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ToE H5/HoF
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Alaron (Campaign Hero)
All Elves worship the ideal of Harmony, Alaron did so to the point that he even viewed his enemies as necessary and worthy. While this could be a good philosophy on a cosmic scale, it causes great difficulty when a leader of troops has a tendency to forgive and let live attacking troops. Understanding the political necessity of destroying others for the preservation of his realm, Alaron nevertheless avoids those moments whenever possible.
» Specialty» Attributes
Elven Fury
Blade Dancers, Hunters, and Druids (as well as their upgrades) get Enraged ability.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Leadership
Increases moral of all creatures in hero's army by 1.
Recruitment
Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
» Spells & War Machines
Ballista

Ballista

Alaron starts with a Ballista.
Anwen
Anwen defends the woods and their flora and fauna with a zeal remarkable even by Elven standards. Self-exiled in the trackless forests of Irollan, she cares deeply for them and has become their recognized protector. Woe be to the foe who would damage the forest or those who protect it -- when Anwen is summoned to war the Goddess Sylanna fights by her side, and her wrath falls like a storm upon those who would injure that which she loves.
» Specialty» Attributes
Sword of Sylanna
All Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Defense
Decreases damage dealt to your creatures in melee combat by 10%.
Protection
Decreases damage dealt to your creatures by magic attacks by 15%.
Dirael
Hovering wasps, circling hornets, busy honeybees -- from childhood Dirael found these tiny flying creatures beautiful and fascinating, like precious buzzing jewels. She was so enamored that she became a Druid, to better delve into their lore and understand their mysteries. Eventually she responded to the call of the Harmony and went to war, and now she serves Sylanna by summoning hordes of her favorite creatures to sting and harass the enemy.
» Specialty» Attributes
Swarm Queen
Wasp Swarm spell is more effective depending on hero level.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Summoning Magic
Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Master of Conjuration
Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells).
» Spells & War Machines
Wasp Swarm

Wasp Swarm (5 Mana)

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

Findan (Campaign Hero)
More a poet and diplomat by taste and training than a warrior, Findan is less comfortable than many of his brethren in fighting at close quarters with a sword. He vastly prefers to strike quickly, and strike hard, but from a distance. His favorite tactic is to first weaken the enemy with a rain of well-aimed arrows.
» Specialty» Attributes
Storm of Arrows
Arrow barrage of the enemy ranks at the start of every battle, total damage depends on hero level. (Applies to Sylvan ranged units only).
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Tactics
Increases the area in which the hero can rearrange creatures before combat.
» Spells & War Machines
Ammo Cart

Ammo Cart

Findan starts with an Ammo Cart.
Gilraen
Grim and highly sensitive to questions of honor, Gilraen has studied long and hard in the styles of Elven fencing. He has become a renowned master of blades, and is an exacting teacher of the Battledance art. His precision, discipline, and intensity are shared by his troops as well, when he leads an army into battle the fighters owe much to the hours of training that they receive.
» Specialty» Attributes
Blade Master
All Blade Dancers, War Dancers and Wind Dancers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Defense
Decreases damage dealt to your creatures in melee combat by 10%.
Protection
Decreases damage dealt to your creatures by magic attacks by 15%.
Ossir
Ossir is an experienced tracker and a prodigy with the bow, arguably the best shot in a nation famed for its talents in archery The respect he commands made him a natural choice when King Alaron was looking for officers, though Ossir would have preferred to remain in his beloved forests. All doubts were dispelled after his first battle, however, as his troops clearly benefited from his leadership.
» Specialty» Attributes
Master of the Hunt
All Hunters, Master Hunters and Arcane Archers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Luck
Increases luck of all creatures in hero's army by 1.
Magic Resistance
Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.
Talanar
Talanar was the only survivor of one of the brutal attacks on The Day of the Tears of Fire. Seeing hundreds of his kinsmen die staggered the young warrior and filled him with an insatiable rage that returns whenever he sees his brethren fall in battle. His zeal for revenge is so great that it passes to those who are near him, the greater the losses suffered by his troops, the fiercer they become.
» Specialty» Attributes
Elven Fury
Blade Dancers, Hunters, and Druids (as well as their upgrades) get Enraged ability.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Leadership
Increases moral of all creatures in hero's army by 1.
Recruitment
Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
» Spells & War Machines
Ballista

Ballista

Talanar starts with a Ballista.
Tieru (Campaign Hero)
A serious Druid who believes unquestioningly in the good of his people, Tieru is appreciated for his loyalty and dedication. He believes firmly in doing what is right, and trusts that Sylanna will give him warning should he stray from the true path. Atypically for the Elves, Tieru has been known to view the wider world, and not merely the forests of his homeland, as worthy of protection.
» Specialty» Attributes
Swift Striker
Creature's in hero's army have a +0.5% +1% per hero level bonus to their initiative at the start of combat.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Tactics
Increases the area in which the hero can rearrange creatures before combat.
Vinrael
Vinrael has two attributes that make him valuable to the Elves - he is unusually observant, and he has seen more hours of battle than any other Sylvan warrior. His keen eyes, and those of his falcons, rove constantly before, during, and after a battle, studying all the elements of troops, tactics, and terrain. Analyzing both his own and the enemy's actions, he learns enormously from both sides' successes and errors.
» Specialty» Attributes
Battle-Hardened
All experience that hero gains after battles is increased by 2% per hero level.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Enlightenment
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Intelligence
Increases normal maximum mana by 50%.
Wyngaal
Wyngaal started his life as a scout and hunter, but anger against those who would upset the Sylvan Harmony turned him into a warrior. He relies heavily on the knowledge of his early years, however, and is ever pondering pitfalls, traps, and surprises. Any enemy troops that face Wyngaal and his forces are unlikely to get the upper hand, as Wyngaal's alertness and experience give him a definitive edge.
» Specialty» Attributes
Swift Striker
Creature's in hero's army have a +0.5% +1% per hero level bonus to their initiative at the start of combat.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Tactics
Increases the area in which the hero can rearrange creatures before combat.
Ylthin
Hunted by a party of Dark Elf slavers at a tender age, Ylthin was saved from that gruesome fate by an avenging unicorn. Since that day she has worshipped those mysterious dwellers of the wood, and has dedicated her life to working with them. No one understands them better than Ylthin, and her knowledge enables her to use the unicorns' swiftness and might in the most efficient way in battle.
» Specialty» Attributes
Unicorn Maiden
All Unicorns, Silver Unicorns and Pristine Unicorn in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
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» Skills
Basic Avenger
Unique Ranger's skill. Allows Ranger to choose 1 favored enemy from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.
Basic Light Magic
Allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.
Master of Blessings
Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells
» Spells & War Machines
First Aid Tent

First Aid Tent

Ylthin starts with a First Aid Tent.
Sylvan Hero
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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