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Anwen (Level 15) | |
Anwen defends the woods and their flora and fauna with a zeal remarkable even by Elven standards. Self-exiled in the trackless forests of Irollan, she cares deeply for them and has become their recognized protector. Woe be to the foe who would damage the forest or those who protect it -- when Anwen is summoned to war the Goddess Sylanna fights by her side, and her wrath falls like a storm upon those who would injure that which she loves. |
» Specialty | » Attributes |
- Sword of Sylanna
- All Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level
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» Skills |
Rain of ArrowsGrants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list at once.
Imbue ArrowAllows Ranger to enhance his or her arrows with attacking or cursing spells. Ranger's attacks (including special attack "Rain of Arrows") will now not only inflict damage upon enemy creatures but also will immediately cast an imbued spell, draining Ranger's mana. Imbue Arrow lasts till the end of the fight or until all Ranger's mana is drained.
Deadeye ShotIncreases the damage Ranger will inflict attacking enemy creatures on the battlefield.
If that creature is present in Ranger's favorite enemy list then the critical strike is fulfilled, the damage is doubled, and it always kills at least one creature.
Expert AvengerUnique Ranger's skill. Allows Ranger to choose 3 favored enemies from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Expert Avenger |
VitalityIncreases hit points of all your creatures by 2 (Particularly effective for large armies)
Advanced DefenseDecreases damage dealt to your creatures in melee combat by 20%.
Advanced Defense |
Nature's WrathAll Sylvan creatures in Ranger's army gain +1 to maximum damage.
Battle FrenzyMinimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Advanced AttackIncreases damage dealt by your creatures in melee combat by 10%.
Advanced Attack |
Know Your EnemyThe chance of inflicting a critical hit using "Avenger" skill is increased by +10%.
Arcane IntuitionAllows hero to learn an unknown spell used by an enemy hero or creature in combat (hero must be able to learn the spell with regards to school, level, etc.) and to see the contents of the enemy inventory.
Advanced EnlightenmentHero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.
Advanced Enlightenment |
» Creatures |
90 Dryads |
70 War Dancers |
70 Wind Dancers |
10 Druid Elders |
17 Pristine Unicorns |
10 Savage Treants |
4 Crystal Dragons |
90 | 70 | 70 | 10 | 17 | 10 | 4 |
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» Artefacts |
Pendant of MasteryGrants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level. |
Windstrider BootsIncreases all units speed by +1 |
Moonblade(Left handed) Increases hero's attack by +3 |
Four Leaf CloverIncreases luck by +1. |
Ring of VitalityIncreases maximum hit points of all creatures in hero's army by +2. |
Edge of BalanceAdds +3 to Hero's Attack and subtracts -1 from Hero's Defense for "good" races or Adds +3 to Hero's Defense and subtracts -1 from Hero's Attack for "evil" races. |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Sorrow 5Decreases morale and luck of selected enemy creature | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Lightning Bolt 5Deals lightning damage to selected enemy unit. |
Haste 4Causes the selected friendly unit to act more frequently in combat. | Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Regeneration 8The target creature gains health regeneration on its turn. Does not work on Undead, Mechanical and Elemental creatures. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Arcane Crystal 8Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. |
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This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Rangers with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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