| Weeks of Nothing | |
|---|---|
| Week of Deadly Calm | A week when nothing really happens. |
| Week of Toad | If a young girl should dare kiss a frog during this week, it is said that she will be married within a year. |
| Week of Hen | A week when you should watch your step. |
| Week of Dragonfly | A week when it impossible to have a quiet lakeside fishing session. |
| Week of Fox | Not a good week to be a chicken. |
| Week of Rabbit | Not a good week to be a carrot. |
| Week of Squirrel | Not a good week to be a hazelnut. |
| Week of Caterpillar | A week when the Elves organise a great meal, after which they do a traditional dance. |
| Week of Hamster | Weekly Hamster and Berserk Combat Hamster production doubles. |
| Week of Pigeon | A week when all statues must be cleaned daily. |
| Week of Worry | The week of the final exams of the Silver Cities' Apprentice Magicians. |
| Week of Bee | Children's favourite week; hives produce three times the usual amount of honey. |
| Week of Poppy | A week during which you are expected to offer wild flowers to your neighbours. |
| Week of Swan | A week when swans dance at lakes. |
| Week of Butterfly | A week which often has sudden storms. |
| Week of Antelope | The lions' favourite week. |
| Week of Raven | The week when the contest for the best scarecrow is held. |
| Week of Beaver | Not a good week to be a tree. |
| Week of Flamingo | Not a good week to be a prawn. |
| Week of Tortoise | A week when everyone take things slowly. |
| Week of Lynx | Not a good week to be a rabbit. |
| Week of Penguin | A good week for marching (if you're an Emperor). |
| Week of Falcon | A week when it would be wise to keep a watch on what is happening over one's head. |
| Week of Hedgehog | The week when hedgehogs have right of way on the roads. |
| Week of Sparrow | Not a good week to be a worm. |
| Week of Lion | Not a good week to be an antelope. |
| Week of Deer | The week of hunting contest. |
| Week of Owl | A good week for night flights. |
| Week of Wyrm | A week when the weekly Wyrm production used to double, before they were totally exterminated. |
| Week of Tiger | A perfect week for finding a new bedspread. |
| Resources Production | |
| Week of Festivals | Gold, Ore and Wood income from towns and mines is halved. No income for Sulfur, Gems, Mercury and Crystals. |
| Week of Jewels | Double Gem and Crystal income. |
| Week of Alchemy | Double income of Mercury and Sulfur. |
| Week of Gold | Double Gold income from all sources. |
| Week of Harvest | Double Wood and Ore income. |
| Adventuring | |
| Week of Flame | Double growth for Rune Priests, Rune Patriarches and Flame Keepers. Movement of all heroes increased by 50%. |
| Week of Winds | Sea movement of all heroes increased by 50%. |
| Week of Folly | Experience gained from battles halved. |
| Week of Honor | Experience gained from battles doubled. |
| Week of Diplomacy | All neutral creatures that usually join for money will join for free. |
| Week of Forgery | Cost of creature upgrade halved. |
| Week of Trade | Prices for artefacts halved. Prices for resource exchange halved. |
| Week of Meditation | Mana regeneration rate doubled. |
| In Combat | |
| Week of Idleness | Initiative for all creatures from Haven, Sylvan, Academy and Fortress factions reduced by 20% during battles. |
| Week of Calm | Initiative of all creatures from Necropolis, Inferno, Dungeon and Stronghold factions reduced by 20% during battles. |
| Week of Feebleness | Defense of all creatures from Haven, Sylvan, Academy and Fortress factions reduced by 20% during battles. |
| Week of Infirmity | Defense for all creatures from Necropolis, Inferno and Dungeon and Stronghold factions reduced by 20% during battles. |
| Week of Sorrow | Morale and luck for all creatures from Haven, Sylvan, Academy and Fortress factions reduced by 2 during battles. |
| Week of Light | Luck and morale for all creatures from Necropolis, Inferno and Dungeon and Stronghold factions reduced by 2 during battles. |
| Week of Hope | During battles morale and luck for all creatures increased by 1. |
| Week of Balance | Morale and luck negated during battles. |
| Week of Toughness | Hit points of all creatures increased by 20% during battles. |
| Week of Might'n'Magic | Non-magic damage increased by 50% and spell cost halved during battles. |
| Week of Might | Non-magic damage increased by 50% during battles. |
| Week of Magic | Spell cost halved during battles. |
| Week of Ether | Spell cost doubled. |
| Week of Chaos | Spell damage increased by 50% during battles. |
| Week of Fire and Ice | Fire and ice spells deal double damage during battles. |
| Week of Water | Ice spell damage increased by 50% during battle. Amount of summoned Water Elementals increases by 50%. |
| Week of Fire | Fire spell damage increased by 50% during battles. Amount of summoned Fire Elementals increases by 50%. |
| Week of Earth | Earth spell damage increased by 50% during battles. Amount of summoned Earth Elementals increases by 50%. |
| Week of Air | Air spell damage increased by 50% during battles. Amount of summoned Air Elementals increases by 50%. |
| Week of Evocation | Skill level of all Destructive Magic spells increased to maximum during battles. |
| Week of Abjuration | Skill level of all Light Magic spells increased to maximum during battles. |
| Week of Alteration | Skill level of all Dark Magic spells increased to maximum during battles. |
