Weakness 4Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. | Sorrow 5Decreases morale and luck of selected enemy creature | Slow 4Makes target enemy stack take fewer actions in combat. | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. | Decay 6Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units). | Confusion 9Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.) | Suffering 5Weakens the target enemy unit to decrease its Attack. | Blindness 10Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect. (The spell does not work on undead, elemental and mechanical units.) |
Frenzy 15Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage (The spell does not work on undead, elemental and mechanical units). | Puppet Master 18Gives the hero temporary control over the selected enemy creature. Creature under this spell can't counter-attack. Control will be lost if the unit is attacked Puppet Master is cast on another target. (The caster should have an Expert Dark Magic skill to gain the control over 7 level creatures. The spell does not work on undead, elemental and mechanical units). | Vampirism 10Selected friendly creature gets all Undead attributes and the ability to drain life just like vampires. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Ice Bolt 6Deals ice damage to selected enemy unit. | Firewall 16Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns. |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Righteous Might 6Affected creature is filled with rage and a lust for blood, it gains bonus to attack. | Deflect Missile 6Makes the selected friendly unit receive less damage from ranged attacks. |
Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Arcane Crystal 8Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) | Raise Dead 9Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%. | Blade Barrier 12Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers. | Phantom Forces 18Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage). |