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How to read this page
Most of the elements describing the creature should be quite familiar. However, if they're not, here's what you should know:
- The Attributes panel presents the creature's attack, defense and such. Position your mouse over an element to display the tooltip if you're not familiar with the icon.
- The Economics panel shows the cost of the unit, and its weekly growth rate.
- Move your mouse over the abilities to show the description popup.
- Casters have a spellbook: it opens as a popup to show the creature's spells. The little icon next to the spell name represents the creature's mastery of that spell, ranked from None to Expert. Click on a spell to go to the corresponding spell page.
- The Experience value is the amount of experience your hero will gain when killing one creature of that type.
- The Power Rating is a global indicator of the creature power. It allows you to roughly compare different creatures, even if, of course, there's no such thing as a unique strategy and power ladder in Heroes 5!!
Sylvan - Level 1 Pixie |
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The Pixies are the guardian spirits of the Kersyls, the giants trees that host the Sylvan cities. They live in the trees' branches, tending them in exchange for shelter and sustenance. These creatures are not dedicated to war, but they will defend their home fiercely. Their swift attacks can hit more than one creature, and their small size and speed make retaliation impossible. | ||
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FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way..
No Enemy RetaliationEnemies never retaliate after melee attacks by creatures with this ability..
Spray AttackCreature simultaneously attacks three adjacent tiles occupied by the enemy..
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The Pixie is a very quick and devastating level 1 flyer, especially when factoring in its No Retaliation ability. Though it does not deal much damage, or even have good attack and defense ratings, it is capable of doing damage in numbers due to its initiative and Spray Attack. It is understandably expensive. | Flyer
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Sylvan - Level 1 Upgrade Sprite |
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Sprites are close relatives of the Pixies who live in the higher branches of the Kersyl trees. Their small size and speed allow them to attack more than one creature and to retreat before retaliation is possible. Also, the Sprites' affinity with the woods is such that they can call upon Nature's powers to cast spells in combat. | ||
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FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way..
CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability)..
No Enemy RetaliationEnemies never retaliate after melee attacks by creatures with this ability..
Spray AttackCreature simultaneously attacks three adjacent tiles occupied by the enemy..
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The Sprite is an excellent upgrade, the only level 1 creature capable of casting spells. It is a much more versatile creature, and has better attacking abilities with 50% more damage, as well as doubled attack and defense values. Initiative has also been increased by 2, giving it more opportunities to attack. All this comes for only 20 extra gold - a definite upgrade. | Flyer/Caster
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Sylvan - Level 1 Upgrade Dryad |
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In the most impenetrable reaches of Irollan live the Dryads. These secretive creatures rarely make themselves visible to others, choosing instead to devote all of their time to the mighty trees that they serve. With the help of their magic, a gift from nature, the dryads are able to heal any plant. This is why they are so worshipped by the treants, whose wounds are treated by the kind Nymphs. Out of gratitude to the Dryads, the trees bless them with the health of the forest. | ||
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FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way..
No Enemy RetaliationEnemies never retaliate after melee attacks by creatures with this ability..
Spray AttackCreature simultaneously attacks three adjacent tiles occupied by the enemy..
SymbiosisOnce per combat, this creature can heal and resurrect Treants, or be healed by them (activated ability).The target stack receives 4 Hit Points per Dryad, and the Dryad stack is healed by 20 Hit Points per target in return..
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Flyer
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Sylvan - Level 2 Blade Dancer |
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Elite among sylvan warriors, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armor, and are therefore exposed to enemy strikes. | ||
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While the lack of specials (0) is disheartening for the Blade Dancer, there are a number of redeeming features. It has fairly good attack and defense skills, and deals very good damage for level 2. Like the Sprites, it has excellent initiative, though not quite as good Speed. Its Hit Points are rather slight though. | Walker
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Sylvan - Level 2 Upgrade War Dancer |
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Beyond the rigorous training of the Battle Dance, the best Elven warriors improve their fighting style to extend from their immediate targets and attack all adjacent foes at once. | ||
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War Dance ComboCreature simultaneously attacks enemies located on all eight adjacent tiles. The targeted enemy gets normal damage, all others affected get half the normal damage..
