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Dirael (Level 15) | |
Hovering wasps, circling hornets, busy honeybees -- from childhood Dirael found these tiny flying creatures beautiful and fascinating, like precious buzzing jewels. She was so enamored that she became a Druid, to better delve into their lore and understand their mysteries. Eventually she responded to the call of the Harmony and went to war, and now she serves Sylanna by summoning hordes of her favorite creatures to sting and harass the enemy. |
» Specialty | » Attributes |
- Swarm Queen
- Wasp Swarm spell is more effective depending on hero level.
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» Skills |
Rain of ArrowsGrants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list. The Ranger deals + 3 of his or her level damage.
Imbue ArrowAllows Ranger to enhance his or her arrows with attacking or cursing spells. All Ranger's attacks (Multishot or Deadeye Shot) will now not only inflict damage upon enemy creatures but also will immediately cast an imbued spell, draining Ranger's mana. Imbue Arrow lasts till the end of the fight or until all Ranger's mana is drained.
Advanced AvengerUnique Ranger's skill. Allows Ranger to choose 2 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Advanced Avenger |
Master of ConjurationMakes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).
Expert Summoning MagicAllows hero to learn Summoning Magic spells of the fifth circle and gives maximum power to Summoning Magic.
Expert Summoning Magic |
Expert SorcerySpeeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.
Expert Sorcery |
Mana BurstThe hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.
Master of FireGrants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
Advanced Destructive MagicAllows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.
Advanced Destructive Magic |
» Creatures |
300 Sprites |
20 War Dancers |
40 Master Hunters |
40 Druid Elders |
30 Silver Unicorns |
40 Druids |
10 Emerald Dragons |
300 | 20 | 40 | 40 | 30 | 40 | 10 |
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» Artefacts |
Breastplate of Eldritch MightAdds +2 to hero's Spellpower. |
Dragon Teeth NecklaceAdds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10% |
Staff of Sar-IssusNegates enemy magic resistance. Magic protection and immunities, if any, are not affected and still remain. |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Ice Bolt 6Deals ice damage to selected enemy unit. | Lightning Bolt 5Deals lightning damage to selected enemy unit. | Circle of Winter 9Deals ice damage to all units surrounding the target spot. | Fireball 10Deals fire damage to all units in the target area. | Meteor Shower 19Deals massive earth damage to all creatures in target area. | Chain Lightning 16Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures) |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) | Phantom Forces 18Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage). | Summon Elementals 17Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. | Firewall 16Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns. | Conjure Phoenix 35Summons a phoenix on the battle field to fight on the hero's side. Only one phoenix can be summoned at a time |
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» War Machines |
BallistaFirst Aid Tent Dirael starts with a Ballista and a First Aid Tent. |
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Rangers with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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