[an error occurred while processing this directive]
Garuna (Level 15) | |
At certain times in Orcish history there have been warriors particularly attuned to the Blood Rage inherited from their Demonic ancestors. Garuna, born of a Shaman who was participating in a ritual sacrifice in spite of her advanced pregnancy, was brought into the world in the midst of a ceremony of bloodletting and intense fervor. Unsurprisingly she has become one of those famous "Blood Drinkers", and whenever a group of enemy units is wiped out she and her own troops become even more formidable on offense. |
» Specialty | » Attributes |
- Blood Drinker
- Each killed enemy troop (summoned troops considered, too) increase the Attack of all the creatures in his army by +1 for each 6 levels of the hero.
| |
» Skills |
Powerful BlowLinks a hero with a selected creature in his army. Every time this creature performs an attack, the hero will assault the same target. The hero's attack is by 3 levels more powerful than usual and has an additional chance to inflict a critical hit.
Advanced Blood RageUnique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a second level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Advanced Blood Rage |
Excruciating StrikeExcruciating Strike improves the hero's attack ability. There's a 30% chance that an attack performed by the hero will deal double damage to a target.
Stunning BlowEvery standard hero's attack moves the target back along the ATB bar for a little.
Battle FrenzyMinimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Expert AttackIncreases damage dealt by your creatures in melee combat by 15%.
Expert Attack |
Corrupt LightAll Light Magic spells cast by the enemy cost 50% more mana than usual.
Basic Shatter LightAll the Light Magic spells of 1st to 3rd circles cast by the enemy are decreased by one mastery level (Expert to Advanced, etc.). The Spellpower of spells cast initially with no mastery level is decreased by 25%.
Basic Shatter Light |
Luck of the BarbarianThe hero's army gets +5% Magic Proof for every point of Luck.
Soldier's LuckGuarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
Magic ResistanceIncreases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Expert LuckIncreases luck of all creatures in hero's army by 3.
Expert Luck |
» Creatures |
110 Goblin Witch-Doctors |
42 Centaur Marauders |
51 Maulers |
31 Earth Daughters |
22 Chieftains |
27 Executioners |
4 Executioners |
110 | 42 | 51 | 31 | 22 | 27 | 4 |
|
» Artefacts |
Boots of Magical DefenseGrant hero a 10% magic resistance. |
Axe of the Mountain LordsAdds +4 to hero's attack. |
Armor of ValorIncreasing hero's Defence and Morale by +1 |
Lion CrownIncreases hero's morale and luck by +2. |
|
» Spells |
Ralling Cry 8Increases morale of all creatures in army for two three turns depending on the hero's level and gives additional rage points to the Stronghold creatures (Morale bonus does not work on undead, elemental and mechanical units.). | Call of Blood 5Selected friendly Stronghold creature gets additional number of rage points depending on hero's level. | Fear My Roar 7Hero has a chance to scare selected enemy creature, depending on the ratio between the hero's and the creature's levels. Independently of the success, all Stronghold creatures in the hero's army get additional rage points. This warcry does not work on creatures immune to mind control effects. |
|
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Barbarians with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
[an error occurred while processing this directive]