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Not only does the War Dancer provide sufficiently good statistical upgrades, it also comes with the War-Dance combo - a Hydra-like mechanism allowing it to attack adjacent units. Its greatly improved damage allows it to deal easily the most of any level 2. In addition, its initiative is outstanding, allowing it to flee from the scene if it is low in numbers. Hit Points could have been increased slightly to make it more sturdy. Nevertheless, another very rewarding upgrade. | Walker
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Sylvan - Level 2 Upgrade Wind Dancer |
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These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Wind Dancers' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons. | ||
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AgilityUp to the next turn, this creature gains a +2 Defense bonus for every tile it walks.For its first turn in combat, the creature's Defense is increased as if it had walked its full movement range..
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Walker
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Sylvan - Level 3 Hunter |
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In times of peace, the Hunters supply the Sylvan communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. Their uncanny affinity with their enchanted Elf bow allow them to fire two shots before an enemy can even blink. | ||
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ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo..
Elves Double ShotNothing can hinder creature from firing two full shots at the enemy instead of just one..
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While dealing less damage than the War Dancer, the Hunter has two shots, and a respectable 10 initiative - excellent for a shooter. Its 12 shots ensure its longevity, but its 10 Hit Points do not. If engaged, their frailties are exposed and they die quickly - only buy them if you are sure you won't be against any fast fliers. | Shooter
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Sylvan - Level 3 Upgrade Master Hunter |
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Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Special enchantments in their bows and arrows allows them to shoot twice before the enemy even knows they're there, and to ensure that their targets recover slowly from their strike. | ||
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ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo..
Elves Double ShotNothing can hinder creature from firing two full shots at the enemy instead of just one..
Warding ArrowsThis creature shoots charmed arrows: in addition to normal damage, there's a chance they might stun the enemy and delay their turn.When stunned, the target gets its ATB value reduced by 0.2..
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The Master Hunter offers increased damage and drastically increased defense, as well as the Warding Arrow specialty. There are not too many changes in this upgrade, though it is more durable as it has more Hit Points (though only a touch more) and of course defense. This upgrade can wait. | Shooter
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Sylvan - Level 4 Druid |
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The druids are the priests of Sylanna, Elemental Dragon of Earth and living embodiment of Nature. As such they are granted control over the magic of the elements, which they call upon in times of peril. | ||
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ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo..
CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability)..
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The Druid is very much a ranged attacker in both senses - magic and physical. With low attack and defense ratings, it is really forced to rely on its spells, primarily. Hit Points are quite commendable for an un-upgraded level 4, but it doesn't make it any more sturdy in melee combat. | Caster/Shooter
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Sylvan - Level 4 Upgrade Druid Elder |
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Druid Elders have mastered the magic of the elements and have access to the secret knowledge kept within their caste. Linking to their allies as they do to all living things, they are capable of channelling their own mana to a friendly hero. | ||
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ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo..
CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability)..
Mana FeedCreature can transfer its reserve of mana to own hero (activated ability)..
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The Druid Elder is a huge improvement in the damage sector. With a 50% increase in attack and defense ratings, as well as boasting the highest average damage for a level 4, the Druid Elder is a much better fighter than their younger brethren. However, its speed has dropped, and, quizzically, it has lost 1 Hit Point. A good upgrade - middle priority. | Caster/Shooter
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Sylvan - Level 5 Unicorn |
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The Unicorns are spirits of nature, and as such they are sacred to the Elves. They are considered as a totem animal for the whole of Irollan, and it is said that when the last Unicorn will die so will the Elven kingdom and all its people. While the truth of this legend is not known, the Unicorns' shimmering auras do have the ability to shield their allies from hostile spells. | ||
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Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield..
