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ToE
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Goblin Centaur Warrior Shaman Slayer Wyvern Cyclops
Goblin Trapper Centaur Nomad Mauler Sky Daughter Executioner Foul Wyvern Untamed Cyclops
Goblin Witch-Doctor Centaur Marauder Warmonger Earth Daughter Chieftain Paokai Bloodeyed Cyclops
How to read this page
Most of the elements describing the creature should be quite familiar. However, if they're not, here's what you should know:
  • The Attributes panel presents the creature's attack, defense and such. Position your mouse over an element to display the tooltip if you're not familiar with the icon.
  • The Economics panel shows the cost of the unit, and its weekly growth rate.
  • Move your mouse over the abilities to show the description popup.
  • Casters have a spellbook: it opens as a popup to show the creature's spells. The little icon  next to the spell name represents the creature's mastery of that spell, ranked from None to Expert. Click on a spell to go to the corresponding spell page.
  • The Experience value is the amount of experience your hero will gain when killing one creature of that type.
  • The Power Rating is a global indicator of the creature power. It allows you to roughly compare different creatures, even if, of course, there's no such thing as a unique strategy and power ladder in Heroes 5!!
Stronghold - Level 1
Goblin
Goblin
Goblins are cowardly creatures and do not make very good soldiers. Even if they have seen their kinsmen killed before their eyes, goblins would still not think anything of switching sides and joining forces with the enemy. And faced with the slightest threat to their own safety, they will try to flee as far as possible. Only once forced into a corner, and left no alternative, will a goblin actually put up a fierce fight for its life.
» Abilities & Power » Economics
Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. CowardiceSuffering damage from a melee attack, this creature tries to run off to the nearest unoccupied location within its movement range.The creature retaliates only if it cannot flee.. TreacheryWhen the number of these creatures falls below 30 percent of their original numbers, they change sides.A stack can only betray once per combat, and stays with its new master after the combat (if not killed)..
442
  • 10
  • 25
Goblin » Comment » Attributes
Walker
  • 1
  • 1
  • 1 - 1
  • 12
  • 4
  • 3
  • 0
  • 0
Stronghold - Level 1 Upgrade
Goblin Trapper
Goblin Trapper
The main objective of the Goblin Trapper is to devise various dirty tricks, ideally with fatal consequences, to foil the enemy. They like to set traps on the battlefield. They also consider themselves to be great warriors. Before going into battle they daub themselves with mud and put on a necklace of teeth taken from all of their victims.
» Abilities & Power » Economics
Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. CowardiceSuffering damage from a melee attack, this creature tries to run off to the nearest unoccupied location within its movement range.The creature retaliates only if it cannot flee.. Set SnaresThis creature can set a snare, invisible to the enemy, on the battlefield. When an enemy falls into the snare, it has a chance to lose some of its original movement range or even come to a halt. If the snare misfires, the Initiative of the creature that has set it will be zeroed (activated ability)..
869
  • 20
  • 25
Goblin Trapper » Comment » Attributes
Walker
  • 1
  • 3
  • 1 - 1
  • 10
  • 4
  • 7
  • 0
  • 0
Stronghold - Level 1 Upgrade
Goblin Witch-Doctor
Goblin Witch-Doctor
Goblin Witch-Doctors are greatly respected among their kin. Renowned for their vast experience and intelligence, these shamans know how to play the tambourine, dance around the fire and tell terrifying stories. They can also torment any foes who try to use magic against them, and there is nothing more unpleasant for a magician than seeing that his spell does not work, or it is not doing what it is supposed to.
» Abilities & Power » Economics
Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. CowardiceSuffering damage from a melee attack, this creature tries to run off to the nearest unoccupied location within its movement range.The creature retaliates only if it cannot flee.. Defile MagicThe Witch Doctors have a certain chance of defiling the spells cast by their targets (Casters only), either weakening them, increasing their cost, or making them fail. This defilement has a chance to backfire, duplicating a negative spell effect on the unlucky Goblins. (activated ability).
