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Deleb (Level 15) | |
One of the generals charged to refit Kha-Beleth's prison to better suit his own needs, the demoness Deleb developed an intricate knowledge of machines. Nicknamed "Meat Grinder" by her detractors, Deleb puts unquestioning faith in her own engines of war rather than trusting to fickle Demon troops, whose loyalty is a constant balance between terror of their masters and terror for their lives. |
» Specialty | » Attributes |
- Iron Maiden
- Ballista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level.
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» Skills |
HellfireCreatures under Demon Lord's control are granted a 30% chance to deal additional fire damage on attack. Hellfire drains the Demon Lord's mana.
Basic GatingUnique Demon Lord skill. Imps and Demons (as well as their upgrades) are granted an ability to gate into the infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat spending 50% of it's current initiative. Newly arrived creatures constitute 30% of the gated ones and will disappear after the end of the combat.
Basic Gating |
Triple BallistaBallista gains another extra shot (up to 3 consecutive shots total if hero is proficient with ballistas).
BallistaAllows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed
Expert War MachinesMakes war machines more effective overall. Increases Attack, Defense and Damage of Ballista. Increases Catapult's Damage and grants it a 50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by +3.
Expert War Machines |
Basic Dark MagicAllows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Basic Dark Magic |
VitalityIncreases hit points of all your creatures by 2 (Particularly effective for large armies)
EvasionDecreases damage dealt to your creatures by ranged attacks by 20%.
Advanced DefenseDecreases damage dealt to your creatures in melee combat by 20%.
Advanced Defense |
TacticsIncreases the area in which the hero can rearrange creatures before combat.
Battle FrenzyMinimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Expert AttackIncreases damage dealt by your creatures in melee combat by 15%.
Expert Attack |
» Creatures |
70 Horned Grunts |
120 Familiars |
6 Arch Devils |
7 Pit Spawns |
20 Succubus Mistresses |
15 Nightmares |
54 Firehounds |
70 | 120 | 6 | 7 | 20 | 15 | 54 |
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» Artefacts |
Sword of MightAdds +2 to hero's attack. |
Ring of SpeedIncreases initiative of all your creatures by 20%. |
Dragon Scale ArmorAdds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5% |
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» Spells |
Sorrow 5Decreases morale and luck of selected enemy creature | Slow 4Makes target enemy stack take fewer actions in combat. | Weakness 4Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. | Confusion 9Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.) | Suffering 5Weakens the target enemy unit to decrease its Attack. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Ice Bolt 6Deals ice damage to selected enemy unit. |
Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) |
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» War Machines |
BallistaFirst Aid TentAmmo Cart Deleb starts with a Ballista, a First Aid Tent and an Ammo Cart. |
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Demon Lords with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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