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 Golem CrafterSpecializes in Golems. Iron Golems and Steel Golems in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. |
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 150 150 Master Gremlins |
 150 150 Master Gremlins |
 120 120 Steel Golems |
 120 120 Steel Golems |
 6 6 Titans |
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 WindspeakerHero's turns come faster in combat depending on hero level. |
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 300 300 Master Gremlins |
 120 120 Obsidian Gargoyles |
 120 120 Steel Golems |
 60 60 Archmages |
 20 20 Djinn Sultans |
 10 10 Rakshasa Rajas |
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 Spell TwisterThe Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction. |
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 30 30 Archmages |
 30 30 Archmages |
 18 18 Rakshasa Rajas |
 10 10 Titans |
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 Griffin TrainerAll Griffins and Imperial Griffins in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability. |
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 30 30 Imperial Griffins |
 30 30 Griffins |
 20 20 Inquisitors |
 60 60 Squires |
 200 200 Conscripts |
 120 120 Archers |
 7 7 Archangels |
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 Siege EngineerBallistae receive +1 to their attack for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level. |
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 14 14 Paladins |
 3 3 Archangels |
 10 10 Inquisitors |
 50 50 Imperial Griffins |
 60 60 Squires |
 150 150 Marksmen |
 100 100 Conscripts |
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 Cavalry CommanderCavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful. |
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 7 7 Archangels |
 14 14 Paladins |
 12 12 Inquisitors |
 70 70 Squires |
 40 40 Imperial Griffins |
 120 120 Marksmen |
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 Coven MistressShadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level. |
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 20 20 Grim Raiders |
 90 90 Blood Furies |
 10 10 Shadow Witches |
 15 15 Shadow Matriarches |
 10 10 Shadow Witches |
 90 90 Blood Furies |
 20 20 Grim Raiders |
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 CatalystEmpowered spells mana cost is reduced by 5% and + additional 1% per hero level. |
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 50 50 Assassins |
 40 40 Blood Furies |
 30 30 Grim Raiders |
 15 15 Deep Hydras |
 10 10 Shadow Matriarches |
 5 5 Black Dragons |
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 Poison MasterEnemy units may enter the combat already poisoned, chances depend on hero level. |
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 25 25 Grim Raiders |
 25 25 Deep Hydras |
 20 20 Shadow Matriarches |
 7 7 Black Dragons |
 150 150 Assassins |
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 SpellbreakerAll creatures in hero's army gain 5% Magic Resistance and + 1% per hero level. |
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 70 70 Horned Overseers |
 130 130 Familiars |
 5 5 Arch Devils |
 10 10 Pit Lords |
 60 60 Succubus Mistresses |
 20 20 Nightmares |
 80 80 Cerberi |
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 Iron MaidenBallista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level. |
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 100 100 Horned Overseers |
 120 120 Familiars |
 8 8 Arch Devils |
 5 5 Pit Lords |
 60 60 Succubus Mistresses |
 15 15 Nightmares |
 80 80 Cerberi |
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 Gate KeeperThe number of creatures called through the Gating increases by 1% per hero level. |
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 100 100 Familiars |
 4 4 Arch Devils |
 12 12 Pit Lords |
 40 40 Succubus Mistresses |
 20 20 Nightmares |
 60 60 Cerberi |
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 Zombie LordAll Zombies and Plague Zombies in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. |
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 150 150 Plague Zombies |
 30 30 Archliches |
 200 200 Skeletons |
 15 15 Wraiths |
 70 70 Spectres |
 5 5 Spectral Dragons |
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 SouldrinkerThe Curse of Weakness spell not only lowers creature's damage, but also reduces creature's defense by 1 for every three levels of hero, starting on first level. |
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 30 30 Archliches |
 25 25 Wraiths |
 200 200 Skeleton Archers |
 60 60 Vampire Lords |
 60 60 Spectres |
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 BansheeThe effect of Banshee Howl ability increases as hero gains new levels. |
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 20 20 Archliches |
 15 15 Spectral Dragons |
 15 15 Wraiths |
 160 160 Skeleton Archers |
 60 60 Vampire Lords |
 60 60 Spectres |
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 RiderSpecialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level. |
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 100 100 Shieldguards |
 70 70 Skirmishers |
 40 40 Bear Riders |
 85 85 Blackbear Riders |
 40 40 Berserkers |
 10 10 Thanes |
 7 7 Magma Dragons |
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 Sacred HammerEach time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might' spell will be cast freely upon the affected unit. |
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 4 4 Magma Dragons |
 20 20 Blackbear Riders |
 30 30 Skirmishers |
 35 35 Rune Patriarches |
 20 20 Warlords |
 100 100 Shieldguards |
 100 100 Defenders |
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 Sharp BladeSpecialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level. |
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 5 5 Magma Dragons |
 100 100 Shieldguards |
 100 100 Skirmishers |
 10 10 Warlords |
 70 70 Berserkers |
 30 30 Blackbear Riders |
 15 15 Rune Patriarches |
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 Master of the HuntAll Hunters and Master Hunters in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. |
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 16 16 Ancient Treants |
 90 90 Sprites |
 80 80 Master Hunters |
 30 30 Silver Unicorns |
 60 60 War Dancers |
 30 30 Druid Elders |
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 Swarm QueenWasp Swarm spell is more effective depending on hero level. |
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 300 300 Sprites |
 20 20 War Dancers |
 40 40 Master Hunters |
 40 40 Druid Elders |
 30 30 Silver Unicorns |
 40 40 Druids |
 10 10 Emerald Dragons |
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 Sword of SylannaAll Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level |
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 100 100 Sprites |
 100 100 War Dancers |
 30 30 Master Hunters |
 25 25 Druid Elders |
 25 25 Unicorns |
 10 10 Ancient Treants |
 5 5 Emerald Dragons |
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel heroes with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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