[an error occurred while processing this directive]
ToE H5/HoF
View All Creatures
Defender Spearwielder Bear Rider Brawler Rune Priest Thane Fire Dragon
Shieldguard Skirmisher Blackbear Rider Berserker Rune Patriarch Flame Lord Magma Dragon
Mountain Guard Harpooner Whitebear Rider Battlerager Rune Keeper Thunder Thane Lava Dragon
How to read this page
Most of the elements describing the creature should be quite familiar. However, if they're not, here's what you should know:
  • The Attributes panel presents the creature's attack, defense and such. Position your mouse over an element to display the tooltip if you're not familiar with the icon.
  • The Economics panel shows the cost of the unit, and its weekly growth rate.
  • Move your mouse over the abilities to show the description popup.
  • Casters have a spellbook: it opens as a popup to show the creature's spells. The little icon  next to the spell name represents the creature's mastery of that spell, ranked from None to Expert. Click on a spell to go to the corresponding spell page.
  • The Experience value is the amount of experience your hero will gain when killing one creature of that type.
  • The Power Rating is a global indicator of the creature power. It allows you to roughly compare different creatures, even if, of course, there's no such thing as a unique strategy and power ladder in Heroes 5!!
Fortress - Level 1
Defender
Defender
Comprising the backbone of any Dwarven army, the Defenders are the Stone Halls' most numerous troops. Bolstered by their tough Dwarven armour, Defenders can hold their ground against the attacks of enemies much mightier than they are.
» Abilities & Power » Economics
EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. Large ShieldCreature receives only 50% of damage from all non-magical shooting attacks.. ArmouredThis creature is resistant to all spells and effects that decrease Defense..
770
  • 24
  • 18
Defender » Comment » Attributes
Walker
  • 1
  • 4
  • 1 - 1
  • 9
  • 4
  • 7
  • 0
  • 0
Fortress - Level 1 Upgrade
Shieldguard
Shieldguard
Shieldguards are battle-hardened warriors whose mission is to protect other Dwarven units. Using their mighty shields, the Shieldguards can build an unbreakable wall to decrease the damage inflicted by the attacking enemy. The greater the distance is for the enemy to move before attacking, the weaker their blow will be.
» Abilities & Power » Economics
EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. Large ShieldCreature receives only 50% of damage from all non-magical shooting attacks.. ArmouredThis creature is resistant to all spells and effects that decrease Defense.. Shield WallDamage suffered by this creature from enemy attack is reduced by 10% for every tile the attacker walked to hit.The maximal reduction is 90%..
12115
  • 40
  • 18
Shieldguard » Comment » Attributes
Walker
  • 1
  • 5
  • 1 - 2
  • 9
  • 4
  • 12
  • 0
  • 0
Fortress - Level 1 Upgrade
Mountain Guard
Mountain Guard
Mountain Guards are able to withstand the attacks of their enemies with a rock-like durability. These fabled dwarf foot soldiers, armed with huge shields reminiscent of fortress walls, provide a formidable obstacle to any opponent. And while they stand their ground, nothing is capable of inflicting upon them any real harm.
» Abilities & Power » Economics
EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. Large ShieldCreature receives only 50% of damage from all non-magical shooting attacks.. ArmouredThis creature is resistant to all spells and effects that decrease Defense.. Hold GroundThis creature cannot be removed elsewhere by the enemy while it remains standing in its starting position in the combat.. Defensive StanceThis creature has an extra bonus to its Defense while it remains standing in its starting position during the combat.Until it moves, the creature has a +5 bonus to its Defense..
12113
  • 40
  • 18
Mountain Guard » Comment » Attributes
Walker
  • 2
  • 6
  • 1 - 2
  • 8
  • 4
  • 12
  • 0
  • 0
Fortress - Level 2
Spearwielder
Spearwielder
Spearwielders are one of the Dwarven army's trump-cards. The shock of their attack and their skill with their heavy-bladed spears grant them a chance to decrease the enemy's Speed and Initiative.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. Crippling WoundIn a successful attack, this creature has an additional chance of decreasing the target's Speed (-50%) and Initiative (-30%).The target is wounded for 2 turns..
10115
  • 45
  • 14
Spearwielder » Comment » Attributes
Shooter
  • 4
  • 4
  • 1 - 2
  • 9
  • 4
  • 9
  • 0
  • 2
Fortress - Level 2 Upgrade
Skirmisher
Skirmisher
Spearwielders who master the difficult art of throwing their weapon -- accurately -- become Skirmishers, able to strike the enemy from a distance. They are thus doubly effective, having both a ranged attack while inhibiting the enemy's Initiative and Speed. Like the Spearwielders, they remain dangerous in melee and are not penalised for their ranged attack skills.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. No Melee PenaltyShooter has no penalty for damage inflicted during melee attack.. Crippling WoundIn a successful attack, this creature has an additional chance of decreasing the target's Speed (-50%) and Initiative (-30%).The target is wounded for 2 turns..
