Sorrow 5Decreases morale and luck of selected enemy creature | Slow 4Makes target enemy stack take fewer actions in combat. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Lightning Bolt 5Deals lightning damage to selected enemy unit. |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Regeneration 8The target creature gains health regeneration on its turn. Does not work on Undead, Mechanical and Elemental creatures. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Deflect Missile 6Makes the selected friendly unit receive less damage from ranged attacks. | Righteous Might 6Affected creature is filled with rage and a lust for blood, it gains bonus to attack. | Divine Vengeance 14Inflicts magical damage to selected creature that depends on the number of enemies selected creature killed from the beginning of combat. |
Teleportation 8Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls) |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) | Arcane Crystal 8Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. | Raise Dead 9Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%. | Blade Barrier 12Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers. | Phantom Forces 18Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage). | Earthquake 7Earthquake damages town walls during a siege. |
Summon Hive 15Creates a wasp hive on the selected place of the field. A swarm of wasps from this hive will attack enemy creatures until the end of combat or until the hive is attacked and destroyed (The hive will not attack undead, elemental and mechanical units). | Summon Elementals 17Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. | Conjure Phoenix 35Summons a phoenix on the battle field to fight on the hero's side. Only one phoenix can be summoned at a time | Arcane Armor 20Encloses target stack with magical energy shield that partly drains all damage dealt to the stack. |