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Razzak (Level 15) | |
Wisdom does not always come with age. After decades of study, Razzak attempted an experiment that would have permitted him to tap permanently and effortlessly into Asha's magic. He was lucky to survive, and now is partially paralyzed and must be carried by slaves. The experiment did have positive effects as well, though, as Razzak devoted himself to the crafting of Golems to help him as semi-autonomous hands and legs. |
» Specialty | » Attributes |
- Golem Crafter
- All Iron Golems, Steel Golems and Magnetic Golems in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills |
Consume ArtifactSpecial combat ability. Allows hero to consume artifacts equipped on friendly creatures to heal and resurrect it in combat.
Advanced ArtificerAllows hero to create creature equipment of the second level.
Advanced Artificer |
VitalityIncreases hit points of all your creatures by 2 (Particularly effective for large armies)
Basic DefenseDecreases damage dealt to your creatures in melee combat by 10%.
Basic Defense |
BallistaAllows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed
Basic War MachinesMakes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.
Basic War Machines |
Teleport AssaultHero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.
March of the GolemsAll golems under hero's command have their speed and initiative increased by +2.
PathfindingReduces penalty for moving through rough terrain by 50%.
Expert LogisticsIncreases hero's movement speed over land by 30%.
Expert Logistics |
Artificial GloryWar Machines and Golems are now affected by positive morale effects (negative morale does not apply).
DiplomacyAllows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.
Advanced LeadershipIncreases moral of all creatures in hero's army by 2.
Advanced Leadership |
» Creatures |
140 Master Gremlins |
140 Master Gremlins |
75 Steel Golems |
75 Magnetic Golems |
6 Storm Titans |
9 Archmages |
140 | 140 | 75 | 75 | 6 | 9 |
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» Artefacts |
Sword of MightAdds +2 to hero's attack. |
Cape of the Lion's ManeIncreases morale by +2. |
Ring of VitalityIncreases maximum hit points of all creatures in hero's army by +2. |
Ring of SpeedIncreases initiative of all your creatures by 20%. |
Dragon Bone GreavesAdds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10% |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Weakness 4Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Ice Bolt 6Deals ice damage to selected enemy unit. |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) |
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» War Machines |
BallistaFirst Aid TentAmmo Cart Razzak starts with a Ballista, a First Aid Tent and an Ammo Cart. |
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Wizards with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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