866
  • 20
  • 25
Goblin Witch-Doctor » Comment » Attributes
Walker
  • 2
  • 1
  • 1 - 2
  • 9
  • 5
  • 5
  • 0
  • 0
Stronghold - Level 2
Centaur
Centaur
Centaurs are the light cavalry of the orcs' army. Swift and mobile, and armed with light bows, they are, if deployed wisely, a force to be reckoned with. When under direct attack they will retreat, regroup and respond with an accurate counterattack of arrows.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. ManeuverSuffering melee damage, this creature tries to run off from the attacker to the nearest unblocked location within its movement range, shooting and dealing half its normal damage from there..
11121
  • 50
  • 14
Centaur » Comment » Attributes
Shooter
  • 3
  • 1
  • 2 - 4
  • 11
  • 5
  • 6
  • 0
  • 8
Stronghold - Level 2 Upgrade
Centaur Nomad
Centaur Nomad
The Nomad Centaurs are the most experienced archers among the centaurs. Their bows are much more powerful and have a longer range than those of ordinary centaurs, and their aggressive presence strengthens the force of an attack.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. ManeuverSuffering melee damage, this creature tries to run off from the attacker to the nearest unblocked location within its movement range, shooting and dealing half its normal damage from there..
18174
  • 70
  • 14
Centaur Nomad » Comment » Attributes
Shooter
  • 4
  • 2
  • 3 - 6
  • 10
  • 5
  • 9
  • 0
  • 8
Stronghold - Level 2 Upgrade
Centaur Marauder
Centaur Marauder
The Centaur Marauders are the heavy cavalry of the orcs' army. While they are not the best archers, they are by far the strongest of the centaurs when it comes to hand-to-hand combat. The Marauders' passion for trophies means that they always throw themselves into the thick of the battle in order to claim as many enemy skulls or scalps as possible.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. No Melee PenaltyShooter has no penalty for damage inflicted during melee attack..
19181
  • 70
  • 14
Centaur Marauder » Comment » Attributes
Shooter
  • 4
  • 4
  • 3 - 5
  • 10
  • 6
  • 10
  • 0
  • 6
Stronghold - Level 3
Warrior
Warrior
The main strike force of the orc army, these hardened and fierce warriors can run for miles on end across the vast steppe, going into battle without pausing for breath. Cruel and merciless, the Orc Warriors do not know the meaning of the word 'retreat'; hence they despise the Goblins, and are scornful of their cowardice.
» Abilities & Power » Economics
EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat..
17190
  • 80
  • 11
Warrior » Comment » Attributes
Walker
  • 5
  • 2
  • 2 - 5
  • 10
  • 4
  • 12
  • 0
  • 0
Stronghold - Level 3 Upgrade
Mauler
Mauler
Doing battle with a Mauler is an extremely thankless and exhausting task. These warriors are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. As soon as they go into battle Maulers are transformed into pure killing machines. Armed with maces, and able to move at great speed, they are guaranteed to shed plenty of enemy blood. And where other fighters would manage just a single blow, the Mauler can deliver two, meaning that the level of harm it inflicts on his foe is far greater.
» Abilities & Power » Economics
EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. AssaultThis creature has a chance to deliver another blow after the first one.The probability is computed after the first blow, and before the enemy's retaliation..
25254
  • 120
  • 11
Mauler » Comment » Attributes
Walker
  • 6
  • 4
  • 4 - 6
  • 11
  • 5
  • 12
  • 0
  • 0
Stronghold - Level 3 Upgrade
Warmonger
Warmonger
Orc Warmongers relish taking the brunt of an enemy onslaught. These masters of close combat believe that their swords are far more effective than the maces of their comrades, and they are so brave that they will not think twice about throwing themselves at the enemy blades in order to protect their fellow orcs from attack.
» Abilities & Power » Economics
Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. Fierce RetaliationThe creature inflicts once-and-a-half twice its normal damage in retaliation.. EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. TauntThis creature has a chance of distracting the enemy's melee attack, directed initially against another friendly stack in its neighborhood, to itself..
