Cost: 1000 , 4
Produces: 6 Maulers per week
Cost: 1500 , 3 , 5 , 3
Produces: 9 Crushers/ Maulers per week
Cost: 2000 , 4 , 6
Produces: 12 Goblins per week
Cost: 1750 , 2 , 2 , 2
Produces: 18 Goblin Hunters/Goblins per week
Cost: 2500 , 3 , 6
Produces: 8 Harpies per week
Cost: 2500 , 4 , 3
Produces: 11 Furies/Harpies per week
Cost: 3500 , 8 , 3
Requires: Town Hall
Produces: 4 Dreamwalkers per week
Cost: 3000 , 5 , 4 , 5
Produces: 6 Dreamreavers / Dreamwalkers per week
Cost: 4000 , 5 , 6
Requires: Town Hall
Produces: 3 Centaurs per week
Cost: 3000 , 6 , 4
Produces: 4 Centaur Marauders/Centaurs per week
Cost: 3500 , 4 , 6 , 3
Requires: Town Hall
Produces: 3 Jaguar Warriors per week
Cost: 3000 , 4 , 4 , 4
Produces: 5 Panther Warriors / Jaguar Warriors per week
Cost: 11000 , 12 , 14 , 13
Requires: City Hall
Produces: 1 Cyclops per week
Cost: 9000 , 13 , 11 , 12
Produces: 2 Enraged Cyclops / Cyclops per week
Cost: 2000 , 2 , 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 , 5 , 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 , 10 , 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 , 5 , 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 , 10 , 10
Requires: Town Hall
Function: A spiked trench and a keep are added to your town`s defenses. Any creature entering the trench is dealt 120 damage (Might). Creature production is increased by 1.
Cost: 7500 , 15 , 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 , 2 , 2
Function: Allows trading and exchanging resources, +500 gold per day. Note: Cost can`t be reduced by Architect II
Cost: 2500 , 5 , 2 , 2
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 , 10 , 10 , 10
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Stronghold creatures fighting in the town’s Area of Control start combat with the gauge of their Bloodrage faction ability filled up to Rank 1. The effect is increased by 50% in siege combat.
OR
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Each time a combat is won, the victorious hero is awarded 250 extra gold.
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: All friendly creatures deal 1 more structural damage on enemy town walls.
OR
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: Visiting heroes benefit from a +3 Land Movement increase after each combat.
The effect lasts until the end of the week. (+3 after 1, +2 after 2 and +1 after each further
building).
Cost: 15000 , 15 , 15 , 15
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
All Stronghold creatures gain the benefit of the Rank 2 Bloodrage faction ability at the start of
each combat.