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Ossir (Level 15) | |
Ossir is an experienced tracker and a prodigy with the bow, arguably the best shot in a nation famed for its talents in archery The respect he commands made him a natural choice when King Alaron was looking for officers, though Ossir would have preferred to remain in his beloved forests. All doubts were dispelled after his first battle, however, as his troops clearly benefited from his leadership. |
» Specialty | » Attributes |
- Master of the Hunt
- All Hunters and Master Hunters in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
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» Skills |
Rain of ArrowsGrants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list. The Ranger deals + 3 of his or her level damage.
Deadeye ShotGrants Ranger an ability to attack any enemy creatures on battlefield. The inflicted damage is + 3 of his or her level. If that creature is present in Ranger's favorite enemy list then the critical strike is fulfilled, the damage is doubled and it always kills at least one creature.
Advanced AvengerUnique Ranger's skill. Allows Ranger to choose 2 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Advanced Avenger |
Elven LuckThe Luck bonus to damage is increased by 25%.
Soldier's LuckGuarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
Magic ResistanceIncreases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Expert LuckIncreases luck of all creatures in hero's army by 3.
Expert Luck |
TacticsIncreases the area in which the hero can rearrange creatures before combat.
ArcheryIncreases damage dealt by hero's creatures in ranged combat by 20%.
Expert AttackIncreases damage dealt by your creatures in melee combat by 20%.
Expert Attack |
Expert Light MagicAllows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.
Expert Light Magic |
» Creatures |
16 Ancient Treants |
90 Sprites |
80 Master Hunters |
30 Silver Unicorns |
60 War Dancers |
30 Druid Elders |
16 | 90 | 80 | 30 | 60 | 30 |
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» Artefacts |
Armor of the Forgotten HeroAdds +2 to hero's primary stats and grants 20% magic resistance to hero's army. |
Dragon Eye RingAdds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10% |
Necklace of the LionIncreases morale by +1. |
Unicorn Horn BowNegates range penalties for all shooting units in hero's army. |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Ice Bolt 6Deals ice damage to selected enemy unit. |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Deflect Missile 6Makes the selected friendly unit receive less damage from ranged attacks. | Righteous Might 6Affected creature is filled with rage and a lust for blood, it gains bonus to attack. | Teleportation 8Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls) |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. |
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» War Machines |
BallistaAmmo Cart Ossir starts with a Ballista and an Ammo Cart. |
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Rangers with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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