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Academy - Wizard Dungeon - Warlock Haven - Knight Inferno - Demon Lord Necropolis - Necromancer Sylvan - Ranger Fortress - Runemage Hero Specials
Skills & Abilities

Basic Necromancy

Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.

Advanced Necromancy

Unique Necromancer's skill. Allows a Necromancer to raise 30% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Increases the number of dark energy points.

Expert Necromancy

Unique Necromancer's skill. Allows a Necromancer to raise 40% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Increases the number of dark energy points.

Ultimate Necromancy

Unique Necromancer's skill. Allows a Necromancer to raise 50% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Increases the number of dark energy points.

Necromancy

Banshee Howl

Grants a hero an ability to call upon death itself in combat. All enemy living creatures receive -1 to morale, luck and -10% on initiative.

Contributes to:

  • Luck
    Dead Man's Curse

  • Necromancy
    Howl of Terror

  • Summoning Magic
    Banish

Eternal Servitude

The Necromancer receives an ability to raise some of the fallen undead creatures in his or her army after combat.

Contributes to:

  • Sorcery
    Arcane Excellence

  • Attack
    Power of Speed

  • Destructive Magic
    Secrets of destruction

  • Summoning Magic
    Banish

  • Necromancy
    Howl of Terror

Howl of Terror

Banshee Howl special ability additionally dampens enemy morale by -6.

Requires:

  • Attack
    Power of Speed

  • Logistics
    Silent Stalker

  • Dark Magic
    Corrupted Soil

  • Necromancy
    Banshee Howl

  • Attack
    Cold Steel

  • Necromancy
    Eternal Servitude

  • Attack
    Battle Frenzy

  • Logistics
    Death March

  • Logistics
    Pathfinding

  • Enlightenment
    Dark Revelation

  • Necromancy
    Mark of the Necromancer

  • Enlightenment
    Lord of the Undead

  • Enlightenment
    Scholar

Basic Attack

Increases damage dealt by your creatures in melee combat by 5%.

Advanced Attack

Increases damage dealt by your creatures in melee combat by 10%.

Expert Attack

Increases damage dealt by your creatures in melee combat by 20%.

Attack

Archery

Increases damage dealt by hero's creatures in ranged combat by 20%.

Battle Frenzy

Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.

Contributes to:

  • Attack
    Cold Steel

  • Attack
    Power of Speed

  • Necromancy
    Howl of Terror

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Cold Steel

The hero enhances weapons of all troops in his or her army to strike with additional ice powers (Not only undead creatures receive these enchantments).

Requires:

  • Attack
    Battle Frenzy
Contributes to:

  • Attack
    Power of Speed

  • Necromancy
    Howl of Terror

Power of Speed

Hero acquires Mass Haste spell on advanced level.

Requires:

  • Attack
    Cold Steel

  • Necromancy
    Eternal Servitude

  • Attack
    Battle Frenzy
Contributes to:

  • Necromancy
    Howl of Terror

Basic Dark Magic

Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.

Advanced Dark Magic

Allows hero to learn Dark Magic spells of the fourth circle and makes Dark Magic even more effective.

Expert Dark Magic

Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.

Dark Magic

Master of Curses

Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Master of Mind

Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Master of Pain

Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Unholy Word spell.

Corrupted Soil

The hero calls upon forces of nature to affect enemy melee-attacking creatures. Any time an enemy creature moves it will receive some damage. Inflicted damage equals hero's level.

Requires:

  • Enlightenment
    Dark Revelation

  • Necromancy
    Mark of the Necromancer

  • Enlightenment
    Lord of the Undead

  • Enlightenment
    Scholar
Contributes to:

  • Necromancy
    Howl of Terror

Basic Defense

Decreases damage dealt to your creatures in melee combat by 10%.

Advanced Defense

Decreases damage dealt to your creatures in melee combat by 20%.

Expert Defense

Decreases damage dealt to your creatures in melee combat by 30%.

Defense

Evasion

Decreases damage dealt to your creatures by ranged attacks by 20%.

Protection

Decreases damage dealt to your creatures by magic attacks by 15%.

Contributes to:

  • Defense
    Chilling Bones

  • Defense
    Resistance

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Chilling Bones

Enhances all undead troops under Necromancer's control with powerful ice enchantments. Any enemy creature which engages in melee combat with those troops will receive ice damage.