Aura of Magic ResistanceFor this creature and all friendly units located on tiles adjacent to it, magic resistance is increased by 30%..
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Unicorns deal good damage, even though their attack and defense ratings are low for level 5. They are fast, flank creatures that can also stay back to assist with magical protection against a spellcasting Academy or Dungeon army. Its Hit Points are quite good, making for an above-average level 5 walker - an excellent addition to an up until now weak melee army. | Walker
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Sylvan - Level 5 Upgrade Silver Unicorn |
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Powerful allies of the Elves, the Silver Unicorns appear from the heart of the woods to drive away any invaders. Their silvery aura protect friendly troops from enemy magic and their gleaming horns can emit bright flashes of light that can temporarily blind the enemy. | ||
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Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield..
Blinding AttackWhen this creature attacks the enemy, there is a chance that it will blind it in addition to inflicting regular damage. Blinded creatures cannot move or attack, but regain sight if attacked.The Blind spell is cast with spell power 8..
Aura of Magic ResistanceFor this creature and all friendly units located on tiles adjacent to it, magic resistance is increased by 30%..
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Aside from the Blind specialty, which can be a timely ability, the Silver Unicorn is a predominantly toughening upgrade - increasing only attack, defense, and Hit Points. This simply strengthens Sylvan's tank unit, making it more durable in long combats, which, in turn, buys the ranged attackers more time. Both the Unicorn and Silver Unicorns 'Aura of Magic Resistance' specialty is difficult to make use of due to their tendency to attack. The Silver Unicorn is a value-for-gold upgrade - one well worth making. | Walker
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Sylvan - Level 5 Upgrade Pristine Unicorn |
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Pristine Unicorns are rare, even in Irollan. They are found in only one place, on the shores of the Sun Crystal Lake. Unlike the other Unicorns, they are not sacred to Sylanna, but to Elrath, Dragon-God of the Light. | ||
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Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield..
Blinding AttackWhen this creature attacks the enemy, there is a chance that it will blind it in addition to inflicting regular damage. Blinded creatures cannot move or attack, but regain sight if attacked.The Blind spell is cast with spell power 8..
Child of the LightAny Light Magic spell, except damage-dealing ones, cast by anyone, will also be applied on this creature on Expert level..
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Walker
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Sylvan - Level 6 Treant |
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Living embodiments of the forest themselves, Treants have left the deep woods at the bidding of the most powerful druids. It is said that when the first Elves ventured into the heart of the primordial forest, they found the Treants there, waiting for them and ready to vow their undying loyalty. Do not be fooled by their awkward gait - their solid bodies can not be harmed easily, and any enemy creature fighting Treants will be entangled by their vines, roots, and creepers. | ||
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Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield..
EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army..
Entangling RootsCreature's attack entangles enemy with its roots and immobilises it. Creature can immobilise several enemies simultaneously, but the effect only lasts while the creature remains in direct contact with its victims..
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The Treants are the brick walls (thought they don't look it) of the Sylvan army, standing to protect the frail ranged attackers that lie behind them. The Treant is obviously a defensive unit, as its monstrous defense rating suggests. It also has 175 (!) Hit Points, 35 more than the nearest other level 6. It does, however, deal level 5-like damage. Its initiative is also poor, though its speed is fairly good. Entangling roots can cause pain for the enemy - since the Treant won't be going anywhere soon. | Walker
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Sylvan - Level 6 Upgrade Ancient Treant |
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The woods themselves have risen to aid the Elves at war. Slow, but sturdy, the oldest Treants can entangle their enemies with their vines, roots, and creepers, and they have the additional ability to dig deep and root themselves, making them ever harder to defeat. | ||
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Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield..
EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army..
