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Alaron (Campaign Hero) | |
All Elves worship the ideal of Harmony, Alaron did so to the point that he even viewed his enemies as necessary and worthy. While this could be a good philosophy on a cosmic scale, it causes great difficulty when a leader of troops has a tendency to forgive and let live attacking troops. Understanding the political necessity of destroying others for the preservation of his realm, Alaron nevertheless avoids those moments whenever possible. |
» Specialty | » Attributes |
- Elven Fury
- Blade Dancer, War Dancer, Hunter, Master Hunter, Druid, Druid Elder get Enraged ability.
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» Skills |
- Basic Avenger
- Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
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- Basic Leadership
- Increases moral of all creatures in hero's army by 1.
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- Recruitment
- Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
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» Spells & War Machines |
Ballista Alaron starts with a Ballista. |
Anwen | |
Anwen defends the woods and their flora and fauna with a zeal remarkable even by Elven standards. Self-exiled in the trackless forests of Irollan, she cares deeply for them and has become their recognized protector. Woe be to the foe who would damage the forest or those who protect it -- when Anwen is summoned to war the Goddess Sylanna fights by her side, and her wrath falls like a storm upon those who would injure that which she loves. |
» Specialty | » Attributes |
- Sword of Sylanna
- All Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level
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» Skills |
- Basic Avenger
- Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
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- Basic Defense
- Decreases damage dealt to your creatures in melee combat by 10%.
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- Protection
- Decreases damage dealt to your creatures by magic attacks by 15%.
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Gilraen | |
Grim and highly sensitive to questions of honor, Gilraen has studied long and hard in the styles of Elven fencing. He has become a renowned master of blades, and is an exacting teacher of the Battledance art. His precision, discipline, and intensity are shared by his troops as well, when he leads an army into battle the fighters owe much to the hours of training that they receive. |
» Specialty | » Attributes |
- Blade Master
- All Blade Dancers and War Dancers in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
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» Skills |
- Basic Avenger
- Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
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- Basic Defense
- Decreases damage dealt to your creatures in melee combat by 10%.
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- Protection
- Decreases damage dealt to your creatures by magic attacks by 15%.
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Ossir | |
Ossir is an experienced tracker and a prodigy with the bow, arguably the best shot in a nation famed for its talents in archery The respect he commands made him a natural choice when King Alaron was looking for officers, though Ossir would have preferred to remain in his beloved forests. All doubts were dispelled after his first battle, however, as his troops clearly benefited from his leadership. |
» Specialty | » Attributes |
- Master of the Hunt
- All Hunters and Master Hunters in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
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» Skills |
- Basic Avenger
- Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
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- Basic Luck
- Increases luck of all creatures in hero's army by 1.
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- Magic Resistance
- Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
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Talanar | |
Talanar was the only survivor of one of the brutal attacks on The Day of the Tears of Fire. Seeing hundreds of his kinsmen die staggered the young warrior and filled him with an insatiable rage that returns whenever he sees his brethren fall in battle. His zeal for revenge is so great that it passes to those who are near him, the greater the losses suffered by his troops, the fiercer they become. |
» Specialty | » Attributes |
- Elven Fury
- Blade Dancer, War Dancer, Hunter, Master Hunter, Druid, Druid Elder get Enraged ability.
| |
» Skills |
- Basic Avenger
- Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
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- Basic Leadership
- Increases moral of all creatures in hero's army by 1.
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- Recruitment
- Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
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» Spells & War Machines |
Ballista Talanar starts with a Ballista. |
Vinrael | |
Vinrael has two attributes that make him valuable to the Elves - he is unusually observant, and he has seen more hours of battle than any other Sylvan warrior. His keen eyes, and those of his falcons, rove constantly before, during, and after a battle, studying all the elements of troops, tactics, and terrain. Analyzing both his own and the enemy's actions, he learns enormously from both sides' successes and errors. |
» Specialty | » Attributes |
- Battle-Hardened
- All experience that hero gains after battles is increased by 2% per hero level.
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» Skills |
- Basic Avenger
- Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
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- Basic Enlightenment
- Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
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- Intelligence
- Increases normal maximum mana by 50%.
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Wyngaal | |
Wyngaal started his life as a scout and hunter, but anger against those who would upset the Sylvan Harmony turned him into a warrior. He relies heavily on the knowledge of his early years, however, and is ever pondering pitfalls, traps, and surprises. Any enemy troops that face Wyngaal and his forces are unlikely to get the upper hand, as Wyngaal's alertness and experience give him a definitive edge. |
» Specialty | » Attributes |
- Swift Striker
- Creature's in hero's army have a
+0.5% +2% per hero level bonus to their initiative at the start of combat.
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» Skills |
- Basic Avenger
- Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town. All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
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- Basic Attack
- Increases damage dealt by your creatures in melee combat by 5%.
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- Tactics
- Increases the area in which the hero can rearrange creatures before combat.
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This information comes from the Heroes V release version (v2.1).
You can discuss Heroes V heroes with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
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