Cost: 1750 , 6 , 2
Produces: 9 Skeletons per week
Cost: 2000 , 5 , 2
Produces: 14 Skeletal Spearmen/Skeletons per week
Cost: 1000 , 4
Produces: 6 Ghouls per week
Cost: 1500 , 3 , 4 , 2
Produces: 10 Ravenous Ghouls/ Ghouls per week
Cost: 2500 , 5 , 5
Produces: 7 Ghosts per week
Cost: 2500 , 5 , 4
Produces: 10 Specters/Ghosts per week
Cost: 4000 , 7 , 4
Requires: Town Hall
Produces: 3 Liches per week
Cost: 3000 , 7 , 6
Produces: 5 Archliches/Liches per week
Cost: 3500 , 5 , 5 , 3
Requires: Town Hall
Produces: 5 Lamasus per week
Cost: 3500 , 2 , 5 , 6
Produces: 7 Putrid Lamasus/Lamasus per week
Cost: 3500 , 4 , 5 , 4
Requires: Town Hall
Produces: 4 Vampires per week
Cost: 2500 , 3 , 3 , 2
Produces: 5 Vampire Lords/Vampires per week
Cost: 11000 , 14 , 13 , 13
Requires: City Hall
Produces: 1 Fate Spinners per week
Cost: 9000 , 11 , 12 , 12
Produces: 2 Fate Weavers/Fate Spinners per week
Cost: 2000 , 2 , 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 , 5 , 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 , 10 , 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 , 5 , 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 , 10 , 10
Requires: Town Hall
Function: A cursed ground and a keep are added to your town `s defenses. Any creature entering it or standing in it is dealt 40 damage (Earth) and its Might Defense and Magic Defense are decreased by 10 for 2 turns. Creature production is increased by 1.
Cost: 7500 , 15 , 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 , 2 , 2
Function: Allows trading and exchanging resources, +500 gold per day
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 10000 , 5 , 5
Requires: Hall of Heroes, Town Hall
Function: Heroes can be resurrected for free. The primary attributes of a resurrected Hero are increased by 10% for 1 week.
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 , 10 , 10 , 10
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: Increases Necromancy Points gained by 10%. Effects of additional Chambers of Necromancy are cumulative, but for each new Chamber the bonus provided will be a little lower.
OR
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function: The Might Damage and Health of all living creatures in the city’s area of control are decreased by 10%.
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: Bodies and remains of troops fallen in combat are gathered here, where they can be re-animated. If they have not been re-animated within 3 days, they crumble to dust. The cost is 50% higher than regular recruitment. Each additional altar reduces the cost by 10% and increases the duration by 1 day.
OR
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function: Within the town’s Area of Control, the Land Movement of enemy heroes is reduced by 30%. If enemy creatures besiege the town, their Initiative is decreased by 15.
Cost: 15000 , 15 , 15 , 15
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
Increases the effectiveness of the Necromancy faction Ability by 100%.