Cost: 1000 , 4
Produces: 9 Sentinels per week
Cost: 1500 , 5 , 5
Produces: 14 Praetorians/Sentinels per week
Cost: 2000 , 6 , 2
Produces: 7 Crossbowmen per week
Cost: 2750 , 2 , 3
Produces: 12 Marksmen/Crossbowmen per week
Cost: 1500 , 5 , 5
Produces: 7 Sisters per week
Cost: 2500 , 2 , 3 , 5
Produces: 11 Vestals/Sisters per week
Cost: 3750 , 5 , 4 , 4
Requires: Town Hall
Produces: 3 Griffins per week
Cost: 2500 , 4 , 1 , 3
Produces: 4 Imperial Griffins/Griffins per week
Cost: 4000 , 5 , 5 , 5
Requires: Town Hall
Produces: 3 Radiant Glories per week
Cost: 3500 , 5 , 6
Produces: 5 Blazing Glories/Radiant Glories per week
Cost: 3250 , 8 , 3
Requires: Town Hall
Produces: 3 Sun Riders per week
Cost: 3000 , 5 , 4 , 4
Produces: 5 Sun Crusaders/Sun Riders per week
Cost: 11000 , 13 , 15 , 14
Requires: City Hall
Produces: 1 Seraph per week
Cost: 9000 , 12 , 10 , 11
Produces: 2 Celestials/Seraphs per week
Cost: 2000 , 2 , 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 , 5 , 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 , 10 , 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 , 5 , 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 , 10 , 10
Requires: Town Hall
Function: Adds a keep and moat-like terrain obstacle to a town `s defenses. The Movement of creatures entering it or standing in it is decreased by 3. Creature production is increased by 1.
Cost: 7500 , 15 , 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 , 2 , 2
Function: Allows trading and exchanging resources, +500 gold per day
Cost: 2500 , 5 , 2 , 2
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 , 10 , 10 , 10
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat.
OR
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Once per week, you can reveal an area of the Adventure Map.
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: When friendly creatures fight in the town’s Area of Control, their Morale is increased by 10 and their Magic Power is increased by 20%.
OR
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: Sisters, Sun Riders and Seraphim fallen in combat can be resurrected here. If they have not been resurrected within 3 days, their souls vanish. This cost is 50% higher than regular recruitment. Each Resurrection Altar increases the duration by 2 days and reduces cost by 10%.
Cost: 15000 , 15 , 15 , 15
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
After each combat, an Archangel resurrects 33% of all friendly fallen Haven creatures.