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ToE H5/HoF
Gremlin Workshop
Gremlin Workshop Cost Requirements Gremlin Workshop
  • 500
  • 5
Effect
The Gremlin Workshop allows you to recruit 20 Gremlins per week.
Gremlin Manufactory
Gremlin Manufactory Cost Requirements Gremlin Manufactory
  • 1500
  • 5
Gremlin Workshop
Effect
An upgrade of the Workshop.
The Gremlin Manufactory allows you to recruit 20 Master Gremlins per week.
Stone Parapet
Stone Parapet Cost Requirements Stone Parapet
  • 1200
  • 5
Town Level 3
Effect
The Stone Parapet allows you to recruit 14 Stone Gargoyles per week.
Obsidian Parapet
Obsidian Parapet Cost Requirements Obsidian Parapet
  • 2400
Town Level 3
Stone Parapet
Effect
An upgrade of the Stone Parapet.
The Obsidian Parapet allows you to recruit 14 Obsidian Gargoyles per week.
Golem Forge
Golem Forge Cost Requirements Golem Forge
  • 1500
  • 5
  • 5
  • 5
Town Level 3
Blacksmith
Effect
The Golem Forge allows you to recruit 9 Iron Golems per week.
Golem Foundry
Golem Foundry Cost Requirements Golem Foundry
  • 2500
  • 5
  • 5
  • 5
Town Level 3
Golem Forge
Effect
An upgrade of the Golem Forge.
The Golem Foundry allows you to recruit 9 Steel Golems per week.
Mage Tower
Mage Tower Cost Requirements Mage Tower
  • 2200
  • 10
  • 10
  • 5
Town Level 6
Effect
The Mage Tower allows you to recruit 5 Mages per week.
Archmage Tower
Archmage Tower Cost Requirements Archmage Tower
  • 5000
  • 10
  • 10
  • 5
Town Level 6
Mage Tower
Effect
An upgrade of the Mage Tower.
The Archmage Tower allows you to recruit 5 Archmages per week.
Altar of Wishes
Altar of Wishes Cost Requirements Altar of Wishes
  • 2500
  • 10
  • 5
  • 10
Town Level 9
Effect
The Altar of Wishes allows you to recruit 3 Djinns per week.
Pinnacle of Wishes
Pinnacle of Wishes Cost Requirements Pinnacle of Wishes
  • 6000
  • 5
  • 5
Town Level 9
Altar of Wishes
Effect
An upgrade of the Altar of Wishes.
The Pinnacle of Wishes allows you to recruit 3 Djinn Sultans per week.
Silver Pavilion
Silver Pavilion Cost Requirements Silver Pavilion
  • 5000
  • 10
  • 5
  • 5
  • 10
Town Level 12
Library
Effect
The Silver Pavilion allows you to recruit 2 Rakshasa Ranis per week.
Golden Pavilion
Golden Pavilion Cost Requirements Golden Pavilion
  • 8000
  • 10
  • 10
  • 10
Town Level 12
Silver Pavilion
Effect
An upgrade of the Silver Pavilion.
The Golden Pavilion Chambers allows you to recruit 2 Rakshasa Rajas per week.
Cloud Coliseum
Cloud Coliseum Cost Requirements Cloud Coliseum
  • 12000
  • 10
  • 10
  • 5
Town Level 15
Effect
The Cloud Coliseum allows you to recruit 1 Colossus per week.
Thundercloud Coliseum
Thundercloud Coliseum Cost Requirements Thundercloud Coliseum
  • 12000
  • 10
  • 10
  • 10
Town Level 15
Cloud Coliseum
Effect
An upgrade of the Cloud Coliseum.
The Thundercloud Coliseum allows you to recruit 1 Titan per week.
Expert's Corner (by ThE_HyDrA)

The Academy town requires a lot of ore for its dwellings, especially in the early levels, where all of the first 5 dwellings need at least 5 ore each (12 of Academy's 14 dwellings require ore). Therefore, ore pits should always be targeted before sawmills when playing as the academy. There's almost 3x as much ore required as wood in the dwellings alone (95 vs 35). The focus in the Academy is ore and gems, and a small mixture of all the other precious resources, while wood is only required at the higher levels.

The other major factor in the Academy dwellings' cost is the gold. The Manufactory is a very expensive first level dwelling in this respect. While the Mage Tower has escalated in cost with the addition of 10 sulfur, along with gems and ore as resources in addition to the 2500 gold. The Mage Tower is also required for the Library, (which is in turn required for the Silver Pavillion) so the Magi and Mage Guilds go hand in hand. The only other dwelling that is needed for a special building is the Pinnacle of Wishes, which, at 3000 gold for a level 5 dwelling, and considering the reduction in Gems, is very attainable.

At the two highest levels, the costs for the Academy begin to increase. The gold cost is comparative to that of the counterpart buildings from the Haven town, but it is the resource cost that causes difficulty, particularly with the Silver Pavillion. All precious resources must be hoarded, and they take a serious hit when it comes to these levels (apart from Mercury, which is depleted at level 5). Try to minimise costs and prioritise by determining whether you'd like Rakshasa Rani/Rajas or Colossi. The latter is advocated due to severely reduced resource costs.

This information comes from the Heroes V release version (v2.1).

Thanks to Fiur for the in-game screenshots.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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