Cost: 1000 , 4
Produces: 9 Sentinels per week
Cost: 1500 , 5 , 5
Produces: 14 Praetorians/Sentinels per week
Cost: 2000 , 6 , 2
Produces: 7 Crossbowmen per week
Cost: 2750 , 2 , 3
Produces: 12 Marksmen/Crossbowmen per week
Cost: 1500 , 5 , 5
Produces: 7 Sisters per week
Cost: 2250 gold, 2 wood, 3 ore, 5 blood crystal??????
Produces: 11 Vestals/Sisters per week
Cost: 3750 , 5 , 4 [File:Ore-s.png]] , 4
Requires: Town Hall
Produces: 3 Griffins per week
Cost: 2500 , 4 , 1 [File:Ore-s.png]] , 3
Produces: 4 Imperial Griffins/Griffins per week
Cost: 4000 ???, 5 , 5 [File:Ore-s.png]] , 5
Requires: Town Hall
Produces: 3 Radiant Glories per week
Cost: 3500 , 5 , 6
Produces: 5 Blazing Glories/Radiant Glories per week
Cost: 3250 , 8 , 3
Requires: Town Hall
Produces: 3 Sun Riders per week
Cost: 3000 , 5 , 4 [File:Ore-s.png]] , 4
Produces: 5 Sun Crusaders/Sun Riders per week
Cost: 11000 gold, 13 wood, 15 ore, 14 blood crystal
Requires: City Hall
Produces: 1 Seraphs per week
Cost: 11000 gold, 13 wood, 15 ore, 14 blood crystal
Produces: 1 Celestials per week
Cost: 1000 , 4
Produces: 8 Shark Guards per week
Cost: 1500 , 2 , 6 , 1
Produces: 12 Wanizame/Shark Guards per week
Cost: 1750 , 4 , 5
Produces: 7 Coral Priestesses per week
Cost: 2750 , 5 , 4
Produces: 11 Pearl Priestesses/Coral Priestesses per week
Cost: 2000 , 6 , 2
Produces: 8 Kappas per week
Cost: 2250 , 2 , 3 , 3
Produces: 13 Kappa Shoyas/Kappas per week
Cost: 3250 , 4 , 5 , 4
Requires: Town Hall
Produces: 4 Spring Spirits per week
Cost: 3000 , 3 , 3 , 6
Produces: 6 Mizu Kamis/Spring Spirits per week
Cost: 3500 , 7 , 5
Requires: Town Hall
Produces: 3 Snow Maidens per week
Cost: 2500 , 2 , 3 , 2
Produces: 4 Yuki-Onnas/Snow Maidens per week
Cost: 4250 , 5 , 8 , 3
Requires: Town Hall
Produces: 3 Kenshis per week
Cost: 3500 , 6 , 5
Produces: 5 Kenseis/Kenshis per week
Cost: 11000 , 13 , 13 , 13
Requires: City Hall
Produces: 2 Kirins per week
Cost: 9000 , 12 , 12 , 12
Produces: 3 Sacred Kirins/Kirins per week
Cost: 2000 , 2 , 2
Function: Allows Rank 2 buildings, +1000 gold per day
Cost: 5000 , 5 , 5
Function: Allows Rank 3 buildings, +2000 gold per day
Cost: 10000 , 10 , 10
Function: +4000 gold per day
Restriction: Can only build one Capitol
Cost: 2500 , 5 , 5
Function: Defensive walls around the town, +1 to weekly creature growth
Cost: 5000 , 10 , 10
Requires: Town Hall
Function: Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth
Cost: 7500 , 15 , 15
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth
Cost: 2500 , 2 , 2
Function: Allows trading and exchanging resources, +500 gold per day
Cost: 2500 , 5 , 2 , 2
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week
Cost: 2000
Function: Heroes can be hired for a fee
Cost: 3500 , 5 , 5 , 5
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control
Cost: 7000 , 10 , 10 , 10
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function:Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus
OR
Cost: 2000 , 5 , 2 , 2
Requires: Town Hall
Function:Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function:Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle
OR
Cost: 4000 , 5 , 5 , 8
Requires: City Hall
Function:For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week
Cost: 15000 , 15 , 15 , 15
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%.
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect