dragons |