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ToE H5/HoF
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Cyrus (Campaign Hero)
Cyrus was destined for greatness, as from an early age he showed the combination of natural talent and intense competitive ambition that leaders often posess. Mercilessly fighting his way to the top, Cyrus became a young and dynamic First of the Circle. Though over time his brilliance faded under the weight of a huge ego and a tendency to avarice, Cyrus remained a Mage of impressive power.
» Specialty» Attributes
Spell Twister
The Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Luck
Increases luck of all creatures in hero's army by 1.
Magic mirror
Every damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units.
» Spells & War Machines
Cleansing

Cleansing (10 Mana)

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Faiz
Faiz is notorious in the Silver Cities for his gruesome countenance, which he usually covers with a scarf. His scars are the result of an encounter with Desert Orcs, and from that day the once light-hearted Mage turned himself to thoughts of devastation and ruin. Mastering these arts, Faiz has gained the ability to inflict intensive arcane destruction upon his enemies.
» Specialty» Attributes
Disrupter
Specializes in Curse of Vulnerability so that the spell not only decreases the Defence of the target, but also inflicts damage. Damage inflicted depends on hero level.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Dark Magic
Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.
Master of Pain
Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells. Adds +4 to effective spellpower of Curse of the Netherworld.
» Spells & War Machines
Vulnerability

Vulnerability (5 Mana)

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Galib
Galib is a Djinn, a spiritual being, lord among the many elemental spirits that roam the plane of magic, invisible to the untrained eye. Galib is not a servant, but a friend and ally to the Mages of the Silver Cities, and he sits as one of the Circle in the Wizards' ruling council to defend the interests of his. Many of his human counterparts have learnt to randomly deflect enemy spells, but Galib's inherent magical nature permits him a measure of control over where the deflected spell goes. Enemies avoid using magic against him, knowing that Galib could cause their spells to bounce back and strike their own troops.
» Specialty» Attributes
Spell Twister
The Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Luck
Increases luck of all creatures in hero's army by 1.
Magic mirror
Every damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units.
» Spells & War Machines
Cleansing

Cleansing (10 Mana)

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Havez
Havez has an eye for anything that is quirky or odd. His personal effects are an unusual mix of items from all over Ashan - shadow silk cloths from Ygg-Chall, leatherwork from Irollan, jewels from the Dwarven mines, etc. His interest in the quaint and curious extends to his troops as well, he has for many decades studied the Gremlins and specializes in the upbringing and training of these lizard-like humanoids.
» Specialty» Attributes
Gremlin Master
All Gremlins, Master Gremlins and Saboteur Gremlins in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic War Machines
Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.
» Spells & War Machines
Ballista

Ballista

Ammo Cart

Ammo Cart

Havez starts with a Ballista and an Ammo Cart.
Jhora
Jhora's Swift Mind gives her the ability to launch magical attacks at a pace unmatched by any of her fellow mages. The first beings to discover this were bandits, who made the mistake of attempting a surprise attack on a caravan in which Jhora, still a child at the time, was riding. The sudden flurry of Eldritch Arrows that fell upon the attackers sent them running for the hills.
» Specialty» Attributes
Windspeaker
Hero's turns come faster in combat depending on hero level.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.
Arcane Training
Reduces casting costs of all spells by 20%.
» Spells & War Machines
Eldritch Arrow

Eldritch Arrow (4 Mana)

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Maahir (Campaign Hero)
Maahir is not unique among Mages for the intensity with which he studies however he is quite unique in the way does it. A seasoned traveler by anyone's standards, Maahir forces his body through endless hardships in the belief that exceptional mental endurance goes hand in hand with exceptional physical endurance. As a result of his stamina and his mental focus, Maahir is capable of renewing mana at an unusually fast rate.
» Specialty» Attributes
Mystic
Hero is able to restore mana in combat gradually by himself. Restoration speed depends on hero level.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.
Mana Regeneration
Doubles mana regeneration
» Spells & War Machines
Eldritch Arrow

Eldritch Arrow (4 Mana)

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Narxes
Narxes is a firm believer that the roots of success lie in precision, thoroughness, and attention to detail. A stern and pedantic taskmaster, he is the bane of acolytes studying to become Mages. They do not begrudge the hours spent under his unforgiving eye, however, as he shows them that the harder you train in peacetime, the less you suffer in wartime.
» Specialty» Attributes
Mentor
All Mages, Archmages and Battle Mages in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Enlightenment
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Intelligence
Increases normal maximum mana by 50%.
» Spells & War Machines
Fist of Wrath

Fist of Wrath (5 Mana)

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Nathir
During the War of the Grey Alliance, Nathir was taken prisoner by the demons. Enslaved in their sulfur mines, he was one of only three survivors of a massive prison uprising and escape. Nathir made his way across the fiery wastes of Sheogh and finally back to the Silver Cities, vowing from that day on that fire would be his servant and never again his master.
» Specialty» Attributes
Flame Wielder
Effective Spellpower of the hero is increased when casting fire-based spells. Modifier depends on hero level.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Destructive Magic
Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.
Master of Fire
Grants armor-damaging effect to Fireball, Firewall and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.
» Spells & War Machines
Fireball

Fireball (10 Mana)

Deals fire damage to all units in the target area.

Nur
Nur is one of those beings that not only wields magic, but is inherently magical. A Djinn master of meditation and mental focus, Nur's battles with Chaos magic across many worlds has led her to develop exceptional magic affinity. As a result of her study, practice, and preparation, Nur is capable of constantly replenishing her own mana.
» Specialty» Attributes
Mystic
Hero is able to restore mana in combat gradually by himself. Restoration speed depends on hero level.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.
Mana Regeneration
Doubles mana regeneration
» Spells & War Machines
Eldritch Arrow

Eldritch Arrow (4 Mana)

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Razzak
Wisdom does not always come with age. After decades of study, Razzak attempted an experiment that would have permitted him to tap permanently and effortlessly into Asha's magic. He was lucky to survive, and now is partially paralyzed and must be carried by slaves. The experiment did have positive effects as well, though, as Razzak devoted himself to the crafting of Golems to help him as semi-autonomous hands and legs.
» Specialty» Attributes
Golem Crafter
All Iron Golems, Steel Golems and Magnetic Golems in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Defense
Decreases damage dealt to your creatures in melee combat by 10%.
Vitality
Increases hit points of all your creatures by 2 (Particularly effective for large armies)
» Spells & War Machines
Haste

Haste (4 Mana)

Causes the selected friendly unit to act more frequently in combat.

Zehir (Campaign Hero)
Excitable, headstrong, and energetic are the sorts of words the older Mages use to describe Zehir. He chose to master elemental magic, figuring (correctly) that if he could control beings as fickle and powerful as elementals he would be well prepared for any magical struggle.Though the title First of the Circle was granted to the young Mage in the hopes of staving off political infighting during a crisis, the other wizards of the Circle quickly realized that it was only a matter of time before Zehir's skills surpassed theirs - time that is more likely to be measured in months than in years.
» Specialty» Attributes
Master of Elements
Every time a friendly stack dies, a group of elementals enters combat at the hero's side. The number of elementals increases depending on hero level. In addition, Summon Elementals and Summon Phoenix spells cast by the hero are more powerful.
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» Skills
Basic Artificer
Allows hero to create creature equipment of the first level.
Basic Summoning Magic
Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Master of Conjuration
Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).
» Spells & War Machines
Summon Elementals

Summon Elementals (17 Mana)

Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause.

Academy Hero
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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