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Giovanni (Campaign Hero) | |
Giovanni was once a minor count of the Bull Duchy, but too far removed from the ruling line to hope for a position of importance. He ended up seeking power in a different way, following his sister Lucretia into the arts of the Necromancers. Now a powerful Vampire Lord, Giovanni controls an important region on the border with the Griffin Empire. |
» Specialty | » Attributes |
- Soulhunter
- Every time a group of enemy creatures dies it is replaced by a group of friendly Ghosts for the time of combat. The number of Ghosts depends on hero's level.
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» Skills |
- Basic Necromancy
- Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
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- Basic Summoning Magic
- Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
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- Basic Attack
- Increases damage dealt by your creatures in melee combat by 5%.
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Markal (Campaign Hero) | |
A devoted student of all that Necromancy can offer, Markal has risen to the highest heights that one can achieve among the Necromancers -- while still being alive. Formerly the court astrologer and favorite counselor of the Griffin Queen Fiona, Markal established a strong (but secret) base of Death cultists within the Holy Empire. The religious leaders of the Church of the Light became suspicious of his nefarious activities, however, and when Fiona passed away her advisor was exiled.Realizing that he will no longer circulate freely among the other kingdoms of Ashan once he receives the Kiss of the Spider Goddess, Markal furthers the goals of Heresh through diplomacy and, of course, skullduggery. |
» Specialty | » Attributes |
- Death Lord
- All neutral undead creatures will join hero's army. The number joining army is 50% of initial number + 2% per hero level.
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» Skills |
- Basic Necromancy
- Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
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- Basic Leadership
- Increases moral of all creatures in hero's army by 1.
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- Diplomacy
- Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.
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This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V heroes with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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