| Weeks of Nothing | |
|---|---|
| Week of Deadly Calm | A week when nothing really happens. |
| Week of Toad | If a young girl should dare kiss a frog during this week, it is said that she will be married within a year. |
| Week of Hen | A week when you should watch your step |
| Week of Firefly | The week with the most beautiful nights. |
| Week of Dragonfly | A week when it impossible to have a quiet lakeside fishing session. |
| Week of Fox | Not a good week to be a chicken. |
| Week of Rat | The favourite week of cats. |
| Week of Rabbit | Not a good week to be a carrot. |
| Week of Squirrel | Not a good week to be a hazelnut. |
| Week of Caterpillar | A week when the Elves organise a great meal, after which they do a traditional dance. |
| Week of Hamster | Weekly Hamster and Berserk Combat Hamster production doubles. |
| Week of Pigeon | A week when all statues must be cleaned daily. |
| Week of Worry | The week of the final exams of the Silver Cities' Apprentice Magicians. |
| Week of Bee | Children's favourite week; hives produce three times the usual amount of honey. |
| Week of Poppy | A week during which you are expected to offer wild flowers to your neighbours. |
| Week of Swan | No special effect. |
| Week of Butterfly | A week which often has sudden storms. |
| Week of Antelope | The lions' favourite week. |
| Week of Beggars | A week during which everyone should give to the poor. |
| Week of Raven | The week when the contest for the best scarecrow is held. |
| Week of Beaver | Not a good week to be a tree. |
| Week of Flamingo | Not a good week to be a prawn. |
| Week of Tortoise | A week when everyone takes things slowly. |
| Week of Lynx | Not a good week to be a rabbit. |
| Week of Penguin | A good week for marching (if you're an Emperor). |
| Week of Falcon | A week when it would be wise to keep a watch on what is happening over one's head |
| Week of Hedgehog | The week when hedgehogs have right of way on the roads. |
| Week of Sparrow | Not a good week to be a worm. |
| Week of Swallow | The week when the swallows return, sometimes carrying coconuts. |
| Week of Lion | Not a good week to be an antelope. |
| Week of Rooster | A week when everyone gets up really early. |
| Week of Viper | A week when it would be wise to watch where you tread. |
| Week of Sheep | Wool production doubles. |
| Week of Deer | The week of Ashan's biggest hunting contest. |
| Week of Owl | A good week for fly by nights |
| Week of Wyrm | A week when the weekly Wyrm production used to double, before they were totally exterminated. |
| Week of Tiger | A perfect week for finding a new bedspread. |
| Resources Production | |
| Week of Festivals | Half income from towns and mines. |
| Week of Jewels | Double Gem and Crystal income from mines. |
| Week of Alchemy | Double income of Mercury and Sulfur from mines. |
| Week of Gold | Double Gold income from all sources. |
| Week of Harvest | Double Wood and Ore income from mines. |
| Adventuring | |
| Week of Flame | Double growth for Rune Priests and Rune Patriarches. Movement of all heroes increased by 50%. |
| Week of Winds | Sea movement of all heroes increased by 50%. |
| Week of Folly | Experience gained from battles halved. |
| Week of Honor | Experience gained from battles doubled. |
| Week of Diplomacy | All neutral creatures that usually join for money will join for free. |
| Week of Forgery | Cost of creature upgrade halved. |
| Week of Trade | Prices for artefacts halved. Prices for resource exchange halved. |
| Week of Meditation | Mana regeneration rate doubled. |
| In Combat | |
| Week of Idleness | Initiative for all creatures from Haven, Sylvan, Academy and Fortress factions reduced by 20% during battles. |
| Week of Calm | Initiative of all creatures from Necropolis, Inferno and Dungeon factions reduced by 20% during battles. |
| Week of Feebleness | Defense of all creatures from Haven, Sylvan, Academy and Fortress factions reduced by 20% during battles. |
| Week of Infirmity | Defense for all creatures from Necropolis, Inferno and Dungeon factions reduced by 20% during battles. |
| Week of Sorrow | Morale and luck for all creatures from Haven, Sylvan, Academy and Fortress factions reduced by 2 during battles. |
| Week of Light | Luck and morale for all creatures from Necropolis, Inferno and Dungeon factions reduced by 2 during battles. |
| Week of Hope | During battles morale and luck for all creatures increased by 1. |
| Week of Balance | Morale and luck negated during battles. |
| Week of Toughness | Hit points of all creatures increased by 20% during battles. |
| Week of Might'n'Magic | Non-magic damage increased by 50% and spell cost halved during battles |
| Week of Might | Non-magic damage increased by 50% during battles. |
| Week of Magic | Spell cost halved during battles. |
| Week of Ether | Spell cost doubled. |
| Week of Chaos | Spell damage increased by 50% during battles. |