Requires:

  • Defense
    Protection
Contributes to:

  • Defense
    Resistance

Resistance

Hero gains +2 defense permanently.

Requires:

  • Necromancy
    Mark of the Necromancer

  • Defense
    Chilling Bones

  • Defense
    Protection

Basic Destructive Magic

Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.

Advanced Destructive Magic

Allows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.

Expert Destructive Magic

Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.

Destructive Magic

Master of Fire

Grants armor-damaging effect to Fireball and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty.

Master of Ice

Grants freezing effect to Ice Bolt and Circle of Winter spells.

Contributes to:

  • Destructive Magic
    Cold Death

  • Destructive Magic
    Secrets of destruction

  • Summoning Magic
    Banish

Master of Storms

Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells.

Cold Death

Makes Necromancer's spells Ice Bolt and Circle of Winter more powerful. Those spells will kill at least one creature, if that creature has no Immunity to Cold.

Requires:

  • Destructive Magic
    Master of Ice
Contributes to:

  • Destructive Magic
    Secrets of destruction

  • Summoning Magic
    Banish

Secrets of destruction

Hero gains +2 Knowledge permanently and randomly acquires one damaging spell of 1st to 3rd circle that is not yet in hero's spellbook.

Requires:

  • Sorcery
    Arcane Excellence

  • Destructive Magic
    Cold Death

  • Necromancy
    Eternal Servitude

  • Sorcery
    Boneward

  • Sorcery
    Magic Insight

  • Destructive Magic
    Master of Ice
Contributes to:

  • Summoning Magic
    Banish

Basic Enlightenment

Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.

Advanced Enlightenment

Hero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.

Expert Enlightenment

Hero receives +1 to one of his primary stats for every two levels including the levels already got and + 15% bonus to the experience gained.

Enlightenment

Arcane Intuition

Allows hero to learn an unknown spell used by an enemy hero or by any creature in combat (hero must be able to learn the spell with regards to his level in this school of magic).

Intelligence

Increases normal maximum mana by 50%.

Scholar

Allows the Hero to teach various spells to other heroes, effectively trading spells between spell books.

Contributes to:

  • Enlightenment
    Lord of the Undead

  • Enlightenment
    Dark Revelation

  • Dark Magic
    Corrupted Soil

  • Necromancy
    Howl of Terror

Lord of the Undead

The Necromancer receives +1 to Knowledge due to his or her intimate understanding of Death. The Necromancy skill is also increased by 5%.

Requires:

  • Enlightenment
    Scholar
Contributes to:

  • Enlightenment
    Dark Revelation

  • Dark Magic
    Corrupted Soil

  • Necromancy
    Howl of Terror

Dark Revelation

Hero qualifies for additional free level up.

Requires:

  • Necromancy
    Mark of the Necromancer

  • Enlightenment
    Lord of the Undead

  • Enlightenment
    Scholar
Contributes to:

  • Dark Magic
    Corrupted Soil

  • Necromancy
    Howl of Terror

Basic Leadership

Increases moral of all creatures in hero's army by 1.

Advanced Leadership

Increases moral of all creatures in hero's army by 2.

Expert Leadership

Increases moral of all creatures in hero's army by 3.

Leadership

Diplomacy

Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.

Estates

Hero contributes 250 gold pieces per day to your cause.

Recruitment

Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.

Contributes to:

  • Leadership
    Herald Of Death

Herald Of Death

All neutral creatures which join the Necromancer's army will be automatically transformed into the undead creatures of their respective level.

Requires:

  • Leadership
    Recruitment

Basic Light Magic

Allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.

Advanced Light Magic

Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.

Expert Light Magic

Allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.

Light Magic

Master of Abjuration

Grants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Master of Blessings

Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells.

Contributes to:

  • Light Magic
    Twilight

Master of Wrath

Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Adds +4 to effective spellpower of Holy Word spell.

Twilight

Increases Spellpower: +3 for all spells of dark and light magic schools.

Requires:

  • Light Magic
    Master of Blessings

Basic Logistics

Increases hero's movement speed over land by 10%.

Advanced Logistics

Increases hero's movement speed over land by 20%.

Expert Logistics

Increases hero's movement speed over land by 30%.

Logistics

Navigation

Increases hero's movement speed at sea by 50%.

Pathfinding

Reduces penalty for moving through rough terrain by 50%.

