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Ossir (Level 15) | |
Ossir is an experienced tracker and a prodigy with the bow, arguably the best shot in a nation famed for its talents in archery The respect he commands made him a natural choice when King Alaron was looking for officers, though Ossir would have preferred to remain in his beloved forests. All doubts were dispelled after his first battle, however, as his troops clearly benefited from his leadership. |
» Specialty | » Attributes |
- Master of the Hunt
- All Hunters, Master Hunters and Arcane Archers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills |
Rain of ArrowsGrants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list at once.
Imbue ArrowAllows Ranger to enhance his or her arrows with attacking or cursing spells. Ranger's attacks (including special attack "Rain of Arrows") will now not only inflict damage upon enemy creatures but also will immediately cast an imbued spell, draining Ranger's mana. Imbue Arrow lasts till the end of the fight or until all Ranger's mana is drained.
Advanced AvengerUnique Ranger's skill. Allows Ranger to choose 2 favored enemies from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Advanced Avenger |
Elven LuckThe Luck bonus to damage is increased by 25%.
Soldier's LuckGuarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
ResourcefulnessIn the course of adventures the hero tends to find more gold and resources and be more lucky overall.
Expert LuckIncreases luck of all creatures in hero's army by 3.
Expert Luck |
Advanced DefenseDecreases damage dealt to your creatures in melee combat by 20%.
Advanced Defense |
Master of BlessingsGrants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells
Advanced Light MagicAllows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
Advanced Light Magic |
TacticsIncreases the area in which the hero can rearrange creatures before combat.
Basic AttackIncreases damage dealt by your creatures in melee combat by 5%.
Basic Attack |
» Creatures |
12 Ancient Treants |
90 Dryads |
33 Master Hunters |
27 Silver Unicorns |
31 High Druids |
33 Arcane Archers |
12 | 90 | 33 | 27 | 31 | 33 |
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» Artefacts |
Boots of Magical DefenseGrant hero a 10% magic resistance. |
Armor of ValorIncreasing hero's Defence and Morale by +1 |
Treeborn QuiverAdds +4 to the Attack of all shooters in the hero's army and grants them unlimited ammo |
Unicorn Horn BowNegates range penalties for all shooting units in hero's army. |
Moonblade(Left handed) Increases hero's attack by +3 |
Necklace of VictoryAdds +2 to hero's attack and Spellpower. |
Golden HorseshoeIncreases luck by +2. |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Sorrow 5Decreases morale and luck of selected enemy creature | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Ice Bolt 6Deals ice damage to selected enemy unit. |
Haste 4Causes the selected friendly unit to act more frequently in combat. | Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Righteous Might 6Affected creature is filled with rage and a lust for blood, it gains bonus to attack. | Deflect Missile 6Makes the selected friendly unit receive less damage from ranged attacks. | Teleportation 8Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls) | Divine Vengeance 14Inflicts magical damage to selected creature that depends on the number of enemies selected creature killed from the beginning of combat. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Arcane Armor 20Encloses target stack with magical energy shield that partly drains all damage dealt to the stack. |
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» War Machines |
BallistaAmmo Cart Ossir starts with a Ballista and an Ammo Cart. |
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Rangers with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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