Academy - Wizard | |||||||||||
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DisrupterSpecializes in Curse of Vulnerability so that the spell not only decreases the Defence of the target, but also inflicts damage. Damage inflicted depends on hero level. Hero:
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Flame WielderEffective Spellpower of the hero is increased when casting fire-based spells. Modifier depends on hero level. Hero:
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Golem CrafterAll Iron Golems, Steel Golems and Magnetic Golems in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Gremlin MasterAll Gremlins, Master Gremlins and Saboteur Gremlins in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Master of ElementsEvery time a friendly stack dies, a group of elementals enters combat at the hero's side. The number of elementals increases depending on hero level. In addition, Summon Elementals and Summon Phoenix spells cast by the hero are more powerful. Hero:
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MentorAll Mages, Archmages and Battle Mages in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Dungeon - Warlock | |||||||||||
Black HandAll Scouts, Assassins and Stalkers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Blood MistressAll Blood Maidens, Blood Furies and Blood Sisteres in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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CatalystEmpowered spells mana cost is reduced by 5% and + additional 1% per hero level. Hero:
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Coven MistressShadow Witches, Shadow Matriarchs and Shadow Mistresses have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level. Hero:
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Dark MysticDark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level. Hero: |
IntimidateEnemy units have penalty to Initiative, depending on hero level. Hero:
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Master of InitiativeAll creatures in hero's army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero. Hero:
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Poison MasterEnemy units may enter the combat already poisoned, chances depend on hero level. Hero:
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Shadow DancerLess damage is suffered from distant attacks, reduction depends on hero level. Hero:
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Slave DriverAll Minotaurs, Minotaur Guards and Minotaur Taskmasters in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Fortress - Runemage | |||||||||||
Border GuardHero has a bonus to his Defense (+1 Defense for each 2 hero levels) if fights are one day away from owned city. Hero:
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Golden TongueNeutral creatures are more likely to join this hero. Moreover victories provide this hero with gold and resources. Hero:
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King of the Stone HallsAll creatures in hero's army have "Rune of Thunderclap" effect permanently active (refreshes at the start of creature turn). Hero:
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Master of the RunesWith each level-up, the hero can spontaneously learn one more Runic Spell. Hero:
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ProtectorAll Defenders, Shieldguards and Mountain Guards in hero's army gain +1 to their Attack and Defense for every two levels, and +1 to their Hit Points for every five levels of the hero. Hero:
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RiderAll Bear Riders, Blackbear Riders and Whitebear Riders in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Hero:
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Rune ArtistChances of success with Fine Rune feat are increased by 20% from the start and by +1% for every level. Hero:
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Sacred HammerEach time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might' spell will be cast freely upon the affected unit. Hero:
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Sharp BladeAll Spearwielders, Skirmishers and Harpooners in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Hero:
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StormcallerLightning-based spells of this hero are irresistible for the enemies (immunities and magic-proof still apply). Hero:
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Haven - Knight | |||||||||||
Beloved of the PeopleAll Peasants, Conscripts and Brutes in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Also, all Peasants, Conscripts and Brutes in hero's army earn another +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability. Hero:
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DragonblessedAll creatures in hero's army get a Bless effect for the whole combat. Hero:
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Paragon KnightThe effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced by 1. Hero:
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Vessel Of ElrathEach time the Hero casts any spell belonging to the school of Light magic, "Divine Vengeance" spell will also be cast on a random enemy stack that meets the criteria for being affected by Divine Vengeance (it has killed someone during the combat). Hero:
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Inferno - Demon Lord | |||||||||||
Chosen of ChaosLuck of all hero's troops is increased by 1. Also, enemy hero can not use Tactics ability in combat. Hero:
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Hound MasterAll Hell Hounds, Cerberi and Firehounds in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Iron MaidenBallista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level. Hero:
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TemptressAll Succubi, Succubus Mistresses and Succubus Seducers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Necropolis - Necromancer | |||||||||||
Avatar Of DeathThe Hero can summon a mysterious creature upon the battlefield to fight on his side. The creature's power depends on the Hero's level. If this creature dies, the Hero will lose all his Mana points. Hero:
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Death LordAll neutral undead creatures will join hero's army. The number joining army is 50% of initial number + 2% per hero level. Hero:
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EmbalmerThe First Aid Tent will heal 5 more hit points per hero level. The damage in case of Plague Tent ability is also increased. Hero:
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SouldrinkerThe Curse of Weakness spell not only lowers creature's damage, but also reduces creature's Defense by -1 for every three levels of the hero, starting on first level. Hero:
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SpellwringerIf enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again in this combat. The probability of blocking increases as hero gains new levels. The higher the spell's circle, the harder it is to block it. Hero:
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Zombie LordAll Zombies, Plague Zombies and Rot Zombies in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Stronghold - Barbarian | |||||||||||
Centaur CommanderCentaurs, Centaur Nomads and Centaur Marauders in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Moreover they get +1% to their starting initiative for every level of the hero. Hero:
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Demon HunterIf any demonic troops are present in combat, creatures in hero's army gain Demonic Rage more quickly. Hero:
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Fist of the KhanWarriors, Maulers and Warmongers in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Hero:
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Goblin KingThe number of Goblins in the hero's army increases weekly by an amount equal to the hero's level. The joining goblins will not be upgraded unless there already are upgraded Goblins in the army, Hero:
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PounderThis hero can perform one special melee attack right at the beginning of combat. Moreover, all hero's attacks deal +5% damage for every level of the hero. Hero:
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TrackerIncreases the number of hero's movement points by 1% for every three level of the hero. Reduces a movement penalty from foreign terrain by 2% for every level of the hero. Hero:
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WarchiefAll warcries cost less mana and grant more rage points depending on the hero's level. Hero:
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Wyvern TamerWyverns, Foul Wyverns and Paokais in hero's army gain Hero:
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Sylvan - Ranger | |||||||||||
Battle-HardenedAll experience that hero gains after battles is increased by 2% per hero level. Hero:
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Blade MasterAll Blade Dancers, War Dancers and Wind Dancers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Master of the HuntAll Hunters, Master Hunters and Arcane Archers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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Storm of ArrowsArrow barrage of the enemy ranks at the start of every battle, total damage depends on hero level. (Applies to Sylvan ranged units only). Hero:
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Sword of SylannaAll Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level Hero:
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Unicorn MaidenAll Unicorns, Silver Unicorns and Pristine Unicorn in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level. Hero:
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You can discuss Heroes V skills, abilities and hero specialties with the Heroes Community.
Thanks to sfidanza for creating the Heroes V skills and abilities pages!
Thanks to Valeriy for image optimisation!