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Irina (Level 15) | |
Irina's earliest memories are of griffins, as she was born into a respected family of griffherders. She grew up knowing the ins and outs of those proud and dangerous beasts, and when called to war for the Empire she readily brought her gifts to bear where she could do the most good. Irina ensures that the griffins that fight by her side are exceptionally healthy and respond well to commands. |
» Specialty | » Attributes |
- Griffin Trainer
- All Griffins, Imperial Griffins and Battle Griffins in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability.
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» Skills |
Basic CounterstrikeUnique knight's skill. Allows to upgrade limited number of human troops up the tier every week. Only works within Haven towns where Training Grounds facility has been built. Besides, damage dealt by knight's troops on retaliation strikes is increased by 5%.
Basic Counterstrike |
Soldier's LuckGuarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
Magic ResistanceIncreases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Expert LuckIncreases luck of all creatures in hero's army by 3.
Expert Luck |
Elemental BalanceSuperb knowledge of summoning magic allows the hero to counterbalance the combat situation when battling against skilled summoners. Each time the enemy uses the Summon Elementals spell, a group of elementals of opposite alignment is automatically summoned to fight for the hero's cause.
Master of ConjurationMakes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).
Advanced Summoning MagicAllows hero to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.
Advanced Summoning Magic |
VitalityIncreases hit points of all your creatures by 2 (Particularly effective for large armies)
Expert DefenseDecreases damage dealt to your creatures in melee combat by 30%.
Expert Defense |
TacticsIncreases the area in which the hero can rearrange creatures before combat.
Basic AttackIncreases damage dealt by your creatures in melee combat by 5%.
Basic Attack |
» Creatures |
40 Imperial Griffins |
40 Battle Griffins |
19 Inquisitors |
80 Squires |
240 Conscripts |
150 Archers |
2 Angels |
40 | 40 | 19 | 80 | 240 | 150 | 2 |
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» Artefacts |
Armor of the Forgotten HeroAdds +2 to hero's primary stats and grants 20% magic resistance to hero's army. |
Cape of the Lion's ManeIncreases morale by +2. |
Elemental WaistbandAllows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast |
Shield of Crystal IceAdds +2 to hero's defense and grants 50% protection from fire-based spells while equipped. |
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» Spells |
Weakness 4Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. | Decay 6Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units). | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Haste 4Causes the selected friendly unit to act more frequently in combat. | Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Arcane Crystal 8Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. | Raise Dead 9Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) | Blade Barrier 12Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers. |
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» War Machines |
BallistaAmmo Cart Irina starts with a Ballista and an Ammo Cart. |
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Knights with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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