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Sinitar (Level 15)Sinitar
The warlocks of Ygg-Chall are dark and shadowy wizards, and Sinitar is special even among this strange group. Not only can he empower spells, but his skill is such that he can do it while using less of his own mana. No one is sure how he came to have this ability, but the scars on his face tell of bargains with the dragons of shadow -- bargains that can take a heavy toll on both body and mind.
» Specialty» Attributes
Catalyst
Catalyst
Empowered spells mana cost is reduced by 5% and + additional 1% per hero level.
  • 6
  • 6
  • 12
  • 6
  • 2
  • 4
  • 60
» Skills
Empowered spells

Empowered spells

All damaging spells cast by hero deal 50% more damage, but the mana cost is doubled.

Dark Ritual

Dark Ritual

Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.

Expert  Irresistible Magic

Expert Irresistible Magic

Negates half of magic protection and allows hero to deal 50% of normal spell damage to otherwise resistant creatures.

Expert Irresistible Magic
Secrets of destruction

Secrets of destruction

Hero gains +2 Knowledge permanently and randomly acquires one damaging spell of 1st to 3rd circle that is not yet in hero's spellbook.

Expert Destructive Magic

Expert Destructive Magic

Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.

Expert Destructive Magic
Erratic Mana

Erratic Mana

Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress).

Mana Regeneration

Mana Regeneration

Doubles mana regeneration

Arcane Training

Arcane Training

Reduces casting costs of all spells by 20%.

Expert Sorcery

Expert Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.

Expert Sorcery
Advanced Luck

Advanced Luck

Increases luck of all creatures in hero's army by 2.

Advanced Luck
» Creatures

50 Assassins

40 Blood Furies

30 Grim Raiders

15 Deep Hydras

10 Shadow Matriarches

5 Black Dragons

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» Artefacts
Dragon Wing Mantle

Dragon Wing Mantle

Adds +3 to hero's knowledge and increases initiative of all flying units in hero's army by 10%

Necklace of Victory

Necklace of Victory

Adds +2 to hero's attack and Spellpower.

Emerald Slippers

Emerald Slippers

+50% damage to earth spells

Lion Crown

Lion Crown

Increases hero's morale and luck by +2.

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Lightning Bolt

Lightning Bolt 5

Deals lightning damage to selected enemy unit.

Circle of Winter

Circle of Winter 9

Deals ice damage to all units surrounding the target spot.

Fireball

Fireball 10

Deals fire damage to all units in the target area.

Meteor Shower

Meteor Shower 19

Deals massive earth damage to all creatures in target area.

Chain Lightning

Chain Lightning 16

Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures)

Armageddon

Armageddon 20

Deals massive fire damage to all creatures and war machines on a battlefield and local physical damage in the place of fall.

Implosion

Implosion 18

Deals earth damage to a single targeted enemy unit.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

» War Machines
First Aid Tent

First Aid Tent

Sinitar starts with a First Aid Tent.
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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