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Garuna
At certain times in Orcish history there have been warriors particularly attuned to the Blood Rage inherited from their Demonic ancestors. Garuna, born of a Shaman who was participating in a ritual sacrifice in spite of her advanced pregnancy, was brought into the world in the midst of a ceremony of bloodletting and intense fervor. Unsurprisingly she has become one of those famous "Blood Drinkers", and whenever a group of enemy units is wiped out she and her own troops become even more formidable on offense.
» Specialty» Attributes
Blood Drinker
Each killed enemy troop (summoned troops considered, too) increase the Attack of all the creatures in his army by +1 for each 6 levels of the hero.
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Archery
Increases damage dealt by hero's creatures in ranged combat by 20%.
Gorshak
Orcs produce few natural leaders, as not only bravery and intelligence but also savagery is required to gain their respect. Gorshak is unusual in this; even other leaders look up to him for the prowess he has shown. During the great drought of the Year of the Fields of Dust he led a loose coalition of seven tribes on a six-month journey through desert, fire, attack by maddened beasts, war with Dwarven renegades, and flash floods. A chief among chieftains, they fight with particular zeal when he leads them.
» Specialty» Attributes
Blade of the Khan
Slayers, Executioners and Chieftains in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.
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» Skills
Advanced Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a second level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Powerful Blow
Links a hero with a selected creature in his army. Every time this creature performs an attack, the hero will assault the same target. The hero's attack is by 3 levels more powerful than usual and has an additional chance to inflict a critical hit.
Gotai (Campaign Hero)
A promising young war chief, Gotai's grim intensity separates him from other Orcs. While he shared their sense of clan loyalty, he was extremely - almost irrationally - loyal to Quroq, the warchief who adopted him when his own parents were killed by Yetis. With Quroq's passing, however, Gotai must find his own place in the world. Given his skills, that place is likely to be a lofty one.
» Specialty» Attributes
Warchief
All warcries cost less mana and grant more rage points depending on the hero's level.
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» Skills
Advanced Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a second level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Shout
The use of an activated ability from the Battlecry category delays the hero's next turn less by 10%.
» Spells & War Machines
Ralling Cry

Ralling Cry (8 Mana)

Increases morale of all creatures in army for two three turns depending on the hero's level and gives additional rage points to the Stronghold creatures (Morale bonus does not work on undead, elemental and mechanical units.).

Word of the Chief

Word of the Chief (2 Mana)

Hero attacks the selected friendly creature (dealing his standard damage). This attack hastens the creature's turn, depending on the hero's level. Moreover, the target creature gets an additional number of rage points. This warcry does not work on undead, elemental and mechanical units.

Haggash
Haggash, an orphan found wandering in the steppes near Qutugh during the Year of the Sea of Manes, was taken in by a tribe of Centaurs and raised as one of them. Now a leader of Centaur troops, her half-man half-hellsteed legions are quicker, more reliable and dangerous.
» Specialty» Attributes
Centaur Commander
Centaurs, Centaur Nomads and Centaur Marauders in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Moreover they get +1% to their starting initiative for every level of the hero.
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Memory of our Blood
All Stronghold creatures in the Barbarian's army get from 50 up to 100 rage points (randomly) at the beginning of combat.
Kilghan
Miscengenation is a taboo subject among the Orcs. Somehow, though, the sub-species of Goblins and Orcs mingled to provide the ruling line of Goblin lords. Smaller than Orcs, smarter than goblins, Kilghan and his kin accentuate the most dangerous aspects of both peoples. Goblins are eager to fight for him, and those that do are much less likely to flee if the battle turns against them.
» Specialty» Attributes
Goblin King
The number of Goblins in the hero's army increases weekly by an amount equal to the hero's level. The joining goblins will not be upgraded unless there already are upgraded Goblins in the army, and all upgraded Goblins will be joined by with a priority to Goblin Trappers. Also, the Goblin's chance to betray the hero will be reduced by 1% per hero level.
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Leadership
Increases moral of all creatures in hero's army by 1.
Recruitment
Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
» Spells & War Machines
Ammo Cart

Ammo Cart

Kilghan starts with an Ammo Cart.
Kragh
Kragh has been compared to "dry lightning"; thunderbolts that appear out of nowhere when the sky seems clear. He first received this nickname when an enemy he was dueling with was knocked weaponless outside the ring even before he had finished yelling his ritual challenge. Impetuous and aggressive even by Orc standards, his speed and intensity drive him to attack even before his own troops are ready.
» Specialty» Attributes
Pounder
This hero can perform one special melee attack right at the beginning of combat. Moreover, all hero's attacks deal +5% damage for every level of the hero.
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
Battle Frenzy
Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
Kujin (Campaign Hero)
Kujin is a shaman, an Orc mystic whose insights into the ways of Mother Earth and Father Sky give her access to powerful visions and magics. Beyond this, however, Kujin's natural intelligence and diplomacy have made her a respected leader as well. Tactful, wise, and learned, the Orcs say that her sole default is a lack of a sense of humour...
» Specialty» Attributes
Demon Hunter
If any demonic troops are present in combat, creatures in hero's army gain Demonic Rage more quickly.
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Enlightenment
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Memory of our Blood
All Stronghold creatures in the Barbarian's army get from 50 up to 100 rage points (randomly) at the beginning of combat.
» Spells & War Machines
First Aid Tent