| Week of Conjuration | Skill level of all Summoning Magic spells increased to maximum during battles. |
| General Creature Growth | |
| Week of Plague | Creatures in all dwellings die. No growth for all creatures. |
| Week of Disease | Two thirds of creatures in all dwellings die (minimum remaining is one). Only one third of growth for all creatures. |
| Week of Fever | Half of creatures in all dwellings die (minimum remaining is one). Only half of growth for all creatures. |
| Week of Life | Double growth for all creatures. |
| Week of Conjunction | Triple growth for all creatures. Triple income of all resources from mines and towns. |
| Creatures' Weeks | |
| Week of Peasant | Double growth for Peasants, Conscripts and Brutes. |
| Week of Archer | Double growth for Archers, Marksmen and Crossbowmen. |
| Week of Footman | Double growth for Footmen, Swordsmen and Vindicators. |
| Week of Griffin | Double growth for Griffins, Imperial Griffins and Battle Griffins. |
| Week of Priest | Double growth for Priests, Inquisitors and Zealots. |
| Week of Cavalier | Double growth for Cavaliers, Paladins and Champions. |
| Week of Angel | Double growth for Angels, Archangels and Seraphs. |
| Week of Gremlin | Double growth for Gremlins, Master Gremlins and Saboteur Gremlins. |
| Week of Gargoyle | Double growth for Gargoyles, Obsidian Gargoyles and Elemental Gargoyles. |
| Week of Golem | Double growth for Iron Golems, Steel Golems and Magnetic Golems. |
| Week of Magi | Double growth for Mages, Archmages and Battle Mages. |
| Week of Djinn | Double growth for Djinns, Djinn Sultans and Djinn Viziers. |
| Week of Rakshasa | Double growth for Rakshasa Rani, Rakshasa Raja and Rakshasa Kshatra. |
| Week of Colossus | Double growth for Colossi, Titans and Storm Titans. |
| Week of Pixie | Double growth for Pixies, Sprites and Dryads. |
| Week of War Dancer | Double growth for Blade Dancers, War Dancers and Wind Dancers. |
| Week of Hunter | Double growth for Hunters, Master Hunters and Arcane Archers. |
| Week of Druid | Double growth for Druids, Druid Elders and High Druids. |
| Week of Unicorn | Double growth for Unicorns, Silver Unicorns and Pristine Unicorns. |
| Week of Treant | Double growth for Treants, Ancient Treants and Savage Treants. |
| Week of Green Dragon | Double growth for Green, Emerald and Crystal Dragons. |
| Week of Imp | Double growth for Imps, Familiars and Vermins. |
| Week of Demon | Double growth for Demons, Horned Demons and Horned Grunts. |
| Week of Hellhound | Double growth for Hell Hounds, Cerberi and Firehounds. |
| Week of Succubus | Double growth for Succubi and Succubus Mistresses and Succubus Seducers. |
| Week of Nightmare | Double growth for Hell Chargers, Nightmares and Hell Stallions. |
| Week of Pit Lord | Double growth for Pit Fiends, Pit Lords and Pit Spawns. |
| Week of Devil | Double growth for Devils, Archdevils and Arch Demons. |
| Week of Assassin | Double growth for Scouts, Assassins and Stalkers. |
| Week of Witch | Double growth for Blood Maidens, Blood Furies and Blood Sisteres. |
| Week of Minotaur | Double growth for Minotaurs, Minotaur Guards and Minotaur Taskmasters. |
| Week of Raider | Double growth for Grim Raiders, Dark Raiders and Brisk Raiders. |
| Week of Hydra | Double growth for Hydras, Chaos Hydras and Foul Hydras. |
| Week of Matron | Double growth for Shadow Witches, Shadow Matriarchs and Shadow Mistresses. |
| Week of Dragon | Double growth for Shadow Dragons, Black Dragons and Red Dragons. |
| Week of Skeleton | Double growth for Skeletons, Skeleton Archers and Skeleton Warriors. |
| Week of Walking Dead | Double growth for Zombies, Plague Zombies and Rot Zombies. |
| Week of Wight | Double growth for Ghosts, Spectres and Poltergeists. |
| Week of Vampire | Double growth for Vampires, Vampire Lords and Vampire Prince. |
| Week of Lich | Double growth for Liches, Archliches and Lich Masters. |
| Week of Wight | Double growth for Wights, Wraiths and Banshees. |
| Week of Bone Dragon | Double growth for Bone Dragons, Spectral Dragons and Ghost Dragons. |
| Week of Defender | Double growth for Defenders, Shieldguards and Mountain Guards. |
| Week of Spears | Double growth for Spearwielders, Skirmishers and Harpooners. |
| Week of Bear | Double growth for Bear Riders, Blackbear Riders and Whitebear Riders. |
| Week of Rage | Double growth for Brawlers, Berserkers and Battleragers. |
| Week of Flame | Double growth for Rune Priests, Rune Patriarches and Flame Keepers. Movement of all heroes increased by 50%. |
| Week of Thane | Double growth for Thanes, Flame Lords and Thunder Thanes. |
| Week of Salamander | Double growth for Fire Dragons, Magma Dragons and Lava Dragons. |
| Week of Goblin | Double growth for Goblins, Goblin Trappers and Goblin Witch-Doctors. |
| Week of Centaur | Double growth for Centaurs, Centaurs Nomads and Centaurs Marauders. |
| Week of Orc | Double growth for Warriors, Maulers and Warmongers. |
| Week of Shaman | Double growth for Shamans, Sky Daughters and Earth Daughters. |
| Week of Chieftain | Double growth for Slayers, Executioners and Chieftains. |
| Week of Wyvern | Double growth for Wyverns, Foul Wyverns and Paokais. |
| Week of Cyclops | Double growth for Cyclops, Untamed Cyclops and Bloodeyed Cyclops. |
This information comes from the Heroes V release version (v3.0).
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!