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Academy - Wizard Dungeon - Warlock Haven - Knight Inferno - Demon Lord Necropolis - Necromancer Sylvan - Ranger Fortress - Runemage Hero Specials
Skills & Abilities

Basic Irresistible Magic

Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.

Advanced Irresistible Magic

Significantly negates magic protection and allows hero to deal 40% of normal spell damage to otherwise resistant creatures.

Expert Irresistible Magic

Negates half of magic protection and allows hero to deal 50% of normal spell damage to otherwise resistant creatures.

Ultimate Irresistible Magic

Drastically negates magic protection and allows hero to deal 75% of normal spell damage to otherwise resistant creatures.

Elemental Chains

Dark Ritual

Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.

Contributes to:

  • Logistics
    Death March

  • Light Magic
    Twilight

  • Destructive Magic
    Secrets of destruction

  • Luck
    Tear of Asha Vision

  • Elemental Chains
    Rage of the Elements

  • Destructive Magic
    Mana Burst

  • Sorcery
    Counterspell

Elemental Vision

Allows Warlock to see elements on enemy creatures so that Destructive Magic spells cast by the hero can inflict additional elemental damage.

Contributes to:

  • Enlightenment
    Wizard's Reward

  • Elemental Chains
    Rage of the Elements

Empowered spells

All damaging spells cast by hero deal 50% more damage, but the mana cost is doubled.

Contributes to:

  • Attack
    Retribution

  • Destructive Magic
    Mana Burst

  • Sorcery
    Counterspell

Rage of the Elements

Elemental chain effects inflict double damage.

Requires:

  • War Machines
    Plague Tent

  • Luck
    Tear of Asha Vision

  • Enlightenment
    Wizard's Reward

  • War Machines
    Tremors

  • War Machines
    Catapult

  • Luck
    Warlock's Luck

  • Logistics
    Death March

  • Luck
    Soldier's Luck

  • Logistics
    Teleport Assault

  • Elemental Chains
    Dark Ritual

  • Logistics
    Scouting

  • Enlightenment
    Dark Revelation

  • Elemental Chains
    Elemental Vision

  • Enlightenment
    Arcane Intuition

Basic Attack

Increases damage dealt by your creatures in melee combat by 5%.

Advanced Attack

Increases damage dealt by your creatures in melee combat by 10%.

Expert Attack

Increases damage dealt by your creatures in melee combat by 20%.

Attack

Archery

Increases damage dealt by hero's creatures in ranged combat by 20%.

Battle Frenzy

Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Contributes to:

  • Attack
    Power of Speed

  • Attack
    Retribution

  • Destructive Magic
    Mana Burst

  • Sorcery
    Counterspell

Power of Speed

Hero acquires Mass Haste spell on advanced level.

Requires:

  • Attack
    Tactics
Contributes to:

  • Attack
    Retribution

  • Destructive Magic
    Mana Burst

  • Sorcery
    Counterspell

Retribution

Troops under hero's control deal increased amount of damage according to their moral state.

Requires:

  • Elemental Chains
    Empowered spells

  • Attack
    Power of Speed

  • Attack
    Tactics
Contributes to:

  • Destructive Magic
    Mana Burst

  • Sorcery
    Counterspell

Basic Dark Magic

Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.

Advanced Dark Magic

Allows hero to learn Dark Magic spells of the fourth circle and makes Dark Magic even more effective.

Expert Dark Magic

Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.

Dark Magic

Master of Curses

Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Master of Mind

Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Contributes to:

  • Dark Magic
    Dark Renewal

Master of Pain

Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Unholy Word spell.

Dark Renewal

Should it happen that any magic spell is resisted by target, the hero gains back all the mana spent to cast that spell.

Requires:

  • Dark Magic
    Master of Mind

Basic Defense

Decreases damage dealt to your creatures in melee combat by 10%.

Advanced Defense

Decreases damage dealt to your creatures in melee combat by 20%.

Expert Defense

Decreases damage dealt to your creatures in melee combat by 30%.

Defense

Evasion

Decreases damage dealt to your creatures by ranged attacks by 20%.

Protection

Decreases damage dealt to your creatures by magic attacks by 15%.

Contributes to:

  • Defense
    Resistance

  • Sorcery
    Counterspell

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Contributes to:

  • Defense
    Power of Endurance

Power of Endurance

Hero acquires Mass Endurance spell on advanced level.

Requires:

  • Defense
    Vitality

Resistance

Hero gains +2 defense permanently.