26265
  • 120
  • 11
Warmonger » Comment » Attributes
Walker
  • 4
  • 6
  • 3 - 5
  • 9
  • 4
  • 20
  • 0
  • 0
Stronghold - Level 4
Shaman
Shaman
There might be some who would be inclined to describe these female sorcerers as beautiful, but only until they take up their ritual daggers and begin to work their magic. Shamans enjoy privileged status amongst the orcs, respected and feared by even the most fearsome of warriors, and the counsel of these wise beauties is sought by chieftains from far and wide.
» Abilities & Power » Economics
CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat..
35492
  • 260
  • 5
Shaman » Comment » Attributes
Caster
  • 5
  • 5
  • 6 - 9
  • 11
  • 5
  • 30
  • 8
  • 0
Stronghold - Level 4 Upgrade
Sky Daughter
Sky Daughter
The Sky Daughter has surrendered control of her will and her being to Father Sky, whose powers she channels through her intimate connection with blood magics.  Sky Daughters sacrifice Goblins in their rituals, after which they can call upon Father Sky to strike their enemies with lightning.  Because of this they are greatly feared by their opponents - and by Goblins.
» Abilities & Power » Economics
CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. Sacrifice GoblinThis creature can sacrifice neighboring Goblins to gain mana and increase its Attack, Defense and Morale by 1 point until the end of combat for every oblation (the total bonus is limited to 5 points). The amount of gained mana is equal to twice the hit points of the sacrificed goblin. Activated ability.One (preferably uninjured) Goblin is sacrificed from the targeted adjacent stack. The creature's Mana can exceed its maximum..
54680
  • 360
  • 5
Sky Daughter » Comment » Attributes
Caster
  • 7
  • 9
  • 6 - 9
  • 12
  • 4
  • 35
  • 12
  • 0
Stronghold - Level 4 Upgrade
Earth Daughter
Earth Daughter
After surviving a grueling ordeal of penance upon the Dead Steppe, the Earth Daughter can call upon her mastery of the Orc's Blood Rage and her bonds with Mother Earth to launch savage melee attacks against which her enemies cannot retaliate .  In order to maximize the damage she does, an Earth Daughter can sacrifice Goblins to improve both her Blood Rage and her mana.
» Abilities & Power » Economics
CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. Sacrifice GoblinThis creature can sacrifice neighboring Goblins to gain mana and increase its Attack, Defense and Morale by 1 point until the end of combat for every oblation (the total bonus is limited to 5 points). The amount of gained mana is equal to twice the hit points of the sacrificed goblin. Activated ability.One (preferably uninjured) Goblin is sacrificed from the targeted adjacent stack. The creature's Mana can exceed its maximum.. Hexing AttackAfter a successful attack, the target creature also suffers the effect of one of the following damnations: Weakness, Slow, Suffering and Vulnerability. All the effects are equal to those of Expert-level spells.. Swift AttackThis creature can't be counterattacked by the enemies who are under the effect of Slow spell..
55692
  • 360
  • 5
Earth Daughter » Comment » Attributes
Caster
  • 10
  • 7
  • 7 - 11
  • 12
  • 5
  • 35
  • 8
  • 0
Stronghold - Level 5
Slayer
Slayer
Slayers are the clenched fist of the orc armies, commanders of rank-and-file orc warriors. As all genuine leaders, the Slayers are first into battle, cutting their way through the enemy line with their awesome double-bladed swords, and inspiring their troops with the intensity of their fury.
» Abilities & Power » Economics
CleaveIf this creature's attack kills at least one creature in the target stack, it performs an additional strike.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat..
70695
  • 350
  • 5
Slayer » Comment » Attributes
Walker
  • 11
  • 8
  • 7 - 10
  • 11
  • 6
  • 34
  • 0
  • 0
Stronghold - Level 5 Upgrade
Executioner
Executioner
Executioners believe that fury is the best form of defence and that earning the fear of the enemy is the highest possible reward. Therefore they show disdain for danger and refuse to wear any armour when going into battle. These fearless warriors are always to be found where the fighting is at its most ferocious, paying no regard to who they are up against. Intoxicated by the scent of battle, they will attack any living creature that dares to challenge them.
