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Golem CrafterSpecializes in Golems. Iron Golems and Steel Golems in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. |
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150 150 Master Gremlins |
150 150 Master Gremlins |
120 120 Steel Golems |
120 120 Steel Golems |
6 6 Titans |
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WindspeakerHero's turns come faster in combat depending on hero level. |
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300 300 Master Gremlins |
120 120 Obsidian Gargoyles |
120 120 Steel Golems |
60 60 Archmages |
20 20 Djinn Sultans |
10 10 Rakshasa Rajas |
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Spell TwisterThe Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction. |
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30 30 Archmages |
30 30 Archmages |
18 18 Rakshasa Rajas |
10 10 Titans |
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Griffin TrainerAll Griffins and Imperial Griffins in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability. |
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30 30 Imperial Griffins |
30 30 Griffins |
20 20 Inquisitors |
60 60 Squires |
200 200 Conscripts |
120 120 Archers |
7 7 Archangels |
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Siege EngineerBallistae receive +1 to their attack for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level. |
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14 14 Paladins |
3 3 Archangels |
10 10 Inquisitors |
50 50 Imperial Griffins |
60 60 Squires |
150 150 Marksmen |
100 100 Conscripts |
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Cavalry CommanderCavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful. |
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7 7 Archangels |
14 14 Paladins |
12 12 Inquisitors |
70 70 Squires |
40 40 Imperial Griffins |
120 120 Marksmen |
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Coven MistressShadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level. |
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20 20 Grim Raiders |
90 90 Blood Furies |
10 10 Shadow Witches |
15 15 Shadow Matriarches |
10 10 Shadow Witches |
90 90 Blood Furies |
20 20 Grim Raiders |
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CatalystEmpowered spells mana cost is reduced by 5% and + additional 1% per hero level. |
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50 50 Assassins |
40 40 Blood Furies |
30 30 Grim Raiders |
15 15 Deep Hydras |
10 10 Shadow Matriarches |
5 5 Black Dragons |
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Poison MasterEnemy units may enter the combat already poisoned, chances depend on hero level. |
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25 25 Grim Raiders |
25 25 Deep Hydras |
20 20 Shadow Matriarches |
7 7 Black Dragons |
150 150 Assassins |
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SpellbreakerAll creatures in hero's army gain 5% Magic Resistance and + 1% per hero level. |
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70 70 Horned Overseers |
130 130 Familiars |
5 5 Arch Devils |
10 10 Pit Lords |
60 60 Succubus Mistresses |
20 20 Nightmares |
80 80 Cerberi |
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Iron MaidenBallista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level. |
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100 100 Horned Overseers |
120 120 Familiars |
8 8 Arch Devils |
5 5 Pit Lords |
60 60 Succubus Mistresses |
15 15 Nightmares |
80 80 Cerberi |
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Gate KeeperThe number of creatures called through the Gating increases by 1% per hero level. |
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100 100 Familiars |
4 4 Arch Devils |
12 12 Pit Lords |
40 40 Succubus Mistresses |
20 20 Nightmares |
60 60 Cerberi |
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Zombie LordAll Zombies and Plague Zombies in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. |
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150 150 Plague Zombies |
30 30 Archliches |
200 200 Skeletons |
15 15 Wraiths |
70 70 Spectres |
5 5 Spectral Dragons |
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SouldrinkerThe Curse of Weakness spell not only lowers creature's damage, but also reduces creature's defense by 1 for every three levels of hero, starting on first level. |
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30 30 Archliches |
25 25 Wraiths |
200 200 Skeleton Archers |
60 60 Vampire Lords |
60 60 Spectres |
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BansheeThe effect of Banshee Howl ability increases as hero gains new levels. |
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20 20 Archliches |
15 15 Spectral Dragons |
15 15 Wraiths |
160 160 Skeleton Archers |
60 60 Vampire Lords |
60 60 Spectres |
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RiderSpecialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level. |
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100 100 Shieldguards |
70 70 Skirmishers |
40 40 Bear Riders |
85 85 Blackbear Riders |
40 40 Berserkers |
10 10 Thanes |
7 7 Magma Dragons |
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Sacred HammerEach time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might' spell will be cast freely upon the affected unit. |
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4 4 Magma Dragons |
20 20 Blackbear Riders |
30 30 Skirmishers |
35 35 Rune Patriarches |
20 20 Warlords |
100 100 Shieldguards |
100 100 Defenders |
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Sharp BladeSpecialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level. |
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5 5 Magma Dragons |
100 100 Shieldguards |
100 100 Skirmishers |
10 10 Warlords |
70 70 Berserkers |
30 30 Blackbear Riders |
15 15 Rune Patriarches |
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Master of the HuntAll Hunters and Master Hunters in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. |
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16 16 Ancient Treants |
90 90 Sprites |
80 80 Master Hunters |
30 30 Silver Unicorns |
60 60 War Dancers |
30 30 Druid Elders |
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Swarm QueenWasp Swarm spell is more effective depending on hero level. |
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300 300 Sprites |
20 20 War Dancers |
40 40 Master Hunters |
40 40 Druid Elders |
30 30 Silver Unicorns |
40 40 Druids |
10 10 Emerald Dragons |
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Sword of SylannaAll Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level |
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100 100 Sprites |
100 100 War Dancers |
30 30 Master Hunters |
25 25 Druid Elders |
25 25 Unicorns |
10 10 Ancient Treants |
5 5 Emerald Dragons |
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel heroes with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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