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Helmar (Level 15) | |
Helmar began his miitary career as a fighting Rune Priest and was prominent among his brother soldiers for his austerity, his asceticism and his fanatical hatred of his enemies. Helmar's superiors soon took note and began to entrust him with the command of small units. Helmar learned how to spread his rage to his warriors, and is now famed as a Warlord whose troops are fierce and merciless in battle. |
» Specialty | » Attributes |
- Sacred Hammer
- Each time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might' spell will be cast freely upon the affected unit.
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» Skills |
Basic RuneloreAllows magical runes of 1-2 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Basic Runelore |
Eternal LightHero's light spells are twice harder to dispel. Opposite spells (like Slow versus Haste) applied by an enemy to Hero's creatures have 50% chance to fail.
Master of WrathGrants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Holy Word spell.
Master of AbjurationGrants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.
Expert Light MagicAllows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.
Expert Light Magic |
Defensive FormationDefense of Dwarven creatures in hero's army increased when close to each other on the battlefield.
ProtectionDecreases damage dealt to your creatures by magic attacks by 15%.
Advanced DefenseDecreases damage dealt to your creatures in melee combat by 20%.
Advanced Defense |
Mana BurstThe hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.
IgniteFire spells casted by the hero in combat will ignite enemies, inflicting 100% of current spell damage to the target during next 3 rounds.
Master of FireGrants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Expert Destructive MagicAllows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Expert Destructive Magic |
» Creatures |
4 Magma Dragons |
20 Blackbear Riders |
30 Skirmishers |
35 Rune Patriarches |
20 Warlords |
100 Shieldguards |
100 Defenders |
4 | 20 | 30 | 35 | 20 | 100 | 100 |
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» Artefacts |
Runic War HarnessIncreases hero's Defense and Knowledge by +2. |
Phoenix Feather CapeEnhances your fire-based spells by 50%. |
Greaves of the Dwarven KingsAdds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell. |
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» Spells |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Lightning Bolt 5Deals lightning damage to selected enemy unit. | Fireball 10Deals fire damage to all units in the target area. | Meteor Shower 19Deals massive earth damage to all creatures in target area. | Chain Lightning 16Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures) | Armageddon 20Deals massive fire damage to all creatures and war machines on a battlefield and local physical damage in the place of fall. | Implosion 18Deals earth damage to a single targeted enemy unit. |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Righteous Might 6Affected creature is filled with rage and a lust for blood, it gains bonus to attack. | Deflect Missile 6Makes the selected friendly unit receive less damage from ranged attacks. | Teleportation 8Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls) | Resurrection 15Resurrects creatures in target friendly stack permamently. | Word of Light 11Deals holy damage to all the undead and infernal creatures on a battlefield. |
Rune of Berserking 1Creature will perform two Melee Attacks instead of one against the same target next attack (at least one friendly creature from this friendly stack must be killed before this rune can be placed on it). | Rune of Exorcism 1Dispels all the negative effects imposed on the creature (only those that can be dispelled basically). |
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This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Runemages with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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