17171
  • 65
  • 14
Skirmisher » Comment » Attributes
Shooter
  • 4
  • 4
  • 2 - 3
  • 9
  • 4
  • 12
  • 0
  • 4
Fortress - Level 2 Upgrade
Harpooner
Harpooner
In the hands of those who know how to use it, the harpoon is a dangerous weapon. Once struck by a harpoon, the enemy risks falling out of line and being exposed to a savage blow from the dwarf's axe.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. Harpoon StrikeThis creature can drag the target up one tile closer to it (activated ability).The standard damage is dealt.. ArmouredThis creature is resistant to all spells and effects that decrease Defense..
17171
  • 65
  • 14
Harpooner » Comment » Attributes
Shooter
  • 5
  • 3
  • 2 - 5
  • 9
  • 4
  • 10
  • 0
  • 4
Fortress - Level 3
Bear Rider
Bear Rider
No army can do without cavalry, whose object is to quickly reach and engage the enemy units. The Dwarves have tamed fierce bears for this, whose toughness and endurance compensate for their relatively lower speed.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army..
24304
  • 130
  • 7
Bear Rider » Comment » Attributes
Walker
  • 5
  • 10
  • 4 - 5
  • 10
  • 6
  • 25
  • 0
  • 0
Fortress - Level 3 Upgrade
Blackbear Rider
Blackbear Rider
Blackbear Riders are the Dwarves' elite mounted troops. Their mighty beasts wear heavy armour and are rigorously trained to have improved vitality. In addition, the black bears can go into a frenzy, striking the enemies with their paws and knocking them aside to decrease their Initiative.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. ArmouredThis creature is resistant to all spells and effects that decrease Defense.. Paw StrikeThis creature has a chance of pushing the target one tile aside and cancelling all Initiative the target has accumulated. The chance depends on the number of tiles this creature moved to attack.If the target, once pushed aside, is not adjacent to its attacker, it will not retaliate. If adjacent, however, retaliation is still possible.
A Treant entangling enemy stacks can suffer the Initiative drop, but will not be pushed aside (the entangled stacks will remain entangled).
.
36419
  • 185
  • 7
Blackbear Rider » Comment » Attributes
Walker
  • 6
  • 14
  • 5 - 6
  • 11
  • 7
  • 30
  • 0
  • 0
Fortress - Level 3 Upgrade
Whitebear Rider
Whitebear Rider
These huge white bears were brought by the dwarves from the far-off north, and specially trained for battle. Their ferocious teeth, powerful claws and vile-smelling breath strike terror into all those who cross their path.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. EnragedThis creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).The increase is proportional to the killed stack relative power in the army.. Bear RoarThis creature has a chance to frighten a target and its neighbors when attacking (small creatures are more disposed to fear). If successful the attacker gets +1 to its Morale and +10% to its Health.The Roar has a chance to frighten the enemies located on the 6 adjacent front tiles of the Whitebear Rider. Small creatures' chance to be frightened is doubled. The bonus for frightening at least one enemy lasts 2 turns..
36422
  • 185
  • 7
Whitebear Rider » Comment » Attributes
Walker
  • 8
  • 12
  • 5 - 6
  • 11
  • 7
  • 30
  • 0
  • 0
Fortress - Level 4
Brawler
Brawler
The Brawlers are masters of hand-to-hand combat to the point where they disdain the use of weapons. they rely instead on ironclad gauntlets and the strength of their own limbs, which are sufficient to inflict heavy damage. So great is their dedication to their martial arts that they are immune to mind-affecting spells.
» Abilities & Power » Economics
Immune to Mind ControlThis creature is immune to mind-affecting spells..
27318
  • 160
  • 6
Brawler » Comment » Attributes
Walker
  • 6
  • 6
  • 2 - 6
  • 12
  • 5
  • 20
  • 0
  • 0
Fortress - Level 4 Upgrade
Berserker
Berserker
Berserkers are much like Brawlers, but armed with cruelly-bladed gauntlets. Berserkers may fall into a combat frenzy, losing some Defense but increasing theit Offense greatly. When this happens, the Berserker attacks any nearby creature without suffering retaliation.
