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Marbas (Level 15) | |
Marbas has been the iron-fisted leader of the demon cult in the Silver Cities for many years. Hated by the renegade Mages he dominates, Marbas studied deeply in their arts out of both curiosity and self-preservation - should his underlings turn against him, Marbas wanted to be able to defend himself. He is second only to the Demon Sovereign in his ability to withstand the use of magics. |
» Specialty | » Attributes |
- Spellbreaker
- All creatures in hero's army gain 5% Magic Resistance and + 1% per hero level.
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» Skills |
HellfireCreatures under Demon Lord's control are granted a 30% chance to deal additional fire damage on attack. Hellfire drains the Demon Lord's mana.
Consume CorpseDemon Lord receives special combat ability to consume corpses of fallen creatures to restore mana. Consumed corpses disappear from the battlefield.
Advanced GatingUnique Demon Lord skill. Imps, Demons, Hell Hounds and Succubi (as well as their upgrades) are granted an ability to gate into infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat spending 50% of it's current initiative. Newly arrived creatures constitute 35% of the gated ones and will disappear after the end of the combat.
Advanced Gating |
VitalityIncreases hit points of all your creatures by 2 (Particularly effective for large armies)
ProtectionDecreases damage dealt to your creatures by magic attacks by 15%.
EvasionDecreases damage dealt to your creatures by ranged attacks by 20%.
Expert DefenseDecreases damage dealt to your creatures in melee combat by 30%.
Expert Defense |
Searing FiresSearing Fires improves Hellfire ability. Fire damage dealt to enemy creatures by Hellfire ability is increased by 50%.
Master of FireGrants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Advanced Destructive MagicAllows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.
Advanced Destructive Magic |
Magic ResistanceIncreases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Advanced LuckIncreases luck of all creatures in hero's army by 2.
Advanced Luck |
» Creatures |
70 Horned Overseers |
130 Familiars |
5 Arch Devils |
10 Pit Lords |
60 Succubus Mistresses |
20 Nightmares |
80 Cerberi |
70 | 130 | 5 | 10 | 60 | 20 | 80 |
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» Artefacts |
Boots of Magical DefenseGrant hero a 10% magic resistance. |
Dragon Talon CrownAdds +3 to hero's knowledge and increases initiative of all war machines in hero's army by 10% |
Robe of Sar-IssusAdds +6 to hero's Spellpower. |
Phoenix Feather CapeEnhances your fire-based spells by 50%. |
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» Spells |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Ice Bolt 6Deals ice damage to selected enemy unit. | Lightning Bolt 5Deals lightning damage to selected enemy unit. | Circle of Winter 9Deals ice damage to all units surrounding the target spot. | Fireball 10Deals fire damage to all units in the target area. | Meteor Shower 19Deals massive earth damage to all creatures in target area. | Chain Lightning 16Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures) |
Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) |
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» War Machines |
Ballista Marbas starts with a Ballista. |
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Demon Lords with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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