» Abilities & Power » Economics
Frightful AuraAll enemies positioned on tiles adjacent to this creature get their morale reduced by -3 (doesn't affect creatures whose morale is always neutral).. BraveryCreature always has positive morale (no less than +1).. CleaveIf this creature's attack kills at least one creature in the target stack, it performs an additional strike.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat..
100926
  • 500
  • 5
Executioner » Comment » Attributes
Walker
  • 14
  • 10
  • 8 - 12
  • 12
  • 7
  • 40
  • 0
  • 0
Stronghold - Level 5 Upgrade
Chieftain
Chieftain
The council of warlords promotes only the finest of the finest Slayers to the rank of Chieftain. To earn this title, a Slayer must have survived many battles and offered clear proof of his undying loyalty to the clan and his excellence as a leader. Warriors will follow a chieftain without hesitation, in the knowledge that, under his command they will achieve the stuff of legends, and earn eternal glory.
» Abilities & Power » Economics
Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. Commanding PresenceThis creature increases all the neighboring adjacent friendly stacks' Initiative by +1.. Order of the ChiefThis creature can hasten the chosen friendly unit's turn, while dealing damage on them (activated ability).With Stack_Size being the Chieftains' stack size: the targeted friendly stack suffers Stack_Size damage, and its ATB value is increased by Stack_Size*0.01, limited to 0.6. Note that the damage is not limited..
101895
  • 500
  • 5
Chieftain » Comment » Attributes
Walker
  • 13
  • 15
  • 10 - 12
  • 12
  • 7
  • 48
  • 0
  • 0
Stronghold - Level 6
Wyvern
Wyvern
Dwelling in the barren hillsides and hunting wild aurochs, the Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that does not bear a close resemblance to an Orc. It is said that the wyverns are degenerate dragons, transformed under the power of some cursed magic; but that remains nothing more than conjecture since those who created the wyvern are all dead - probably killed by their own creation.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. RegenerationThis creature restores its health by 30-50 hit points each turn..
1152058
  • 1250
  • 2
Wyvern » Comment » Attributes
Flyer
  • 17
  • 17
  • 15 - 25
  • 10
  • 6
  • 90
  • 0
  • 0
Stronghold - Level 6 Upgrade
Foul Wyvern
Foul Wyvern
Occasionally, the Shamans collect the freshly hatched offspring of the Wyverns and place them on a special diet, which prompts them to grow poison glands. In battle, the venomous breath of the Foul Wyvern can inflict great suffering on the enemy, while its regeneration ability makes it virtually indestructible.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. RegenerationThis creature restores its health by 30-50 hit points each turn.. VenomAttacking the enemy, this creature poisons it. The venom's effect lasts for three more turns, dealing damage on the target on each of its turns.The damage per turn is equal to 5*Stack_Size, with Stack_Size being the Foul Wyverns' stack size at the time of poisoning. The poison effect can be removed by Lay Hands and the First Aid Tent, but not by Cleansing or Purge..
1602571
  • 1600
  • 2
Foul Wyvern » Comment » Attributes
Flyer
  • 21
  • 18
  • 20 - 27
  • 10
  • 7
  • 105
  • 0
  • 0
Stronghold - Level 6 Upgrade
Paokai
Paokai
The Paokais are known to the orcs as the blind judges, and it is to them that they dispatch cowards and traitors for judgement, to determine who is worthy of being spared and who should be condemned to death and oblivion. But merciful verdicts are rare, given that these judges rely on consuming the flesh of others for their own well-being.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. Lightning BreathThis creature deals damage on all enemies that stand near its target, the damage dealt by such an attack is shared equally between the targets.. Immune to BlindThis creature cannot be blinded.. ScavengerThis creature can restore its health and even their numbers by devouring the enemy corpses lying on the battlefield within its movement range (activated ability).Health gained is equal to 20% of the dead stack's Hit Points..
