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Karli (Level 15) | |
Karli spent many a year in the underworld smithies, studying ancient formulae and experimenting with various alloys and components in order to create the finest weapons possible. The warriors led by Karli have the best-balanced arms, giving them noticeable advantages in the battlefield. |
» Specialty | » Attributes |
- Sharp Blade
- Specialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.
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» Skills |
Refresh RuneAllows a previously placed rune (random if many) to be refreshed on selected creature prolonging its effect, wasting only 50% of current Initiative on this action.
Greater RuneAllows the same rune to be activated for the second time for triple resource cost.
Expert RuneloreAllows magical runes of 5 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Expert Runelore |
Dwarven LuckTwice more chance to resist enemy spell
Soldier's LuckGuarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
Magic ResistanceIncreases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Expert LuckIncreases luck of all creatures in hero's army by 3.
Expert Luck |
VitalityIncreases hit points of all your creatures by 2 (Particularly effective for large armies)
Basic DefenseDecreases damage dealt to your creatures in melee combat by 10%.
Basic Defense |
Offensive FormationAttack of Dwarven creatures in hero's army increased when close to each other on the battlefield.
TacticsIncreases the area in which the hero can rearrange creatures before combat.
Advanced AttackIncreases damage dealt by your creatures in melee combat by 10%.
Advanced Attack |
» Creatures |
5 Magma Dragons |
100 Shieldguards |
100 Skirmishers |
10 Warlords |
70 Berserkers |
30 Blackbear Riders |
15 Rune Patriarches |
5 | 100 | 100 | 10 | 70 | 30 | 15 |
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» Artefacts |
Axe of the Mountain LordsAdds +4 to hero's attack. |
Moonblade(Left handed) Increases hero's attack by +3 |
Cuirass of the Dwarven KingsAdds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell. |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. |
Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. |
Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) |
Rune of Charge 1Creature speed increases by 100% until the end of the turn. | Rune of Berserking 1Creature will perform two Melee Attacks instead of one against the same target next attack (at least one friendly creature from this friendly stack must be killed before this rune can be placed on it). | Rune of Exorcism 1Dispels all the negative effects imposed on the creature (only those that can be dispelled basically). | Rune of Magic Control 1Creature will have a chance to steal random positive effect imposed on the enemy target in attack once. | Rune of Etherealness 1Creature gets incorporeality for one turn. | Rune of Elemental Immunity 1Creature gets immunity to two random magical elements until the end of combat. | Rune of Resurrection 1 1Ressurects 40% of killed creatures in the stack. | Rune of Thunderclap 1 1Selected creature will have a chance to inflict the Thunderclap effect to the enemy in attack once (the target will lose its Initiative). | Rune of Dragonform 1 1Creature gets +100% to its Defense, +100% to its attack and +50% to magic-proof for one turn (doesn't work for Dragons). | Rune of Battle Rage 1 1Creature will have a chance to perform a Melee Attack against all nearby enemies once (no retaliation). |
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This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Runemages with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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