First go into GameMechanics, so into TownBuildingSharedStats and then choose faction. So go into the building you want to change. And then you see this (dragon graveyard edited by me):
<?xml version="1.0" encoding="UTF-8"?> <TownBuildingSharedStats ObjectRecordID="1000051"> <NameFileRef href="/Text/Game/TownBuildings/Necromancy/Dwelling_7/Name.txt"/> <DescriptionFileRef href="/Text/Game/TownBuildings/Necromancy/Dwelling_7/Description.txt"/> <Type>TB_DWELLING_7</Type> <Upgrade>BLD_UPG_1</Upgrade> <Cost> <Wood>15</Wood> <Ore>10</Ore> <Mercury>10</Mercury> <Crystal>0</Crystal> <Sulfur>0</Sulfur> <Gem>0</Gem> <Gold>8000</Gold> </Cost> <ModObjectName>DragonGraveyrd</ModObjectName> <dependencies> <Item href="/GameMechanics/TownBuildingSharedStats/Necromancy/Fort/Castle.xdb#xpointer(/TownBuildingSharedStats)"/> </dependencies> <Creature>CREATURE_BONE_DRAGON</Creature> <DevLevelNeeded>15</DevLevelNeeded> <UIObjectName>Dwelling_7</UIObjectName> <UIStackPosition>0</UIStackPosition> <Icon href="/UI/TownHall/necropolis/128/d7.xdb#xpointer(/Texture)"/> </TownBuildingSharedStats>
Copy game mechanics into data folder and take away read-only. You see the red writing over there. Change the numbers to get the building to cost like that. ex: <mercury>10</mercury> to <mercury>1000</mercury>