Requires:

  • Defense
    Protection
Contributes to:

  • Sorcery
    Counterspell

Basic Destructive Magic

Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.

Advanced Destructive Magic

Allows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.

Expert Destructive Magic

Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.

Destructive Magic

Master of Fire

Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.

Master of Ice

Grants freezing effect to Ice Bolt and Circle of Winter spells.

Master of Storms

Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.

Secrets of destruction

Hero gains +2 Knowledge permanently and randomly acquires one damaging spell of 1st to 3rd circle that is not yet in hero's spellbook.

Requires:

  • Elemental Chains
    Dark Ritual
Contributes to:

  • Destructive Magic
    Mana Burst

  • Sorcery
    Counterspell

Mana Burst

The hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.

Requires:

  • Destructive Magic
    Secrets of destruction

  • Attack
    Retribution

  • Elemental Chains
    Dark Ritual

  • Elemental Chains
    Empowered spells

  • Attack
    Power of Speed

  • Attack
    Tactics
Contributes to:

  • Sorcery
    Counterspell

Basic Enlightenment

Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.

Advanced Enlightenment

Hero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.

Expert Enlightenment

Hero receives +1 to one of his primary stats for every two levels including the levels already got and + 15% bonus to the experience gained.

Enlightenment

Arcane Intuition

Allows hero to learn an unknown spell used by an enemy hero or by any creature in combat (hero must be able to learn the spell with regards to his level in this school of magic).

Contributes to:

  • Enlightenment
    Dark Revelation

  • Enlightenment
    Wizard's Reward

  • Elemental Chains
    Rage of the Elements

Intelligence

Increases normal maximum mana by 50%.

Scholar

Allows the Hero to teach various spells to other heroes, effectively trading spells between spell books.

Dark Revelation

Hero qualifies for additional free level up.

Requires:

  • Enlightenment
    Arcane Intuition
Contributes to:

  • Enlightenment
    Wizard's Reward

  • Elemental Chains
    Rage of the Elements

Wizard's Reward

Hero gains +2 to Spellpower permanently, plus an extra 1000 gold as a one-time bonus.

Requires:

  • Enlightenment
    Dark Revelation

  • Elemental Chains
    Elemental Vision

  • Enlightenment
    Arcane Intuition
Contributes to:

  • Elemental Chains
    Rage of the Elements

Basic Leadership

Increases moral of all creatures in hero's army by 1.

Advanced Leadership

Increases moral of all creatures in hero's army by 2.

Expert Leadership

Increases moral of all creatures in hero's army by 3.

Leadership

Diplomacy

Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.

Estates

Hero contributes 250 gold pieces per day to your cause.

Recruitment

Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.

Contributes to:

  • Leadership
    Aura of Swiftness

Aura of Swiftness

Combat movement speed of all units in hero army is increased by +1.

Requires:

  • Leadership
    Recruitment

Basic Light Magic

Allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.

Advanced Light Magic

Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.

Expert Light Magic

Allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.

Light Magic

Master of Abjuration

Grants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Master of Blessings

Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Master of Wrath

Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Holy Word spell.

Contributes to:

  • Light Magic
    Refined Mana

  • Light Magic
    Twilight

Refined Mana

Casters in hero army will spend only half the required mana cost to cast spells.

Requires:

  • Light Magic
    Master of Wrath
Contributes to:

  • Light Magic
    Twilight

Twilight

Increases Spellpower: +3 for all spells of dark and light magic schools.

Requires:

  • Light Magic
    Refined Mana

  • Elemental Chains
    Dark Ritual

  • Light Magic
    Master of Wrath

Basic Logistics

Increases hero's movement speed over land by 10%.

Advanced Logistics

Increases hero's movement speed over land by 20%.

Expert Logistics

Increases hero's movement speed over land by 30%.

Logistics

Navigation

Increases hero's movement speed at sea by 50%.

Pathfinding

Reduces penalty for moving through rough terrain by 50%.

Scouting

Hero receives +4 to his range of view and gets an ability to see precise number of creatures in neutral troops, in enemy armies, towns and garrisons within his range of view.

Contributes to:

  • Logistics
    Teleport Assault

  • Logistics
    Death March

  • Luck
    Tear of Asha Vision

  • Elemental Chains
    Rage of the Elements

Teleport Assault

Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.

