Age of Heroes: Might and Magic Heroes 6 Wiki: Dungeon Buildings

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Creature Dwellings

Halls of the Unseen Hand (core)

Cost: 1750 Gold-s.png , 6 Wood-s.png , 3 Ore-s.png
Produces: 7 Assassins per week

UPGRADE: Halls of the Black Heart

Cost: 2000 Gold-s.png , 4 Wood-s.png , 3 Crystal.png
Produces: 11 Shades/Assassins per week

Shadow Arena (core)

Cost: 2250 Gold-s.png , 2 Wood-s.png , 5 Ore-s.png
Produces: 7 Stalkers per week

UPGRADE: Shadow Ring

Cost: 1500 Gold-s.png , 1 Wood-s.png , 3 Ore-s.png , 1 Crystal.png
Produces: 10 Chakram Dancers/Stalkers per week

Altar of Eyes (core)

Cost: 1250 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Produces: 6 Shadow Lurkers per week

UPGRADE: Pillar of Eyes

Cost: 2500 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png , 4 Crystal.png
Produces: 9 Shadow Lurkers/Shadow Watchers per week

Manticore Lair (elite)

Cost: 4000 Gold-s.png , 6 Wood-s.png , 4 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 4 Manticores per week

UPGRADE: Scorpicore Lair

Cost: 2500 Gold-s.png , 4 Wood-s.png , 1 Ore-s.png , 3Crystal.png
Produces: 5 Scorpicore/Manticores per week

Chamber of Whispers (elite)

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Produces: 3 Faceless per week

UPGRADE: Chamber of Secrets

Cost: 3500 Gold-s.png , 5 Wood-s.png ,6 Crystal.png
Produces: 5 Faceless Puppeteers/Faceless per week

Maze (elite)

Cost: 3500 Gold-s.png , 5 Wood-s.png , 4 Ore-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Minotaurs per week

UPGRADE: Labyrinth

Cost: 2500 Gold-s.png , 7 Wood-s.png , 4 Crystal.png
Produces: 5 Minotaur Guards/Minotaurs per week

Dragon Spire (champion)

Cost: 11000 Gold-s.png , 12 Wood-s.png , 14 Ore-s.png , 13 Crystal.png
Requires: City Hall
Produces: 1 Shadow Dragons per week

UPGRADE: Dragon Pinnacle

Cost: 9000 Gold-s.png , 13 Wood-s.png , 11 Ore-s.png , 12 Crystal.png
Produces: 2 Black Dragons/Shadow Dragons per week

Other Buildings

Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: A black river is added to your town`s defense. Any creature entering it or standing in it will suffer a “weakness” effect (Reduce Damage of target enemy creature by 19% for 5 turns). Creature production is increased by 1.

UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day. Note: Cost can`t be reduced by Architect II

UPGRADE: Advanced Marketplace

Cost: 2500 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week

Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

Unique Dwellings

Tuidhana's Shelter

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat.

OR

Altar of Magic Disruption

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Visiting Hero`s creatures benefit from the “Immunity to Magic” effect during the first 3 turns of the next combat. Can be visited once per week.

Shadowveil Loom

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: Hides the number of friendly core creature stacks in the town`s area of control, during combat and on the Adventure Map.

OR

Soulvenom Crucible

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: All enemy creatures suffer the effect of “Poisoned” at the start of combat in the town`s area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns.

Tear of Asha

Mark of Malassa

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. All invisible, poison, and mind control abilities increase in duration by 1 turn.

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