| Week of Fire and Ice | Fire and ice spells deal double damage during battles. |
| Week of Water | Ice spell damage increased by 50% during battle. Amount of summoned Water Elementals increases by 50%. |
| Week of Fire | Fire spell damage increased by 50% during battles. Amount of summoned Fire Elementals increases by 50%. |
| Week of Earth | Earth spell damage increased by 50% during battles. Amount of summoned Earth Elementals increases by 50%. |
| Week of Air | Air spell damage increased by 50% during battles. Amount of summoned Air Elementals increases by 50%. |
| Week of Evocation | Skill level of all Destructive Magic spells increased to maximum during battles. |
| Week of Abjuration | Skill level of all Light Magic spells increased to maximum during battles. |
| Week of Alteration | Skill level of all Dark Magic spells increased to maximum during battles. |
| Week of Conjuration | Skill level of all Summoning Magic spells increased to maximum during battles. |
| General Creature Growth | |
| Week of Plague | Creatures in all dwellings die. No growth for all creatures. |
| Week of Disease | Two thirds of creatures in all dwellings die (minimum remaining is one). Only one third of growth for all creatures. |
| Week of Fever | Half of creatures in all dwellings die (minimum remaining is one). Only half of growth for all creatures. |
| Week of Life | Double growth for all creatures. |
| Week of Conjunction | Triple growth for all creatures. Triple income of all resources from mines and towns. |
| Creatures' Weeks | |
| Week of Peasant | Double growth for Peasants and Conscripts. |
| Week of Archer | Double growth for Archers and Marksmen. |
| Week of Footman | Double growth for Footmen and Swordsmen. |
| Week of Griffin | Double growth for Griffins and Imperial Griffin. |
| Week of Priest | Double growth for Priests and Inquisitors. |
| Week of Cavalier | Double growth for Cavaliers and Paladins. |
| Week of Angel | Double growth for Angels and Archangels. |
| Week of Gremlin | Double growth for Gremlins and Master Gremlins. |
| Week of Gargoyle | Double growth for Gargoyles and Obsidian Gargoyles. |
| Week of Golem | Double growth for Iron Golems and Steel Golems. |
| Week of Magi | Double growth for Mages and Archmages. |
| Week of Djinn | Double growth for Djinns and Djinn Sultans. |
| Week of Rakshasa | Double growth for Rakshasa Rani and Rakshasa Raja. |
| Week of Colossus | Double growth for Colossi and Titans. |
| Week of Pixie | Double growth for Pixies and Sprites. |
| Week of Wardancer | Double growth for Blade Dancers and War Dancers. |
| Week of Woodelf | Double growth for Hunters and Master Hunters. |
| Week of Druid | Double growth for Druids and Druid Elders. |
| Week of Unicorn | Double growth for Unicorns and Battle Unicorns. |
| Week of Treant | Double growth for Treants and Treant Guardians. |
| Week of Green Dragon | Double growth for Green Dragons and Emerald Dragons. |
| Week of Imp | Double growth for Imps and Familiars. |
| Week of Demon | Double growth for Demons and Horned Demons. |
| Week of Hellhound | Double growth for Hell Hounds and Cerberi. |
| Week of Succubus | Double growth for Succubi and Infernal Succubi. |
| Week of Nightmare | Double growth for Hell Chargers and Nightmares |
| Week of Pit Lord | Double growth for Pit Fiends and Pit Lords. |
| Week of Devil | Double growth for Devils and Archdevils. |
| Week of Assassin | Double growth for Scouts and Assassins. |
| Week of Witch | Double growth for Witches and Blood Witches. |
| Week of Minotaur | Double growth for Minotaurs and Minotaur Guards. |
| Week of Raider | Double growth for Grim Raiders and Dark Raiders |
| Week of Hydra | Double growth for Hydras and Chaos Hydras. |
| Week of Matron | Double growth for Matrons and Matriarchs. |
| Week of Dragon | Double growth for Shadow Dragons and Black Dragons. |
| Week of Skeleton | Double growth for Skeletons and Skeleton Archers. |
| Week of Walkingdead | Double growth for Zombies and Plague Zombies. |
| Week of Wight | Double growth for Ghosts and Spectres. |
| Week of Vampire | Double growth for Vampires and Vampire Lords. |
| Week of Lich | Double growth for Liches and Archliches. |
| Week of Wight | Double growth for Wights and Wraiths. |
| Week of Bonedragon | Double growth for Bone Dragons and Shadow Dragons. |
| Week of Defender | Double growth for Defenders and Stout Shieldguards. |
| Week of Spears | Double growth for Spearwielders and Skirmisher. |
| Week of Bear | Double growth for Bear Raiders and Blackbear Raiders. |
| Week of Rage | Double growth for Brawlers and Berserkers. |
| Week of Flame | Double growth for Rune Priests and Rune Patriarches. Movement of all heroes increased by 50%. |
| Week of Thane | Double growth for Thanes and Stormlords. |
| Week of Salamander | Double growth for Fire Dragons and Magma Dragons. |
This information comes from the Heroes V release version (v2.1).
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!