[an error occurred while processing this directive]
Helmar (Level 15) | |
Helmar began his miitary career as a fighting Rune Priest and was prominent among his brother soldiers for his austerity, his asceticism and his fanatical hatred of his enemies. Helmar's superiors soon took note and began to entrust him with the command of small units. Helmar learned how to spread his rage to his warriors, and is now famed as a Warlord whose troops are fierce and merciless in battle. |
» Specialty | » Attributes |
- Sacred Hammer
- Each time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might' spell will be cast freely upon the affected unit.
| |
» Skills |
Greater RuneAllows the same rune to be activated for the second time for triple resource cost.
Basic RuneloreAllows magical runes of 1-2 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Basic Runelore |
Master of BlessingsGrants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells
Advanced Light MagicAllows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
Advanced Light Magic |
Tap RunesRegains some mana (depending on Knowledge) each time any rune is used.
Arcane IntuitionAllows hero to learn an unknown spell used by an enemy hero or creature in combat (hero must be able to learn the spell with regards to school, level, etc.) and to see the contents of the enemy inventory.
Advanced EnlightenmentHero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.
Advanced Enlightenment |
Arcane TrainingReduces casting costs of all spells by 20%.
Basic SorcerySpeeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.
Basic Sorcery |
Mana BurstThe hero calls upon the forces of fire to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.
IgniteFire spells casted by the hero in combat will ignite enemies, inflicting 100% of current spell damage to the target during next 3 rounds.
Master of FireGrants armor-damaging effect to Fireball, Firewall and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Expert Destructive MagicAllows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Expert Destructive Magic |
» Creatures |
3 Lava Dragons |
100 Mountain Guards |
40 Harpooners |
15 Rune Patriarches |
10 Flame Lords |
100 Shieldguards |
17 Rune Keepers |
3 | 100 | 40 | 15 | 10 | 100 | 17 |
|
» Artefacts |
Axe of the Mountain LordsAdds +4 to hero's attack. |
Bearhide WrapsIncreases hero's Defense by +1, and grants additional 25% Defense from cold-based spells. |
Rune of FlameIncreases hero's Spellpower by +1, and grants a runic spell. |
Cuirass of the Dwarven KingsAdds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell. |
Greaves of the Dwarven KingsAdds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell. |
Helm of the Dwarven KingsAdds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell. |
Shield of the Dwarven KingsAdds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell. |
|
» Spells |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Lightning Bolt 5Deals lightning damage to selected enemy unit. | Fireball 10Deals fire damage to all units in the target area. | Firewall 16Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns. | Meteor Shower 19Deals massive earth damage to all creatures in target area. | Chain Lightning 16Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures) | Implosion 18Deals earth damage to a single targeted enemy unit. |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Regeneration 8The target creature gains health regeneration on its turn. Does not work on Undead, Mechanical and Elemental creatures. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Deflect Missile 6Makes the selected friendly unit receive less damage from ranged attacks. | Righteous Might 6Affected creature is filled with rage and a lust for blood, it gains bonus to attack. | Divine Vengeance 14Inflicts magical damage to selected creature that depends on the number of enemies selected creature killed from the beginning of combat. |
Teleportation 8Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls) |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Arcane Crystal 8Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed. |
Rune of Charge 1Creature speed increases by 100% until the end of the turn. | Rune of Berserking 1Creature will perform two Melee Attacks instead of one against the same target next attack (at least one friendly creature from this friendly stack must be killed before this rune can be placed on it). | Rune of Exorcism 1Dispels all the negative effects imposed on the creature (only those that can be dispelled basically). |
|
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Runemages with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
[an error occurred while processing this directive]