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Razzak (Level 15) | |
Wisdom does not always come with age. After decades of study, Razzak attempted an experiment that would have permitted him to tap permanently and effortlessly into Asha's magic. He was lucky to survive, and now is partially paralyzed and must be carried by slaves. The experiment did have positive effects as well, though, as Razzak devoted himself to the crafting of Golems to help him as semi-autonomous hands and legs. |
» Specialty | » Attributes |
- Golem Crafter
- Specializes in Golems. Iron Golems and Steel Golems in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
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» Skills |
Mark of the WizardSpecial combat ability. Caster binds himself to the target with Mark of the Wizard until the end of combat so that each subsequent spell striking that target has its effect doubled and costs as much mana as needed for this double effect. Moreover every spell striking another creature will affect this target as well. If there is not enough mana, the effect is not doubled.
Basic ArtificerAllows hero to create creature equipment of the first level.
Basic Artificer |
Power of EnduranceHero acquires Mass Endurance spell on advanced level.
VitalityIncreases hit points of all your creatures by 2 (Particularly effective for large armies)
Basic DefenseDecreases damage dealt to your creatures in melee combat by 10%.
Basic Defense |
Advanced AttackIncreases damage dealt by your creatures in melee combat by 10%.
Advanced Attack |
Artificial GloryWar Machines and Golems are now affected by positive morale effects (negative morale does not apply).
EstatesHero contributes 250 gold pieces per day to your cause.
Expert LeadershipIncreases moral of all creatures in hero's army by 3.
Expert Leadership |
Teleport AssaultHero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.
March of the GolemsAll golems under hero's command have their speed and initiative increased by +2.
PathfindingReduces penalty for moving through rough terrain by 50%.
Expert LogisticsIncreases hero's movement speed over land by 30%.
Expert Logistics |
» Creatures |
150 Master Gremlins |
150 Master Gremlins |
120 Steel Golems |
120 Steel Golems |
6 Titans |
150 | 150 | 120 | 120 | 6 |
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» Artefacts |
Sword of MightAdds +2 to hero's attack. |
Cape of the Lion's ManeIncreases morale by +2. |
Ring of SpeedIncreases initiative of all your creatures by 20%. |
Dragon Bone GreavesAdds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10% |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Weakness 4Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Ice Bolt 6Deals ice damage to selected enemy unit. |
Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Haste 4Causes the selected friendly unit to act more frequently in combat. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Teleportation 8Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls) |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. | Fist of Wrath 5Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. | Wasp Swarm 5Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.) |
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» War Machines |
Ballista Razzak starts with a Ballista. |
This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Wizards with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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