1612572
  • 1600
  • 2
Paokai » Comment » Attributes
Flyer
  • 19
  • 19
  • 20 - 25
  • 10
  • 7
  • 120
  • 0
  • 0
Stronghold - Level 7
Cyclops
Cyclops
These gigantic embodiments of their demonic ancestors' strength and rage have not been sowing terror and death among the enemies of the Orcs all along. For a long time, they lived separately from their Orcish blood-cousins. But then the Cyclopes, wild, unpredictable and unbridled in their permanent state of hunger, were easily swayed by the reasoning of the clan council who offered them plenty of goblins, the one-eyed monsters' favorite food.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. Swallow GoblinThis creature can restore its health by eating a Goblin from a stack in its neighborhood (activated ability).One (preferably uninjured) Goblin is eaten from the targeted adjactent stack to restore the Cyclops to full health (without resurrection)..
2124790
  • 2900
  • 1
  • 1
Cyclops » Comment » Attributes
Walker
  • 29
  • 27
  • 40 - 52
  • 9
  • 5
  • 220
  • 0
  • 0
Stronghold - Level 7 Upgrade
Untamed Cyclops
Untamed Cyclops
These gargantuan monsters are so wild and fierce that even the orcs are afraid of them. When an Untamed Cyclops flies into a rage it can no longer control its actions and is even known to destroy goblins, which are a favourite delicacy. The Cyclops' strength is so great, and its huge club so mighty that they are often deployed as siege machines to destroy gates, towers or city ramparts. And woe betides any poor guard who falls into the Cyclops' clutches.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. Swallow GoblinThis creature can restore its health by eating a Goblin from a stack in its neighborhood (activated ability).One (preferably uninjured) Goblin is eaten from the targeted adjactent stack to restore the Cyclops to full health (without resurrection).. Goblin ThrowerThis creature can use friendly Goblins from the neighboring stacks as missiles to throw them at the enemy (activated ability).One (preferably uninjured) Goblin is taken from the targeted adjactent stack to be used as ammunition.. Crushing BlowThis creature always attacks a 4-tiles area and has a chance to zero the target's Initiative by its blow. It can also demolish walls and towers while besieging towns.The attack hits all targets within a 2x2 area, including allied creatures. Damage against walls and towers is 10 per Cyclops in the stack.. Range PenaltyShooter always inflicts only half the normal damage to the target but doesn't incur any penalty on melee attack..
3175937
  • 3450
  • 2
  • 1
Untamed Cyclops » Comment » Attributes
Walker
  • 30
  • 27
  • 45 - 57
  • 9
  • 5
  • 225
  • 0
  • 0
Stronghold - Level 7 Upgrade
Bloodeyed Cyclops
Bloodeyed Cyclops
The Bloodeyed Cyclops has no need of a club. Its weapon is the bloody eye with which it strikes down any poor soul unlucky enough to meet its accursed gaze.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. Raging BloodThis creature has a mix of demon and human blood that makes it subject to "Blood Rage" temporarily improving it's battle characteristics for aggressive behavior in combat.. Swallow GoblinThis creature can restore its health by eating a Goblin from a stack in its neighborhood (activated ability).One (preferably uninjured) Goblin is eaten from the targeted adjactent stack to restore the Cyclops to full health (without resurrection).. Goblin ThrowerThis creature can use friendly Goblins from the neighboring stacks as missiles to throw them at the enemy (activated ability).One (preferably uninjured) Goblin is taken from the targeted adjactent stack to be used as ammunition.. Evil-eyeAttacking the enemy, this creature decreases the target's Luck by -3.The effect can be removed by Cleansing and Purge, but not by Lay Hands or the First Aid Tent.. Range PenaltyShooter always inflicts only half the normal damage to the target but doesn't incur any penalty on melee attack..
3175937
  • 3450
  • 2
  • 1
Bloodeyed Cyclops » Comment » Attributes
Walker
  • 28
  • 28
  • 35 - 50
  • 10
  • 6
  • 235
  • 0
  • 0
This information comes from the Heroes V release version (v3.0).

Thanks to Lord_Crusader, Labyrinth, GenieLord and Elvin for in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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