» Abilities & Power » Economics
Immune to Mind ControlThis creature is immune to mind-affecting spells.. Berserker RageWhen this ability is used, the creature's Defense drops temporarily to zero, Offense increases by the same amount, and it attacks the nearest enemy automatically without suffering the retaliation strike. However if there is no enemy in the movement range of this creature it will attack a nearest friendly unit instead of the enemy (activated ability)..
41434
  • 220
  • 6
Berserker » Comment » Attributes
Walker
  • 7
  • 7
  • 3 - 8
  • 12
  • 5
  • 25
  • 0
  • 0
Fortress - Level 4 Upgrade
Battlerager
Battlerager
Dubbed monster slayers by the dwarves, Battleragers have no fear of hydras, dragons or any other creature, however terrifying. When wounded they simply smile and continue to fight with even greater ferocity.
» Abilities & Power » Economics
Giant SlayerThis creature's Attack and Defense increase temporarily by +4, if the target is a Large Creature.. BashAt every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).When stunned, the target's ATB value is reset to 0.. Immune to Mind ControlThis creature is immune to mind-affecting spells.. Battle RageWhen this creature suffers damage, its Initiative is temporarily increased by +2, and its Attack by +5.The Battle Rage buff lasts for 2 turns and is not cumulative..
41434
  • 220
  • 6
Battlerager » Comment » Attributes
Walker
  • 7
  • 7
  • 3 - 7
  • 11
  • 5
  • 30
  • 0
  • 0
Fortress - Level 5
Rune Priest
Rune Priest
The Rune Priests are a special caste among the Dwarves, recruited from children born with golden eyes -- the mark of their god, Arkath -- who are selected and brought up as battle-mages. They strike the enemy from a distance and have greater resistance to their foes' magical attacks. A Rune Priest can curse a target with the Mark of Fire, increasing the damage the target suffers from fire-related spells.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. Fire Proof 50%Attacking fire spells deals 50% less damage to this creature.. Mark Of FireWhen attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time.The target is damned for 2 turns..
70932
  • 470
  • 3
Rune Priest » Comment » Attributes
Caster/Shooter
  • 10
  • 6
  • 12 - 15
  • 8
  • 3
  • 60
  • 15
  • 5
Fortress - Level 5 Upgrade
Rune Patriarch
Rune Patriarch
Certain highly-skilled Rune Priests who undergo consecrating rites in the most secret halls of the Deepflame clan become Rune Patriarchs. Their searing attacks hit their enemies and start a blaze that affects neraby units.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. Immune to FireFire Magic spells cannot harm this creature.. Mark Of FireWhen attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time.The target is damned for 2 turns.. CrossfireThe creature attack area has the shape of a cross.The attack only hurts enemy stacks..
1001308
  • 700
  • 3
Rune Patriarch » Comment » Attributes
Caster/Shooter
  • 9
  • 9
  • 14 - 17
  • 10
  • 3
  • 60
  • 25
  • 5
Fortress - Level 5 Upgrade
Rune Keeper
Rune Keeper
Slaying a Rune Keeper is no easy task, and certainly not without fireproof armour. If a mortal blow is inflicted on this dwarf, his fiery vengeful spirit is released, in the form of an explosion that incinerates anyone in the vicinity.
» Abilities & Power » Economics
ShooterThis creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.. CasterThis creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).. Immune to FireFire Magic spells cannot harm this creature.. Mark Of FireWhen attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time.The target is damned for 2 turns..
1011329
  • 700
  • 3
Rune Keeper » Comment » Attributes
Caster/Shooter
  • 10
  • 9
  • 17 - 20
  • 9
  • 3
  • 65
  • 25
  • 5
Fortress - Level 6
Thane
Thane
Thanes are not only great warriors, but also possess magical abilities. A Thane can teleport himself into his enemies' ranks, slaughtering them by brute strength with his axe. In addition, his axe fires off lightning bolts, striking nearby enemies. Thanes are immune to the element of Lightning.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. Storm StrikeBesides usual damage, this creature strikes the target with lightning (non-magical damage), which then hits another enemy creature if one is standing near the target, continuing on in this way until the chain is broken. The lighting's force is equal to that of the attack..