Contributes to:

  • Logistics
    Death March

  • Logistics
    Silent Stalker

  • Necromancy
    Howl of Terror

Scouting

Hero receives +4 to his range of view and gets an ability to see precise number of creatures in neutral troops, in enemy armies, towns and garrisons within his range of view.

Death March

All hero's troops gain +4 speed during the siege of an enemy castle

Requires:

  • Logistics
    Pathfinding
Contributes to:

  • Logistics
    Silent Stalker

  • Necromancy
    Howl of Terror

Silent Stalker

The enemy will see only the strongest creature in hero's army with no number at all. Also this ability allows to see courage of neutral monsters and enlarges hero's field of view by 12 tiles.

Requires:

  • Logistics
    Death March

  • Logistics
    Pathfinding
Contributes to:

  • Necromancy
    Howl of Terror

Basic Luck

Increases luck of all creatures in hero's army by 1.

Advanced Luck

Increases luck of all creatures in hero's army by 2.

Expert Luck

Increases luck of all creatures in hero's army by 3.

Luck

Magic Resistance

Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.

Resourcefulness

In the course of adventures the hero tends to find more gold and resources and be more lucky overall.

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Dead Man's Curse

The hero has gained an ability to affect the Luck of enemy creatures. The Luck of all enemy troops is decreased by 1.

Requires:

  • Necromancy
    Banshee Howl

Basic Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.

Advanced Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 20%.

Expert Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.

Sorcery

Arcane Training

Reduces casting costs of all spells by 20%.

Magic Insight

Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.

Contributes to:

  • Sorcery
    Boneward

  • Sorcery
    Arcane Excellence

  • Destructive Magic
    Secrets of destruction

  • Summoning Magic
    Banish

Mana Regeneration

Doubles mana regeneration

Boneward

Damage inflicted by any Destructive Magic spells to all troops under Necromancer's command is reduced by 20% .

Requires:

  • Sorcery
    Magic Insight
Contributes to:

  • Sorcery
    Arcane Excellence

  • Destructive Magic
    Secrets of destruction

  • Summoning Magic
    Banish

Arcane Excellence

Showing excellent progress in the field of sorcery, the hero is granted +2 Spellpower permanently and +100 temporary mana.

Requires:

  • Necromancy
    Eternal Servitude

  • Sorcery
    Boneward

  • Sorcery
    Magic Insight
Contributes to:

  • Destructive Magic
    Secrets of destruction

  • Summoning Magic
    Banish

Basic Summoning Magic

Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.

Advanced Summoning Magic

Allows hero to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.

Expert Summoning Magic

Allows hero to learn Summoning Magic spells of the fifth circle and gives maximum power to Summoning Magic.

Summoning Magic

Master of Conjuration

Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).

Master of Earthblood

Makes Fire Trap and Earthquake spells more powerful (effective Spellpower is increased by 4 for casting those spells).

Master of Life

Makes Fist of Wrath and Raise Dead spells more powerful (effective Spellpower increases by 4 for casting those spells).

Contributes to:

  • Summoning Magic
    Haunted Mines

Banish

Special combat ability. Unsummons part of the summoned or gated stack.

Requires:

  • Destructive Magic
    Secrets of destruction

  • Necromancy
    Banshee Howl

  • Sorcery
    Arcane Excellence

  • Destructive Magic
    Cold Death

  • Necromancy
    Eternal Servitude

  • Sorcery
    Boneward

  • Sorcery
    Magic Insight

  • Destructive Magic
    Master of Ice

Haunted Mines

After capturing an enemy mine the Necromancer will haunt it. Some Ghosts will appear in mine's garrison, the number of summoned Ghosts depends upon the number of the week.

Requires:

  • Summoning Magic
    Master of Life

Basic War Machines

Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.

Advanced War Machines

Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 40% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 2.

Expert War Machines

Makes war machines more effective overall. Increases Attack, Defense and Damage of Ballista. Increases Catapult's Damage and grants it a 50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by +3.

War Machines

Ballista

Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed

Catapult

Allows manual control of the Catapult. Catapult gains one extra shot. Restores ammo cart after the battle if it was destroyed

First Aid

Allows manual control of the First Aid Tent. Restores the First Aid Tent after the battle if it was destroyed

Contributes to:

  • War Machines
    Plague Tent

Plague Tent

The hero's First Aid Tent receives an ability to damage enemy creatures.

Requires:

  • War Machines
    First Aid
This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for creating the Heroes V skills and abilities pages!
Thanks to Valeriy for image optimisation!

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