Requires:

  • Logistics
    Scouting
Contributes to:

  • Logistics
    Death March

  • Luck
    Tear of Asha Vision

  • Elemental Chains
    Rage of the Elements

Death March

All hero's troops gain +4 speed during the siege of an enemy castle

Requires:

  • Logistics
    Teleport Assault

  • Elemental Chains
    Dark Ritual

  • Logistics
    Scouting
Contributes to:

  • Luck
    Tear of Asha Vision

  • Elemental Chains
    Rage of the Elements

Basic Luck

Increases luck of all creatures in hero's army by 1.

Advanced Luck

Increases luck of all creatures in hero's army by 2.

Expert Luck

Increases luck of all creatures in hero's army by 3.

Luck

Magic Resistance

Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.

Resourcefulness

In the course of adventures the hero tends to find more gold and resources and be more lucky overall.

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Contributes to:

  • Luck
    Warlock's Luck

  • Luck
    Tear of Asha Vision

  • Elemental Chains
    Rage of the Elements

Warlock's Luck

Luck rolls will now be applied to destructive spells cast by the hero, thus allowing a chance for double damage from spells.

Requires:

  • Luck
    Soldier's Luck
Contributes to:

  • Luck
    Tear of Asha Vision

  • Elemental Chains
    Rage of the Elements

Tear of Asha Vision

The hero now 'feels' the location of the Tear of Asha in his or her very heart. Digging for a Tear of Asha somewhere around its actual location is much more likely to be a success.

Requires:

  • Luck
    Warlock's Luck

  • Logistics
    Death March

  • Luck
    Soldier's Luck

  • Logistics
    Teleport Assault

  • Elemental Chains
    Dark Ritual

  • Logistics
    Scouting
Contributes to:

  • Elemental Chains
    Rage of the Elements

Basic Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.

Advanced Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 20%.

Expert Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.

Sorcery

Arcane Training

Reduces casting costs of all spells by 20%.

Magic Insight

Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.

Mana Regeneration

Doubles mana regeneration

Contributes to:

  • Sorcery
    Erratic Mana

  • Sorcery
    Counterspell

Erratic Mana

Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress).

Requires:

  • Sorcery
    Mana Regeneration
Contributes to:

  • Sorcery
    Counterspell

Counterspell

Special combat ability. Negates all effects of the next spell cast by the enemy, but drains twice the mana cost of that spell.

Requires:

  • Destructive Magic
    Mana Burst

  • Sorcery
    Erratic Mana

  • Defense
    Resistance

  • Destructive Magic
    Secrets of destruction

  • Attack
    Retribution

  • Elemental Chains
    Dark Ritual

  • Elemental Chains
    Empowered spells

  • Attack
    Power of Speed

  • Attack
    Tactics

  • Sorcery
    Mana Regeneration

  • Defense
    Protection

Basic Summoning Magic

Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.

Advanced Summoning Magic

Allows hero to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.

Expert Summoning Magic

Allows hero to learn Summoning Magic spells of the fifth circle and gives maximum power to Summoning Magic.

Summoning Magic

Master of Conjuration

Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).

Contributes to:

  • Summoning Magic
    Exorcism

Master of Earthblood

Makes Fire Trap and Earthquake spells more powerful (effective Spellpower is increased by 4 for casting those spells).

Master of Life

Makes Fist of Wrath and Raise Dead spells more powerful (effective Spellpower increases by 4 for casting those spells).

Exorcism

All Destructive Damage spells against summoned and gated targets deal double the normal damage.

Requires:

  • Summoning Magic
    Master of Conjuration

Basic War Machines

Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.

Advanced War Machines

Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 40% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 2.

Expert War Machines

Makes war machines more effective overall. Increases Attack, Defense and Damage of Ballista. Increases Catapult's Damage and grants it a 50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by +3.

War Machines

Ballista

Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed

Catapult

Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed

Contributes to:

  • War Machines
    Tremors

  • War Machines
    Plague Tent

  • Elemental Chains
    Rage of the Elements

First Aid

Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed

Tremors

Hero acquires Earthquake spell and the ability to cast it with shaking effect, damaging and stunning all creatures behind fortress wall

Requires:

  • War Machines
    Catapult
Contributes to:

  • War Machines
    Plague Tent

  • Elemental Chains
    Rage of the Elements

Plague Tent

The hero's First Aid Tent receives an ability to damage enemy creatures.

Requires:

  • War Machines
    Tremors

  • War Machines
    Catapult
Contributes to:

  • Elemental Chains
    Rage of the Elements
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for creating the Heroes V skills and abilities pages!
Thanks to Valeriy for image optimisation!

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