1152109
  • 1300
  • 2
Thane » Comment » Attributes
Flyer
  • 15
  • 24
  • 8 - 12
  • 11
  • 8
  • 100
  • 0
  • 0
Fortress - Level 6 Upgrade
Flame Lord
Flame Lord
The Flame Lords are Thanes who have dedicated their lives to mastering the power of fire. Once per combat, a Flame Lord can strike a selected target and its neighbouring units with a powerful flame strike.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. Immune to FireFire Magic spells cannot harm this creature.. FlamewaveAttacking an enemy, this creature has a chance to produce a fire wave dealing physical damage to all enemies in a random radius in the targeted direction.The wave is a 5 tiles long cone, starting on the target tile and 9 tiles wide at its end. Each row receives less damage: with D as base damage, the n-th row damage is D/n, before applying the Attack/Defense modifiers.. FlamestrikeOnce per combat this creature can attack any selected enemy on the field dealing it 20% more damage and subjecting it to "Mark of Fire" (activated ability)..
1602477
  • 1700
  • 2
Flame Lord » Comment » Attributes
Flyer
  • 15
  • 24
  • 21 - 26
  • 11
  • 8
  • 120
  • 0
  • 0
Fortress - Level 6 Upgrade
Thunder Thane
Thunder Thane
These terrifying warriors wield deadly axes, but more lethal still are the magical powers contained within their clenched fists, which can unleash bolts of lightning that strike down helpless opponents, leaving them no place to hide.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. FlyerThis creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.. Storm StrikeBesides usual damage, this creature strikes the target with lightning (non-magical damage), which then hits another enemy creature if one is standing near the target, continuing on in this way until the chain is broken. The lighting's force is equal to that of the attack.. Immune to AirAir Magic spells cannot harm this creature.. Storm BoltOnce per battle, this creature can attack any chosen target with Storm Strike (activated ability)..
1612437
  • 1700
  • 2
Thunder Thane » Comment » Attributes
Flyer
  • 16
  • 23
  • 9 - 13
  • 10
  • 8
  • 145
  • 0
  • 0
Fortress - Level 7
Fire Dragon
Fire Dragon
Fire Dragons are the children of Arkath, the Dragon of Fire and patron god of the Dwarves. Like their distant relatives the Black Dragons, these majestic creatures can attack their enemies with their fiery breath, and they respond to enemy attacks with splashes of Phoenix-like fire. The Fire Dragons themselves, of course, are immune to Fire.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. ElementalThis creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.. Immune to FireFire Magic spells cannot harm this creature.. Fire ShieldWhen this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.The attacker suffers 20% of the damage dealt to its target as elemental fire damage.. Fire BreathDuring attack, creature damages not only the target but any other unit positioned directly behind it..
2124883
  • 2700
  • 1
  • 1
Fire Dragon » Comment » Attributes
Walker
  • 25
  • 32
  • 40 - 50
  • 9
  • 5
  • 230
  • 0
  • 0
Fortress - Level 7 Upgrade
Magma Dragon
Magma Dragon
Magma Dragons seem to have indeed been built from burning stone. Rock-like scales interlaced with fiery veins provide these ardent giants with nearly impervious armour.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. ElementalThis creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.. Immune to FireFire Magic spells cannot harm this creature.. Fire BreathDuring attack, creature damages not only the target but any other unit positioned directly behind it.. Magma ShieldWhen this creature undergoes a melee attack, the attacker suffers Fire damage, the amount depending on the attack's force.The attacker suffers 40% of the damage dealt to its target as elemental fire damage..
3296100
  • 3400
  • 2
  • 1
Magma Dragon » Comment » Attributes
Walker
  • 30
  • 40
  • 40 - 50
  • 9
  • 5
  • 280
  • 0
  • 0
Fortress - Level 7 Upgrade
Lava Dragon
Lava Dragon
Deep down in the bowels of the earth, the incandescent heat of the bubbling lava lakes serve as the breeding ground for the Lava Dragon. These fire-breathing monsters will reduce their enemy to a pile of ash, and can also leave in their wake a wall of flames that will continue to burn long after they have moved on.
» Abilities & Power » Economics
Large CreatureThis creature is bigger than others and occupies four squares on the field.This creature takes 2x2 squares on the battlefield.. ElementalThis creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.. Immune to FireFire Magic spells cannot harm this creature.. Liquid Flame BreathIn addition to its normal damage, this creature leaves a fire wall in the place where it has attacked its target.The fire wall lasts for 2 turns, and deals 10 damage per turn per every Lava Dragon in the stack..
3266070
  • 3400
  • 2
  • 1
Lava Dragon » Comment » Attributes
Walker
  • 30
  • 35
  • 44 - 55
  • 9
  • 5
  • 275
  • 0
  • 0
This information comes from the Heroes V release version (v3.0).

Thanks to Lord_Crusader, Labyrinth, GenieLord and Elvin for in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

[an error occurred while processing this directive]