Age of Heroes: Might and Magic Heroes 6 Wiki: Haven Creatures

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CLASS CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Core 1 Sentinel 2-4 7(16) 1(2) 21 20 5W 7 7 S 75 9 ? Shieldguard, Shielded
Core 1+ Praetorian 3-5 10(21) 2(5) 30 25 4W 7 9 S 110 15 ? Shieldguard, Shielded, Shield Bash
Core 2 Crossbowman 2-4 3(7) 1(2) 22 30 6W 6 6 S 110 7 ? Armor Piercing
Core 2+ Marksman 3-5 4(9) 1(2) 26 35 6W 14 6 S 150 12 ? Armor Piercing, Piercing Bolt
Core 3 Sister 5-7 1(2) 8(18) 17 20 5W 7 10 S 105 7 ? Pacification
Core 3+ Vestal 5-7 2(5) 10(21) 22 25 5W 14 12 S 150 11 ? Heal, Pacification
Elite 1 Griffin 14-18 12(25) 14(28) 80 35 6F 7 8 L 490 3 ? Unlimited Retaliation, Diving Attack
Elite 1+ Imperial Griffin 15-20 16(31) 16(31) 80 40 6F 7 8 L 600 4 ? Unlimited Retaliation, Diving Assault
Elite 2 Radiant Glory ATT 12(25) 14(28) 70 45 6T 7 7 S 390 3 ? Speed of Light, Cleansing Light, Spirit Form, Vulnerable to Shadow Magic
Elite 2+ Blazing Glory ATT 12(25) 14(28) 75 50 8T 8 7 S 525 5 ? Speed of Light, Cleansing Light, Searing Light, Spirit Form, Vulnerable to Shadow Magic
Elite 3 Sun Rider 14-16 19(35) 10(21) 90 35 5W 7 10 L 410 3 ? Charge
Elite 3+ Sun Crusader 14-16 22(39) 11(23) 95 40 6W 7 12 L 525 5 ? Blinding Charge, Sun Steed
Champ Seraph 51-52 37(54) 29(47) 300 40 6F 7 12 L 1695C 1 ? Blade of Judgement, Blade of Mercy
Champ+ Celestial 54-54 40(57) 32(50) 325 45 6F 7 12 L 2190C 2 ? Blade of Judgement, Blade of Epiphany, Absolute Purity
AVERAGE: ATT DEF MDEF HITS INIT MOVE LUCK MORAL SIZE COST GROW EXP
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