Cost: 1000 , 4
Produces: 8 Maniacs per week
Cost: 1500 , 2 , 4 , 3
Produces: 11 Demented/Maniacs per week
Cost: 1750 , 6 , 2
Produces: 5 Hellhounds per week
Cost: 2250 , 4 , 2 , 2
Produces: 8 Cerberi/Hellhounds per week
Cost: 2000 , 5 , 5
Produces: 7 Succubi per week
Cost: 2750 , 2 , 3 , 3
Produces: 11 Lilim/Succubi per week
Cost: 3000 , 3 , 4 , 3
Requires: Town Hall
Produces: 4 Breeders per week
Cost: 3500 , 2 , 5 , 4
Produces: 5 Breeder Mothers/Breeders per week
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Produces: 3 Lacerators per week
Cost: 3000 , 5 , 6
Produces: 4 Tormentors/Lacerators per week
Cost: 4000 , 8 , 3
Requires: Town Hall
Produces: 3 Juggernauts per week
Cost: 3000 , 4 , 5 , 4
Produces: 4 Ravagers/Juggernauts per week
Cost: 10000 , 13 , 11 , 12
Requires: City Hall
Produces: 1 Pit Fiends per week
Cost: 10000 , 12 , 14 , 13
Produces: 2 Pit Lords/Pit Fiends per week
Cost: 2000 , 2 , 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 , 5 , 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 , 10 , 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 , 5 , 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 , 10 , 10
Requires: Town Hall
Function: A moat filled with lava and a keep are added to your town’s defenses. Any creature entering the moat or standing in it is dealt 60 damage (Fire). Creature production is increased by 1.
Cost: 7500 , 15 , 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 , 2 , 2
Function: A marketplace for trading and exchanging resources, built on a powerful nexus of Chaos magic that can modify the fees of all transactions, for better or worse... Also produces 500 gold/day.
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 , 10 , 10 , 10
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II