View All Spells | ||||
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Level 1 | |
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Direct Damage
Fist of Wrath - Cost: 5
Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. If you're wondering, Black Dragons can be targeted by Fist of Wrath. |
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20+4*Power30+6*Power40+8*Power50+10*Power | |
Direct Damage
Fire Trap - Cost: 8
Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. Mines are placed in a 5x5 area, and each blows up with 50+10*Power damage. |
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2 mines4 mines6 mines8 mines |
Level 2 | |
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Summoning
Arcane Crystal - Cost: 8
Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. The crystal has 1 Hit Point and 0 Defense, and is considered a tier 1 creature. It explodes when destroyed, dealing damage to the adjacent creatures, depending on the Summoning Magic mastery of the caster. |
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40+8*Power60+12*Power80+16*Power100+20*Power | |
Direct Damage
Wasp Swarm - Cost: 5
Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) At Basic, Advanced and Expert mastery, target's ATB value is reduced by 0.2, 0.4 and 0.6 respectively. |
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10+2*Power20+4*Power30+6*Power40+8*Power | |
Resurrection
Raise Dead - Cost: 9
Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%. Health resurrected depends on Summoning Magic mastery. |
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120+15*Power160+20*Power200+25*Power240+30*Power |
Level 3 | |
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Summoning
Blade Barrier - Cost: 12
Temporarily creates a wall, three squares long, on the selected part of the field. The wall The Barrier can not be attacked by the hero's physical attack, but is damaged by the Eathquake spell. Each of the three 1-tile barrier segments is an independent object, which Hit Points depend on the Summoning Magic mastery of the caster. |
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20+5*Power40+8*Power60+10*Power96+12*Power | |
Object Damage
Earthquake - Cost: 7
Earthquake damages town walls during a siege. As well as Towers and Gate. Each defense section gets damaged by a random value, multiple of 50, inside the specified damage range. |
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0 - 1000 - 20050 - 300100 - 400 | |
Duplication
Phantom Forces - Cost: 18
Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage). The clone has the same number of shots left as the original stack. The maximum tier of creatures the caster can clone increases with his/her Summoning Magic mastery. |
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Maximum Tier: 4Maximum Tier: 5Maximum Tier: 6Maximum Tier: 7 |
Level 4 | |
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Summoning
Summon Hive - Cost: 15
Creates a wasp hive on the selected place of the field. A swarm of wasps from this hive will attack enemy creatures until the end of combat or until the hive is attacked and destroyed (The hive will not attack undead, elemental and mechanical units). When its turn comes, the Hive automatically casts Wasp Swarm at expert level (with the Spell Power of its summoner), on the nearest enemy that can be affected by that spell, if any. The spell is cast using the Hive's summoner mana, at the complete mana cost (possible discounts are ignored). |
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2+0.25*Power5+0.25*Power5+0.25*Power10+0.25*Power | |
Summoning
Summon Elementals - Cost: 17
Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. The number of summoned Elementals depends on the caster's mastery. |
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0.5*Power0.75*Power1*Power2*Power |
Level 5 | |
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Blessing
Arcane Armor - Cost: 20
Encloses target stack with magical energy shield that partly drains all damage dealt to the stack. The shield's Hit Points depend on the caster's mastery. It drains 25% of the damage dealt to the target. At Expert mastery, it drains 50% of the damage. |
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250+250*Power500+50*Power600+60*Power600+60*Power | |
Summoning
Conjure Phoenix - Cost: 35
Summons a phoenix on the battle field to fight on the hero's side. Only one phoenix can be summoned at a time The conjured Phoenix stats depend on the caster's Level and Spellpower (Power). Effective Spellpower is reduced (rounded up) at lower masteries.
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Power*25%Power*33%Power*50%Power*100% |
You can discuss Heroes V Spells with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!