Academy - Wizard | ||||||||||
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DisrupterSpecializes in Curse of Vulnerability so that the spell not only decreases the defense of the target, but also inflicts damage. Damage inflicted depends on hero level. Hero:
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Flame WielderEffective Spellpower of the hero is increased when casting fire-based spells. Modifier depends on hero level. Hero:
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Golem CrafterSpecializes in Golems. Iron Golems and Steel Golems in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Gremlin MasterSpecializes in Gremlins. Gremlins and Master Gremlins in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Master of ElementsEvery time a friendly stack dies, a group of elementals enters combat at the hero's side. The number of elementals increases depending on hero level. In addition, Summon Elementals and Summon Phoenix spells cast by the hero are more powerful. Hero:
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MentorSpecializes in Mage. Mage and Archmage are more efficient depending on hero level Hero:
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MysticHero is able to restore mana in combat gradually by himself. Restoration speed depends on hero level. Hero:
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Spell TwisterThe Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction. Hero:
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Dungeon - Warlock | ||||||||||
Black HandSpecializes in Scouts. Scouts and Assassins in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Blood MistressSpecializes in Blood Maidens. Blood Maidens and Blood Furies in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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CatalystEmpowered spells mana cost is reduced by 5% and + additional 1% per hero level. Hero:
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Coven MistressShadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level. Hero:
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Dark MysticDark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level. Hero:
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Lizard BreederSpecializes in Raiders. Raiders's special attack Lizard Bite deals more damage, depending on hero level. Hero:
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Master of InitiativeAll creatures in hero's army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero. Hero:
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Poison MasterEnemy units may enter the combat already poisoned, chances depend on hero level. Hero:
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Shadow DancerLess damage is suffered from distant attacks, reduction depends on hero level. Hero:
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Slave DriverSpecializes in Minotaurs. All Minotaurs and Minotaur Guards in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Fortress - Runemage | ||||||||||
Border GuardHero has a bonus to his Defense (+1 Defense for each 2 hero levels) if fights are one day away from owned city. Hero:
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Golden TongueNeutral creatures are more likely to join this hero. Moreover victories provide this hero with gold and resources. Hero:
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Keeper of the FlameSpecialises in Priests. Rune Priests and Patriarchs in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level. Hero:
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King of the Stone HallsAll creatures in hero's army have "Rune of Thunderclap" effect permanently active (refreshes at the start of creature turn). Hero:
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Master of the RunesWith each level-up, the hero can spontaneously learn one more Runic Spell. Hero:
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ProtectorSpecialises in Defenders. Defenders in hero's army gain +1 to their Offense and Defense for every two levels, and +1 to their Hit Points for every five levels of the hero. Hero:
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RiderSpecialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level. Hero:
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Rune ArtistChances of success with Fine Rune feat are increased by 20% from the start and by +1% for every level. Hero:
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Sacred HammerEach time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might' spell will be cast freely upon the affected unit. Hero:
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Sharp BladeSpecialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level. Hero:
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StormcallerLightning-based spells of this hero are irresistible for the enemies (immunities and magic-proof still apply). Hero:
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Haven - Knight | ||||||||||
Archer CommanderAll Archers and Marksmen in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Beloved of the PeopleAll Peasants and Conscripts in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Also, all Peasants in hero's army earn another +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability. Hero:
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Cavalry CommanderCavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful. Hero:
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DragonblessedAll creatures in hero's army get a Bless effect for the whole combat. Hero:
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Griffin TrainerAll Griffins and Imperial Griffins in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability. Hero:
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Infantry CommanderAll Footmen and Squires in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Paragon KnightThe effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced by 1. Hero:
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Siege EngineerBallistae receive +1 to their attack for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level. Hero:
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SuzerainHero contributes 250 gold pieces in kingdom treasury per day. Hero has a 2% per level discount for troop training in Haven towns. Hero:
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Inferno - Demon Lord | ||||||||||
Aura of SwiftnessThe initiative of all creatures in hero's army is increased by 1% per hero level. Hero:
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Chosen of ChaosLuck of all hero's troops is increased by 1. Also, enemy hero can not use Tactics ability in combat. Hero:
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Gate KeeperThe number of creatures called through the Gating increases by 1% per hero level. Hero:
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Hound MasterAll Hell Hounds and Cerberi in hero's army gain +1 to their attack and defense every two levels of the hero, starting on first level. Hero:
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Iron MaidenBallista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level. Hero:
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MindreaverThe Confusion spell has an additional effect of decreasing target's mana by one point per every hero level. Hero:
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RusherHero's movement points are increased by 5% instantly and by + 1% per every four level. The cost of Teleport spell is reduced by half. Hero:
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SpellbreakerAll creatures in hero's army gain 5% Magic Resistance and + 1% per hero level. Hero:
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TemptressAll Succubi and Succubus Mistress in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Necropolis - Necromancer | ||||||||||
Death LordAll neutral undead creatures will join hero's army. The number joining army is 50% of initial number + 2% per hero level. Hero:
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EmbalmerThe First Aid Tent will heal 5 more hit points per hero level. The damage in case of Plague Tent ability is also increased. Hero:
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ReanimatorThe Raise Dead spell has increased effect. The spellpower of this spell is increased by 1 for every five levels of hero, starting on first level. Hero:
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SouldrinkerThe Curse of Weakness spell not only lowers creature's damage, but also reduces creature's defense by 1 for every three levels of hero, starting on first level. Hero:
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SoulhunterEvery time a group of enemy creatures dies it is replaced by a group of friendly Ghosts for the time of combat. The number of Ghosts depends on hero's level. Hero:
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SpellwringerIf enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again in this combat. The probability of blocking increases as hero gains new levels. The higher the spell's circle, the harder it is to block it. Hero:
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Vampire PrincessAll Vampires and Vampire Lords in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Zombie LordAll Zombies and Plague Zombies in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Sylvan - Ranger | ||||||||||
Battle-HardenedAll experience that hero gains after battles is increased by 2% per hero level. Hero:
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Blade MasterAll Blade Dancers and War Dancers in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Elven FuryBlade Dancer, War Dancer, Hunter, Master Hunter, Druid, Druid Elder get Enraged ability. Hero:
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Master of the HuntAll Hunters and Master Hunters in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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Storm of ArrowsArrow barrage of the enemy ranks at the start of every battle, total damage depends on hero level. (Applies to Sylvan ranged units only). Hero:
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Swift StrikerCreature's in hero's army have a Hero:
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Sword of SylannaAll Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level Hero:
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Unicorn MaidenAll Unicorns and Silver Unicorns in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Hero:
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You can discuss Heroes V skills, abilities and hero specialties with the Heroes Community.
Thanks to sfidanza for creating the Heroes V skills and abilities pages!
Thanks to Valeriy for optimisation!