Take RootsWhen the creature receives the 1351993
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The Ancient Treant is simply a bulked-up version of the Treant. With a gigantic 181 Hit Points and 29 defense - which rivals some level 7s - it is an even tougher obstacle to overcome. Damage has been upgraded to level 5+ standard to make the Ancient Treants even more deadly, though their attack is still a disappointing 19. The Take Roots ability makes them even tougher to overcome, though they become the target of powerful elemental chains. They are incredibly cheap, too, at only 1500 gold. | Walker
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Sylvan - Level 7 Green Dragon |
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The Green Dragons are the offspring and servants of Sylanna, Elemental Dragon of Earth. They have made their home in the forest cliffs and sacred caves of Irollan. Mighty allies of the Elves, they spit an acid cloud that is capable of harming many creatures with a single strike. | ||
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Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield..
FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way..
Acid BreathThis creature attacks all the targets within the random radius of the selected direction.This ability is the same as Prismatic Breath..
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The Green Dragon has the most Hit Points of any un-upgraded level 7, and although it is a bit light defensively, its high initiative is a factor in dealing the most possible damage before taking a hit. Acid Breath compensates for its low damage output sufficiently, as does its attack rating. The Green Dragon is a balanced and very fast level 7. | Flyer
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Sylvan - Level 7 Upgrade Emerald Dragon |
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Emerald Dragons are the favoured children of Sylanna and, as such, they cannot be harmed by Earth Magic. As with their younger siblings, they can breathe a lethal acid cloud to dissolve their enemies back to the ever-hungry soil. | ||
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Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield..
FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way..
Immune to EarthEarth Magic spells cannot harm this creature..
Acid BreathThis creature attacks all the targets within the random radius of the selected direction.This ability is the same as Prismatic Breath..
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The Emerald Dragon, in direct competition with the Black Dragon for top dog due to the fact that it has almost 50% more initiative, is another fast flyer which can tie up enemy shooters, preventing them from attacking Sylvan's own shooters. It is betrayed by its low Hit Points and poor damage range, though. Immunity to Earth is a narrow but nonetheless useful ability to have in reserve. | Flyer
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Sylvan - Level 7 Upgrade Crystal Dragon |
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Crystal Dragons are famed for their unpredictability. These elusive creatures always manage to delude their foe during battle, and it is impossible to know what they will do next. | ||
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Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield..
FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way..
Prismatic BreathThis creature attacks all the targets within the random radius in the selected direction.The Prismatic Breath will hit 1 to 5 tiles, starting at the target and spreading in a random direction behind it. The number of tiles hit depends on the creature's Luck: 1+(random(1;10)+Luck)/2, rounded down and limited to 5..
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Flyer
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Sylvan Analysis (by ThE_HyDrA)
Walker: 6Shooter: 4
Flyer: 4
Spellcaster/-: 3
Total Orientation: Once again showing to be a quick and agile town able to strike quickly through the use of sprites, war dancers, green dragons, and unicorns, also have creatures that can attack from the rear such as druids and hunters. Their only weakness is a lack of magic, seeing as the druid is only a level 4 creature. The Sylvan Town can defend nearly as well as they attack, with the likes of emerald dragons, ancient treants, and silver unicorns stationed at a garrison.
This information comes from the Heroes V release version (v3.0).
Thanks to Lord_Crusader, Labyrinth, GenieLord and Elvin for in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
Sylvan Intro
Reminiscent of the Heroes III Rampart Town, except for the Dwarves and Pegasi, the Sylvan Town is a fast faction with an abundance of flyers and ranged attackers. The Heroes II Druid makes a return as a creature, but has a very different appearance. Sprites, the perennial level 1 creature for the Nature Town, are a great addition to the speed of the town. This is somewhat counteracted by the gargantuan Treants, who make their first appearance in a Heroes game, but are similar in nature to the Dendroids. The Sylvan is a very well-balanced town with a mixture of speed and power. Perhaps the only area lacking is their magical capacity.