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Jhora (Level 15) | |
Jhora's Swift Mind gives her the ability to launch magical attacks at a pace unmatched by any of her fellow mages. The first beings to discover this were bandits, who made the mistake of attempting a surprise attack on a caravan in which Jhora, still a child at the time, was riding. The sudden flurry of Eldritch Arrows that fell upon the attackers sent them running for the hills. |
» Specialty | » Attributes |
- Windspeaker
- Hero's turns come faster in combat depending on hero level.
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» Skills |
Mark of the WizardSpecial combat ability. Caster binds himself to the target with Mark of the Wizard until the end of combat so that each subsequent spell striking that target has its effect doubled and costs as much mana as needed for this double effect. Moreover every spell striking another creature will affect this target as well. If there is not enough mana, the effect is not doubled.
Magic mirrorEvery damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units.
Advanced ArtificerAllows hero to create creature equipment of the second level.
Advanced Artificer |
Arcane TrainingReduces casting costs of all spells by 20%.
Expert SorcerySpeeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.
Expert Sorcery |
Master of StormsGrants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.
Master of IceGrants freezing effect to Ice Bolt and Circle of Winter spells.
Master of FireGrants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Expert Destructive MagicAllows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Expert Destructive Magic |
EvasionDecreases damage dealt to your creatures by ranged attacks by 20%.
Expert DefenseDecreases damage dealt to your creatures in melee combat by 30%.
Expert Defense |
IntelligenceIncreases normal maximum mana by 50%.
Basic EnlightenmentHero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Basic Enlightenment |
» Creatures |
300 Master Gremlins |
120 Obsidian Gargoyles |
120 Steel Golems |
60 Archmages |
20 Djinn Sultans |
10 Rakshasa Rajas |
300 | 120 | 120 | 60 | 20 | 10 |
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» Artefacts |
Dragon Teeth NecklaceAdds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10% |
Dragon Eye RingAdds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10% |
Robe of Sar-IssusAdds +6 to hero's Spellpower. |
Ring of VitalityIncreases maximum hit points of all creatures in hero's army by +2. |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Ice Bolt 6Deals ice damage to selected enemy unit. | Lightning Bolt 5Deals lightning damage to selected enemy unit. | Circle of Winter 9Deals ice damage to all units surrounding the target spot. | Meteor Shower 19Deals massive earth damage to all creatures in target area. | Chain Lightning 16Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures) |
Haste 4Causes the selected friendly unit to act more frequently in combat. | Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. |
Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) | Summon Elementals 17Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. |
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» War Machines |
First Aid Tent Jhora starts with a First Aid Tent. |
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Wizards with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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