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Anwen (Level 15) | |
Anwen defends the woods and their flora and fauna with a zeal remarkable even by Elven standards. Self-exiled in the trackless forests of Irollan, she cares deeply for them and has become their recognized protector. Woe be to the foe who would damage the forest or those who protect it -- when Anwen is summoned to war the Goddess Sylanna fights by her side, and her wrath falls like a storm upon those who would injure that which she loves. |
» Specialty | » Attributes |
- Sword of Sylanna
- All Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level
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» Skills |
Rain of ArrowsGrants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list. The Ranger deals + 3 of his or her level damage.
Imbue ArrowAllows Ranger to enhance his or her arrows with attacking or cursing spells. All Ranger's attacks (Multishot or Deadeye Shot) will now not only inflict damage upon enemy creatures but also will immediately cast an imbued spell, draining Ranger's mana. Imbue Arrow lasts till the end of the fight or until all Ranger's mana is drained.
Deadeye ShotGrants Ranger an ability to attack any enemy creatures on battlefield. The inflicted damage is + 3 of his or her level. If that creature is present in Ranger's favorite enemy list then the critical strike is fulfilled, the damage is doubled and it always kills at least one creature.
Expert AvengerUnique Ranger's skill. Allows Ranger to choose 3 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Expert Avenger |
ProtectionDecreases damage dealt to your creatures by magic attacks by 15%.
EvasionDecreases damage dealt to your creatures by ranged attacks by 20%.
Advanced DefenseDecreases damage dealt to your creatures in melee combat by 20%.
Advanced Defense |
Nature's WrathAll Sylvan creatures in Ranger's army gain +1 to maximum damage.
Battle FrenzyMinimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Advanced AttackIncreases damage dealt by your creatures in melee combat by 10%.
Advanced Attack |
Know Your EnemyThe chance of inflicting a critical hit using "Avenger" skill is increased by +10%.
Arcane IntuitionAllows hero to learn an unknown spell used by an enemy hero or by any creature in combat (hero must be able to learn the spell with regards to his level in this school of magic).
Advanced EnlightenmentHero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.
Advanced Enlightenment |
» Creatures |
100 Sprites |
100 War Dancers |
30 Master Hunters |
25 Druid Elders |
25 Unicorns |
10 Ancient Treants |
5 Emerald Dragons |
100 | 100 | 30 | 25 | 25 | 10 | 5 |
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» Artefacts |
Sword of MightAdds +2 to hero's attack. |
Pendant of MasteryGrants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level. |
Lion CrownIncreases hero's morale and luck by +2. |
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» Spells |
Slow 4Makes target enemy stack take fewer actions in combat. | Vulnerability 5Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. |
Eldritch Arrow 4Shoots magic missile to deal non-physical damage to the selected enemy creature. | Stone spikes 5Deals earth damage to all creatures in target area (cross form) | Lightning Bolt 5Deals lightning damage to selected enemy unit. |
Haste 4Causes the selected friendly unit to act more frequently in combat. | Divine Strength 4Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. | Endurance 6Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. | Cleansing 10Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. |
Fire Trap 8Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy. |
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This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V duel Rangers with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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