Weakness 4Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. | Slow 4Makes target enemy stack take fewer actions in combat. | Sorrow 5Decreases morale and luck of selected enemy creature | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. | Confusion 9Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.) | Suffering 5Weakens the target enemy unit to decrease its Attack. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Lightning Bolt 5Deals lightning damage to selected enemy unit. | Ice Bolt 6Deals ice damage to selected enemy unit. | Firewall 16Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns. | Circle of Winter 9Deals ice damage to all units surrounding the target spot. | Fireball 10Deals fire damage to all units in the target area. | Meteor Shower 19Deals massive earth damage to all creatures in target area. |
Chain Lightning 16Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures) | Deep Freeze 11Freezes the target, immediately inflicting ice damage and causing it to suffer increased physical damage during a certain amount of time due to frostbites. | Implosion 18Deals earth damage to a single targeted enemy unit. | Armageddon 20Deals massive fire damage to all creatures and war machines on a battlefield and local physical damage in the point of impact. |
Haste 4Causes the selected friendly unit to act more frequently in combat. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Deflect Missile 6Makes the selected friendly unit receive less damage from ranged attacks. |
Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Blade Barrier 12Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers. | Phantom Forces 18Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage). |