Age of Heroes: Might and Magic Heroes 6 Wiki: Artifact Sets

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Great lich

Necromancer chasuble: +1 Magic defense, +20 Mana (Minor - Chest)

Cloak of the lich: +3 Destiny, -3 Morale to enemy troops (Major - Cloak)

Hourglass of order: -3 Morale to all troops per round (Major - Neck)

Libram of last rites: +5 Magic defense, all enemy troops get 5% less healing (Relic - Off Hand)

Boots of the walking dead: +1 Hero land movement, +1 Initiative (Minor - Feet)

Ring of the unrepentant: +5 Magic power, Grants the "Teleport" spell (Relic - Finger)

2 item bonus: -2 Initiative to enemy troops
4 item bonus: -4 Moral to enemy troops
6 item bonus: +8 Magic power

Guardian

Guardian helm: +10 Leadership (Relic - Head)

Guardian breastplate (might): +4 Might defense, Friendly troops immune to damage from first 3 enemy attacks (Relic - Chest)

Lion mane cape: +6 Leadership (Major - Cloak)

Guardian spaulders: +2 Leadership (Minor - Shoulder)

Lion shield (might): +3 Leadership, +3 Might defense (Major - Off Hand)

Guardian boots: +1 Hero land movement, +1 Might defense (Minor - Feet)

2 item bonus: +1 Health to friendly troops
4 item bonus: +2 Might power, +2 Leadership
6 item bonus: +4 Might defense, +2 Health to friendly troops

Magister

Supreme crown of the magister: +5 Magic power, +50 Mana, +5 Mana regeneration (Relic - Head)

Magister robe (magic): +4 Magic power, +20 Mana, +2 Mana regeneration (Major - Chest)

Magister cloak: +2 Magic power (Minor - Cloak)

Magister spaulders: +5 Magic power, +3 Destiny (Relic - Shoulder)

Magister codex (magic): +3 Magic power, +3 Destiny (Major - Off Hand)

Magister sandals: +1 Hero land movement, +1 Magic power (Minor Feet)

2 item bonus: +40 Mana
4 item bonus: +4 Might defense
6 item bonus: +5 Magic power, + 5 Initiative

Pirate

Captain's hat: +2 Destiny (Minor - Head)

Pirate armor: +6 Might defense, Grants the "Resilience" ability (Relic - Chest)

Sea elf charm: +3 Leadership, +3 Magic defense (Major - Neck)

Hook: +4 Morale to troops whenever hero attacks, up to max of +12 morale (Major - Off Hand)

Skull ring: Grants the "Terror" spell (Relic - Finger)

Pirate flag: -2 Luck to enemy troops (Minor - Pocket)

2 item bonus: +2 Initiative
4 item bonus: +4 Leadership
6 item bonus: +8 Might defense

Prophet

Humble coif of the prophet: +3 Magic defense, +30 Mana, +3 Mana regeneration (Major - Head)

Robe of the prophet (magic): +4 Magic defense, +3 Health to friendly troops (Relic - Chest)

Iridescent pearl: +2 Magic defense, +2 Health to friendly troops (Major - Cloak)

Spaulders of the prophet: +20 Mana, +2 Mana regeneration (Minor - Shoulder)

Libram of the prophet (magic): +5 Magic defense, +50 Mana, +5 Mana regeneration (Relic - Off Hand)

Sandals of the prophet: +1 Hero land movement, +1 Health to friendly troops (Minor - Feet)

2 item bonus: +4 Mana regeneration
4 item bonus: +4 Magic defense, +4 Mana regeneration
6 item bonus: +4 Magic defense, +4 Mana regeneration

Regent

Winterwind peace circlet: +10% Diplomacy (Minor - Head)

Hearthguard regal mantle: +6 Leadership, +10% Gold income per town (Relic - Cloak)

Stonefist Libram: +250 Gold per day, Grants the "Architect" ability (Major - Off Hand)

War banner of the legion: +2 Champion creature production per week (Relic - Pocket)

War drum of the legion: +2 Core creature production per week (Minor - Pocket)

War horn of the legion: +1 Leadership, +1 Elite creature production per week (Major - Pocket)

2 item bonus: +1 Core creature production per week
4 item bonus: +1 Elite creature production per week
6 item bonus: +1 Champion creature production per week (Relic - Pocket)

Trickster

Mask of the madman: -6 Morale to enemy troops (Major - Head)

Motley cloak of the fool: +1 Destiny, -1 Luck to enemy troops (Minor - Cloak)

Warping pendant (10 might power): -1 Movement to enemy troops (Relic - Neck)

Mesmerizing spaulders: -10 Initiative to enemy troops (Relic - Shoulder)

Jester slippers: +1 Hero land movement, +1 Destiny (Minor - Feet)

Ring of misfortune: -4 Luck to enemy troops (Major - Finger)

2 item bonus: +2 Destiny
4 item bonus: +4 Destiny
6 item bonus: +8 Destiny

Vagrant

All seeing crown: +2% Experience, +1 Scouting radius (Minor - Head)

Owlfeather cloak (might): +5 Movement to all friendly flying troops (Relic - Cloak)

Snatching gloves: Grants the "Pathfinder" ability (Minor - Gauntlet)

Windstrider sandals: +1 Movement to friendly troops (Relic - Feet)

Saddle of pathfinding: No rough terrain penalty for hero movement (Major - Pocket))

Sextant of the sea elves: +6 Hero sea movement (Major - Pocket)

2 item bonus: +4% Experience gained
4 item bonus: +2 Hero land movement, +2 Initiative
6 item bonus: +5 Hero land movement, +5 Initiative

Warlord

Crag Hack's helmet: +7 Might power, +5 Initiative to friendly troops (Relic - Head)

Shadowsteel armor (might): +3 Might defense, +3 Might power (Major - Chest)

Amulet of the jaguar: +4 Might power (Major - Neck)

Bone spaulders: +2 Might defense (Minor - Shoulder)

Centaur bow (might): No melee penalty for friendly troops retaliations (Minor - Off Hand)

Gauntlets of the khan: +6 Might power, +1 Damage to friendly troops (Relic - Gauntlet)

2 item bonus: +2 Might power
4 item bonus: +4 Destiny
6 item bonus: +5 Might defense, +5 Initiative

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