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Klaus (Level 15) | |
Rigorously trained but coming from a poor noble family in a backwater of the Griffin Empire, Klaus might have remained unknown if luck had not smiled upon him. Thrust into the most difficult level of a jousting tournament through a simple accident of misfiled parchment, he stunned the crowds by unseating some of the greatest names of the Empire. Since that day, his feats have earned him the devotion of all mounted warriors. |
» Specialty | » Attributes |
- Cavalry Commander
- Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.
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» Skills |
Retaliation StrikeThe knight receives special combat ability to guard any selected creature in his army until the end of combat by inflicting direct damage to every enemy that is attacking this guarded creature.
BenedictionThe Knight receives special combat ability to temporarily raise the morale, initiative, attack and defense of his troops.
Expert CounterstrikeUnique knight's skill. Allows to upgrade limited number of human troops up the tier every week. Only works within Haven towns where Training Grounds facility has been built. Reduces training cost by 30%. Besides, damage dealt by knight's troops on retaliation strikes is increased by 20%.
Expert Counterstrike |
TacticsIncreases the area in which the hero can rearrange creatures before combat.
Battle FrenzyMinimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Advanced AttackIncreases damage dealt by your creatures in melee combat by 10%.
Advanced Attack |
Guardian AngelWhen all the knight's troops fall dead in combat, an Angel, summoned on a field of battle, resurrects the most powerful group of dead creatures and disappears.
Master of BlessingsGrants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.
Advanced Light MagicAllows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
Advanced Light Magic |
Divine GuidanceThe Knight receives the special combat ability to encourage his troops on a battlefield, making their turns come faster.
Advanced LeadershipIncreases moral of all creatures in hero's army by 2.
Advanced Leadership |
» Creatures |
7 Archangels |
14 Paladins |
12 Inquisitors |
70 Squires |
40 Imperial Griffins |
120 Marksmen |
7 | 14 | 12 | 70 | 40 | 120 |
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» Artefacts |
Boots of Magical DefenseGrant hero a 10% magic resistance. |
Sword of MightAdds +2 to hero's attack. |
Lion CrownIncreases hero's morale and luck by +2. |
Shield of the Dwarven KingsAdds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell. |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Weakness 4Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. |
Haste 4Causes the selected friendly unit to act more frequently in combat. | Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Deflect Missile 6Makes the selected friendly unit receive less damage from ranged attacks. |
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» War Machines |
First Aid Tent Klaus starts with a First Aid Tent. |
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Knights with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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