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Ebba (Level 15)Ebba
Among the Dwarves' most amazing heroines stands Ebba, small and ruthless, who was brought up by a family of bears. When she first appeared among them, few recognised that this nubbin of feral frenzy was in fact a Dwarf. But Ebba soon gained prestige and even the loyalty and adoration of those stern warriors of the North, the Bear Riders.
» Specialty» Attributes
Rider
Rider
Specialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.
  • 10
  • 10
  • 7
  • 7
  • 7
  • 2
  • 40
» Skills
Greater Rune

Greater Rune

Allows the same rune to be activated for the second time for triple resource cost.

Advanced Runelore

Advanced Runelore

Allows magical runes of 3-4 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Advanced Runelore
Tactics

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Expert Attack

Expert Attack

Increases damage dealt by your creatures in melee combat by 20%.

Expert Attack
Advanced Light Magic

Advanced Light Magic

Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.

Advanced Light Magic
Vitality

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Evasion

Evasion

Decreases damage dealt to your creatures by ranged attacks by 20%.

Advanced Defense

Advanced Defense

Decreases damage dealt to your creatures in melee combat by 20%.

Advanced Defense
Soldier's Luck

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Advanced Luck

Advanced Luck

Increases luck of all creatures in hero's army by 2.

Advanced Luck
» Creatures

100 Shieldguards

70 Skirmishers

40 Bear Riders

85 Blackbear Riders

40 Berserkers

10 Thanes

7 Magma Dragons

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» Artefacts
Windstrider Boots

Windstrider Boots

Increases all units speed by +1

Bearhide Wraps

Bearhide Wraps

Increases hero's Defense by +1, and grants additional 25% Defense from cold-based spells.

Necklace of Victory

Necklace of Victory

Adds +2 to hero's attack and Spellpower.

Dwarven Smithy Hammer

Dwarven Smithy Hammer

Increases hero's Attack by +3 and gives additional +25% Defense from fire-based spells.

Dragon Scale Armor

Dragon Scale Armor

Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Stone spikes

Stone spikes 5

Deals earth damage to all creatures in target area (cross form)

Lightning Bolt

Lightning Bolt 5

Deals lightning damage to selected enemy unit.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Endurance

Endurance 6

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.

Deflect Missile

Deflect Missile 6

Makes the selected friendly unit receive less damage from ranged attacks.

Righteous Might

Righteous Might 6

Affected creature is filled with rage and a lust for blood, it gains bonus to attack.

Teleportation

Teleportation 8

Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls)

Word of Light

Word of Light 11

Deals holy damage to all the undead and infernal creatures on a battlefield.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Rune of Charge

Rune of Charge 1

Creature speed increases by 100% until the end of the turn.

Rune of Exorcism

Rune of Exorcism 1

Dispels all the negative effects imposed on the creature (only those that can be dispelled basically).

Rune of Thunderclap

Rune of Thunderclap 1 1

Selected creature will have a chance to inflict the Thunderclap effect to the enemy in attack once (the target will lose its Initiative).

» War Machines
Ballista

Ballista

Ammo Cart

Ammo Cart

Ebba starts with a Ballista and an Ammo Cart.
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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