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Nymus (Level 15) | |
After witnessing the massacre of King Alexei and his knights first-hand during the War of the Eclipse, Nymus decided that overpowering tactics are the key to victory. As a result he has spent much of his existence researching the Infernal Gates and has achieved striking results: the troops he summons arrive much more quickly than they do for other Demonlords. |
» Specialty | » Attributes |
- Gate Keeper
- The number of creatures called through the Gating increases by 1% per hero level.
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» Skills |
Consume CorpseDemon Lord receives special combat ability to consume corpses of fallen creatures to restore mana. Consumed corpses disappear from the battlefield.
Expert GatingUnique Demon Lord skill. All infernal troops except Devils and Arch Devils are granted an ability to gate into the infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat spending 50% of it's current initiative. Newly arrived creatures constitute 40% of the gated ones and will disappear after the end of the combat.
Expert Gating |
Swarming GateThere's a 15-30% 10-35% (depending on hero luck) chance that the gated stack will summon twice as many reinforcements as normal.
Soldier's LuckGuarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
Magic ResistanceIncreases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Expert LuckIncreases luck of all creatures in hero's army by 3.
Expert Luck |
Basic Summoning MagicAllows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Basic Summoning Magic |
Gate MasterGating ability becomes more potent, bringing 20% more reinforcements than normal.
DiplomacyAllows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.
Advanced LeadershipIncreases moral of all creatures in hero's army by 2.
Advanced Leadership |
Swift GatingThe next turn of the unit who performs gating will come twice faster than normal
Basic LogisticsIncreases hero's movement speed over land by 10%.
Basic Logistics |
» Creatures |
80 Vermins |
4 Arch Devils |
10 Pit Lords |
24 Succubus Mistresses |
22 Hell Stallions |
60 Cerberi |
50 Horned Overseers |
80 | 4 | 10 | 24 | 22 | 60 | 50 |
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» Artefacts |
Helm Of ChaosIncreases hero's knowledge by +3, but decreases his defense by -1. |
Pendant of MasteryGrants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level. |
Staff of the NetherworldDecreases initiative of enemy creatures by 20%. |
Dragon Scale ArmorAdds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5% |
Ring of the Broken WillDecreases morale of enemy creatures by -2. |
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» Spells |
Weakness 4Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Ice Bolt 6Deals ice damage to selected enemy unit. |
Haste 4Causes the selected friendly unit to act more frequently in combat. | Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) | Arcane Crystal 8Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. | Phantom Forces 18Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage). | Blade Barrier 12Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers. |
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» War Machines |
Ammo Cart Nymus starts with an Ammo Cart. |
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Demon Lords with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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