Gremlin Workshop | |||
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Cost | Requirements | ||
|
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Effect | |||
The Gremlin Workshop allows you to recruit 20 Gremlins per week. |
Gremlin Manufactory | |||
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Cost | Requirements | ||
|
Gremlin Workshop | ||
Effect | |||
An upgrade of the Workshop. The Gremlin Manufactory allows you to recruit 20 Master Gremlins or Gremlin Saboteurs per week. |
Stone Parapet | |||
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Cost | Requirements | ||
|
Town Level 3 |
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Effect | |||
The Stone Parapet allows you to recruit 14 Stone Gargoyles per week. |
Obsidian Parapet | |||
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Cost | Requirements | ||
|
Town Level 3 Stone Parapet |
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Effect | |||
An upgrade of the Stone Parapet. The Obsidian Parapet allows you to recruit 14 Obsidian Gargoyles or Elemental Gargoyles per week. |
Golem Forge | |||
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Cost | Requirements | ||
|
Town Level 3 Blacksmith |
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Effect | |||
The Golem Forge allows you to recruit 9 Iron Golems per week. |
Golem Foundry | |||
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Cost | Requirements | ||
|
Town Level 3 Golem Forge |
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Effect | |||
An upgrade of the Golem Forge. The Golem Foundry allows you to recruit 9 Steel Golems or Magnetic Golems per week. |
Mage Tower | |||
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Cost | Requirements | ||
|
Town Level 6 |
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Effect | |||
The Mage Tower allows you to recruit 5 Mages per week. |
Archmage Tower | |||
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Cost | Requirements | ||
|
Town Level 6 Mage Tower |
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Effect | |||
An upgrade of the Mage Tower. The Archmage Tower allows you to recruit 5 Archmages or Battle Mages per week. |
Altar of Wishes | |||
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Cost | Requirements | ||
|
Town Level 9 |
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Effect | |||
The Altar of Wishes allows you to recruit 3 Djinns per week. |
Pinnacle of Wishes | |||
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Cost | Requirements | ||
|
Town Level 9 Altar of Wishes |
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Effect | |||
An upgrade of the Altar of Wishes. The Pinnacle of Wishes allows you to recruit 3 Djinn Sultans or Djinn Viziers per week. |
Silver Pavilion | |||
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Cost | Requirements | ||
|
Town Level 12 Library |
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Effect | |||
The Silver Pavilion allows you to recruit 2 Rakshasa Ranis per week. |
Golden Pavilion | |||
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Cost | Requirements | ||
|
Town Level 12 Silver Pavilion |
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Effect | |||
An upgrade of the Silver Pavilion. The Golden Pavilion Chambers allows you to recruit 2 Rakshasa Rajas or Rakshasa Kshatras per week. |
Cloud Coliseum | |||
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Cost | Requirements | ||
|
Town Level 15 |
||
Effect | |||
The Cloud Coliseum allows you to recruit 1 Colossus per week. |
Thundercloud Coliseum | |||
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Cost | Requirements | ||
|
Town Level 15 Cloud Coliseum |
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Effect | |||
An upgrade of the Cloud Coliseum. The Thundercloud Coliseum allows you to recruit 1 Titan or Storm Titan per week. |
This information comes from the Heroes V release version (v3.0).
Thanks to Fiur and Vokial for in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!
Expert's Corner (by ThE_HyDrA)
The Academy town requires a lot of ore for its dwellings, especially in the early levels, where all of the first 5 dwellings need at least 5 ore each (12 of Academy's 14 dwellings require ore). Therefore, ore pits should always be targeted before sawmills when playing as the academy. There's almost 3x as much ore required as wood in the dwellings alone (95 vs 35). The focus in the Academy is ore and gems, and a small mixture of all the other precious resources, while wood is only required at the higher levels.
The other major factor in the Academy dwellings' cost is the gold. The Manufactory is a very expensive first level dwelling in this respect. While the Mage Tower has escalated in cost with the addition of 10 sulfur, along with gems and ore as resources in addition to the 2500 gold. The Mage Tower is also required for the Library, (which is in turn required for the Silver Pavillion) so the Magi and Mage Guilds go hand in hand. The only other dwelling that is needed for a special building is the Pinnacle of Wishes, which, at 3000 gold for a level 5 dwelling, and considering the reduction in Gems, is very attainable.
At the two highest levels, the costs for the Academy begin to increase. The gold cost is comparative to that of the counterpart buildings from the Haven town, but it is the resource cost that causes difficulty, particularly with the Silver Pavillion. All precious resources must be hoarded, and they take a serious hit when it comes to these levels (apart from Mercury, which is depleted at level 5). Try to minimise costs and prioritise by determining whether you'd like Rakshasa Rani/Rajas or Colossi. The latter is advocated due to severely reduced resource costs.