First Aid Tent

Kujin starts with a First Aid Tent.
Kunyak (Campaign Hero)
Child of a created race, Kunyak boils at the horrific conditions in which his people live. Treated as slaves and viewed as no more "human" than the Wizards' golems, the Orcs cannot tolerate this treatment. Kunyak dreams of something else; of finding a place and building a homeland where Orcs live or die by their own hands, in freedom. He is convinced that the only hope for his people is to make this dream a reality.
» Specialty» Attributes
Blade of the Khan
Slayers, Executioners and Chieftains in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.
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» Skills
Advanced Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a second level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Powerful Blow
Links a hero with a selected creature in his army. Every time this creature performs an attack, the hero will assault the same target. The hero's attack is by 3 levels more powerful than usual and has an additional chance to inflict a critical hit.
Quroq (Campaign Hero)
Leader of an exploited people, Quroq does not hesitate to use force, guilt, guile, or cruelty to get his way. To him it is a simple matter of efficiency, and no act is considered to be unacceptable in the pursuit of his vision of the Orcish future. He is convinced that other races and peoples will always seek to persecute and enslave the Orc tribes, and he is no stranger to the idea that the best defence is a good offence.
» Specialty» Attributes
Blood Drinker
Each killed enemy troop (summoned troops considered, too) increase the Attack of all the creatures in his army by +1 for each 6 levels of the hero.
  • 3
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Leadership
Increases moral of all creatures in hero's army by 1.
Basic Attack
Increases damage dealt by your creatures in melee combat by 5%.
» Spells & War Machines
Ballista

Ballista

Quroq starts with a Ballista.
Shak'Karukat
While Orc children as a rule are encouraged to be brave and savage, Shak'Karukat was an extreme. Largely uncontrollable starting from his teen years, his tribe feared that he would have to be exiled. It was a chance meeting with a vendor of Wyverns that saved him. Amazed by the power and cruelty of the beasts, he turned his energies into mastering them and making them even stronger. Whether it is affection or fear that drives them the Orcs cannot say, but his Wyverns are sturdier and seem to live longer in battle than others.
» Specialty» Attributes
Wyvern Tamer
Wyverns, Foul Wyverns and Paokais in hero's army gain +1 +2 to their Hit Points for every two level of the hero, starting on first level.
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Defense
Decreases damage dealt to your creatures in melee combat by 10%.
Vitality
Increases hit points of all your creatures by 2 (Particularly effective for large armies)
Telsek
Telsek! Orc Warriors raise their heads and a fire shines in their eyes when they hear his name. Raised by a proud family of warriors, he killed his first wolf at the age of six. Heavily armed caravans of grim slavers from the Free Cities were obliterated under his leadership ; their bodies strung along the sides of the main trade routes as a warning. A champion of the common Orcs, his troops vie to outdo each other in battle and earn a word of praise from this living legend.
» Specialty» Attributes
Fist of the Khan
Warriors, Maulers and Warmongers in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic War Machines
Makes war machines more effective overall. Increases Attack, defense and Damage of Ballista. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by 1.
Might over Magic
Decreases enemy Spell power in combat in proportion with the Barbarian Spell power.
» Spells & War Machines
Ballista

Ballista

Telsek starts with a Ballista.
Urghat
Urghat has been nicknamed both "the Invisible" and the "the Relentless". A hunter from her earliest days, her skills in tracking and traveling meant that her clan never went hungry. During the brutal cold of the Year of the Long Frost she not only slew many Yetis who prowled the winter camps in search of food, but she also tracked one for six days through snow and ice back to its pack where she spent the next week killing off the other thirty-seven members. Accustomed to traveling far and fast on any terrain, the troops she leads always get where they are going faster.
» Specialty» Attributes
Tracker
Increases the number of hero's movement points by 1% for every three level of the hero. Reduces a movement penalty from foreign terrain by 2% for every level of the hero.
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» Skills
Basic Blood Rage
Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a first level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.
Basic Logistics
Increases hero's movement speed over land by 10%.
Pathfinding
Reduces penalty for moving through rough terrain by 50%.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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